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  #1121  
Old 01-11-2012, 02:45 AM
dnk dnk is offline
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"At CES this week, Madfinger Games announced a multiplayer follow-up to their amazing-looking third-person shooter Shadowgun. Shadowgun: Deadzone will support 8-player deathmatch and team deathmatch, but it will launch exclusively on Nvidia Tegra-powered Android devices instead of iOS."

How typical. First they promised a multiplayer feature in an update then cancel it and release a whole new app with that feature. They just lost my respect for that dirty trick.

But hey, screw early adopters or any purchaser for that matter. All we care is our pocket!
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  #1122  
Old 01-11-2012, 03:47 AM
VonWillebrand VonWillebrand is offline
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I've been a big fan on MadFingerGames until now. I don't care if there are price drops after launch. Developers need to make money to continue making iOS-games and the way people are complaining about anything priced more than 0.99$ we'll probably get less and less complex console quality games. However, what I don't like is A. Making multiplayer freemium B. Making it an Android exclusive. Then again, both points are probably due to people complaining about the price. You can easily spend 10$ on fast food but somehow iOS-games should all be 0.99$? Not to mention how much PS3/Xbox360 games cost...

Last edited by VonWillebrand; 01-11-2012 at 03:51 AM..
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  #1123  
Old 01-11-2012, 04:55 AM
Sanuku Sanuku is offline
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Quote:
Originally Posted by Hodapp View Post
This will not end well.
It will if the support for the Singleplayer Game doesn`t stop and they release more Missions Packs for the Game. Overall it`s their Chance to do things the right Way and there is currently nothing speaking against two Games were a Full Priced Single Player Game and a Freemium Multiplayer Game with a few cheap IAP do deliver a great Gameplay Experience.
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  #1124  
Old 01-11-2012, 09:52 AM
Johnny101 Johnny101 is offline
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So guys is that confirmed that the multiplayer will only be released for Android first? Please tell me this isn't so. Especially for all of us loyal Madfinger fans that bought this game for 7.99 when initially released.
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  #1125  
Old 01-11-2012, 10:19 AM
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Eli Eli is offline
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Quote:
Originally Posted by Johnny101 View Post
So guys is that confirmed that the multiplayer will only be released for Android first? Please tell me this isn't so. Especially for all of us loyal Madfinger fans that bought this game for 7.99 when initially released.
I'm not sure you can interpret "it will launch exclusively on Nvidia Tegra-powered Android devices" any other way.
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  #1126  
Old 01-11-2012, 10:28 AM
Dirty Harry Hannahan Dirty Harry Hannahan is offline
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Just goes to show you Madfinger lied and mislead everyone all along.
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  #1127  
Old 01-11-2012, 10:47 AM
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mr.Ugly mr.Ugly is offline
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does it matter if the multiplayer mode is a seperate free app?

if it makes live easier for the devs to put it into a seperate package then why not?

its not like the mp game would be different if it was bundled inside the current game..

maybe i miss something here.. but mp is apparently coming.. in a different package yes.. but free.. so i don't see much of a difference here

*shrug*
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  #1128  
Old 01-11-2012, 11:02 AM
Madman100 Madman100 is offline
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Quote:
Originally Posted by mr.Ugly View Post
does it matter if the multiplayer mode is a seperate free app?

if it makes live easier for the devs to put it into a seperate package then why not?

its not like the mp game would be different if it was bundled inside the current game..

maybe i miss something here.. but mp is apparently coming.. in a different package yes.. but free.. so i don't see much of a difference here

*shrug*
1) others will get it free

2) people may have bought it under the impression MP would be in an update

3) IAP

Let me be clear that I'm fine with all of this as long as there is no energy consumption IAPs. Because...

1) less hassle with file size

2) larger active community

3) better for the Dev to make a living this way
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  #1129  
Old 01-11-2012, 11:12 AM
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mr.Ugly mr.Ugly is offline
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Quote:
Originally Posted by Madman100 View Post
1) others will get it free

2) people may have bought it under the impression MP would be in an update

3) IAP

Let me be clear that I'm fine with all of this as long as there is no energy consumption IAPs. Because...

1) less hassle with file size

2) larger active community

3) better for the Dev to make a living this way

well the way they design the mp aspect of shadowgun would not be different if it ends up as a seperate app or in the main game.. a mp update for the sp game could also include the same iap items they planed..

at the moment there are no infos on how exactly the mp part will look like
and every comment on it is pure speculations..

as for 1,2,3 i agree with you pov.. i don't have a problem with it either.. and honestly can't see how anyone else would have.. as it makes not much of a difference *shrug*
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  #1130  
Old 01-11-2012, 11:14 AM
squarezero squarezero is offline
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Quote:
Originally Posted by Hodapp View Post
I'm not sure you can interpret "it will launch exclusively on Nvidia Tegra-powered Android devices" any other way.
I exchanged emails with Marek from Madfinger about it. I'm sure he'll be jumping on his thread eventually to clarify, but here's the gist of our exchange:

1) Tegra (not Android -- we're talking a much smaller install base) exclusivity will be for a short period of time.

2) Madfinger is treating that period as a beta test (similar to those Canadian launches we're familiar with). The server software will be shared between both platforms.

3) Their priority continues to be iOS, which is why the free single player mini-campaign launch first on iOS.
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