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#1121
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"At CES this week, Madfinger Games announced a multiplayer follow-up to their amazing-looking third-person shooter Shadowgun. Shadowgun: Deadzone will support 8-player deathmatch and team deathmatch, but it will launch exclusively on Nvidia Tegra-powered Android devices instead of iOS."
How typical. First they promised a multiplayer feature in an update then cancel it and release a whole new app with that feature. They just lost my respect for that dirty trick. But hey, screw early adopters or any purchaser for that matter. All we care is our pocket! |
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#1122
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I've been a big fan on MadFingerGames until now. I don't care if there are price drops after launch. Developers need to make money to continue making iOS-games and the way people are complaining about anything priced more than 0.99$ we'll probably get less and less complex console quality games. However, what I don't like is A. Making multiplayer freemium B. Making it an Android exclusive. Then again, both points are probably due to people complaining about the price. You can easily spend 10$ on fast food but somehow iOS-games should all be 0.99$? Not to mention how much PS3/Xbox360 games cost...
Last edited by VonWillebrand; 01-11-2012 at 03:51 AM.. |
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#1123
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It will if the support for the Singleplayer Game doesn`t stop and they release more Missions Packs for the Game. Overall it`s their Chance to do things the right Way and there is currently nothing speaking against two Games were a Full Priced Single Player Game and a Freemium Multiplayer Game with a few cheap IAP do deliver a great Gameplay Experience.
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#1124
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So guys is that confirmed that the multiplayer will only be released for Android first? Please tell me this isn't so. Especially for all of us loyal Madfinger fans that bought this game for 7.99 when initially released.
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#1125
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I'm not sure you can interpret "it will launch exclusively on Nvidia Tegra-powered Android devices" any other way.
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#1126
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Just goes to show you Madfinger lied and mislead everyone all along.
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#1127
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does it matter if the multiplayer mode is a seperate free app?
if it makes live easier for the devs to put it into a seperate package then why not? its not like the mp game would be different if it was bundled inside the current game.. maybe i miss something here.. but mp is apparently coming.. in a different package yes.. but free.. so i don't see much of a difference here *shrug* |
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#1128
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Quote:
2) people may have bought it under the impression MP would be in an update 3) IAP Let me be clear that I'm fine with all of this as long as there is no energy consumption IAPs. Because... 1) less hassle with file size 2) larger active community 3) better for the Dev to make a living this way |
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#1129
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Quote:
well the way they design the mp aspect of shadowgun would not be different if it ends up as a seperate app or in the main game.. a mp update for the sp game could also include the same iap items they planed.. at the moment there are no infos on how exactly the mp part will look like and every comment on it is pure speculations.. as for 1,2,3 i agree with you pov.. i don't have a problem with it either.. and honestly can't see how anyone else would have.. as it makes not much of a difference *shrug* |
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#1130
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Quote:
1) Tegra (not Android -- we're talking a much smaller install base) exclusivity will be for a short period of time. 2) Madfinger is treating that period as a beta test (similar to those Canadian launches we're familiar with). The server software will be shared between both platforms. 3) Their priority continues to be iOS, which is why the free single player mini-campaign launch first on iOS. |
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