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  #591  
Old 09-30-2011, 05:11 PM
chris1a chris1a is offline
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"gamereactor.dk"

Gamereactor is one the biggest multiplatform magasines/sites in the nordic, awesome.

Last edited by chris1a; 09-30-2011 at 05:14 PM..
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  #592  
Old 09-30-2011, 05:11 PM
Der-Kleine Der-Kleine is offline
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Quote:
Originally Posted by chris1a View Post
I dunno, so far itīs a really funny (complete) action game. You dont have near combat, no grenades, no over the shoulder view, no rolling. But alot of other stuff is there. In an action game the gun-play really need to feel "real", and you managed that (sound is the probably the most important in that aspect when designing a shooter). Destructible covers that makes you and the enemies move to another cover, you got that.
So "real" guny play = Stick your head out from behind a rock, shoot abit (even if nothing is there), return to hiding behind your rock?
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  #593  
Old 09-30-2011, 05:13 PM
chris1a chris1a is offline
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Originally Posted by Der-Kleine View Post
So "real" guny play = Stick your head out from behind a rock, shoot abit (even if nothing is there), return to hiding behind your rock?
Well, itīs a video game so "real-iiiish". Mmkay?

BTW, why are you shooting if nothings there?



Edit: Actually on another note, you described "real" guncombat pretty well there.

Last edited by chris1a; 09-30-2011 at 05:17 PM..
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  #594  
Old 09-30-2011, 05:15 PM
Der-Kleine Der-Kleine is offline
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Originally Posted by chris1a View Post
Well, itīs a video game so "real-iiiish". Mmkay?

BTW, why are you shooting if nothings there?
No, that's how the enemys behave. When they've done that a few times they walk (reeeeeeeally slowly and right in your line of fire) to the piece of cover you'te hiding behind, only to get a round of shotgun fire to the face. And the process repeats.
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  #595  
Old 09-30-2011, 05:21 PM
chris1a chris1a is offline
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Der-Kleine: Yea i haveīnt really seen any running enemies yet etc. Maybe something Madfinger could implement in a future update. Or ShadowGun 2.
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  #596  
Old 09-30-2011, 05:24 PM
Der-Kleine Der-Kleine is offline
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Originally Posted by chris1a View Post
Der-Kleine: Yea i haveīnt really seen any running enemies yet etc. Maybe something Madfinger could implement in a future update. Or ShadowGun 2.
Also, has anyone noticed how atleast the first enemy you ever encounter in the game only has an animation for walking forward? It looks kind of weird sometimes.
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  #597  
Old 09-30-2011, 05:29 PM
PureSkill PureSkill is offline
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Der-Kleine

Chris has a really good point.

In a "real" gunfight you do exactly what you said which was stick your head out from behind some object, shoot a bit, and then hide behind the object. What you want is some type of fake gun fight.

They only walk slow when they don't see you because you are hiding and not coming out. Otherwise they jog around trying to get as close to you as possible if they see you and are not getting shot.

But please, describe exactly how they should behave in your mind.
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  #598  
Old 09-30-2011, 07:49 PM
Snacks48 Snacks48 is offline
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Update patch just came out.

*Fixed crashing on ipad 2
*Fixed problem in level 4 (driller)
*Optimized memory for low memory devices.

Surprised that only took 11 hours from when it was submitted.

Last edited by Snacks48; 09-30-2011 at 07:51 PM..
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  #599  
Old 09-30-2011, 07:50 PM
PureSkill PureSkill is offline
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Originally Posted by Snacks48 View Post
Update patch just came out.

*Fixed crashing on ipad 2
*Fixed problem in level 4 (driller)
*Optimized memory for low memory devices.
Nice, I hope that people don't experience any other serious problems!

Also, It looks like that TA review is even less accurate now.
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  #600  
Old 09-30-2011, 07:53 PM
backtothis backtothis is offline
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Quote:
Originally Posted by Snacks48 View Post
Update patch just came out.

*Fixed crashing on ipad 2
*Fixed problem in level 4 (driller)
*Optimized memory for low memory devices.

Surprised that only took 11 hours from when it was submitted.
Time to erase/change up half of the review. Thanks TA.
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