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09-27-2011, 10:51 PM
#81
Joined: Dec 2010
Location: California
Posts: 390
So I am loving this games look and solid feel. It's truly nuts how fast our games are getting to true console levels.

I do have a couple gripes though already playing only a little but how come there is no run? I just started and it might not have taught it to me? Also aiming around corners while taking cover is a little awkward. But besides that it's incredible.

Oh yeah some sort of dive or roll would've been nice too

Last edited by JMarceLF; 09-27-2011 at 10:58 PM.
09-27-2011, 10:52 PM
#82
Joined: Apr 2009
Location: Indiana, USA
Posts: 5,712
Since this is universal, I'll comment on the iPad 2 experience first even though this is the iPhone thread. I've played the first level and it's simply stunning. Truly. Here's a clich that's thrown around a lot but is really apt here: console quality. I seriously wouldn't feel cheated paying 30-40 dollars if I got this for my xbox 360. This is certainly better than some xbox downloads I've played. It is at least as visually striking as Infinity Blade, but with much more interactivity. First blush can sometimes lead to hyperbole, but honestly I couldn't be more impressed. Again, I haven't fired this up on my iPhone 4 yet, but on the iPad 2, this is game of the year material so far, hands down.

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09-27-2011, 10:55 PM
#83
Joined: Jul 2011
Location: The red Skittle
Posts: 5,506
With all the praise this game is getting, I have to put in a rational thought:

If you never liked Third-Person Shooters, despise their guts and wouldn't look at one through a sniper scope... You're not going to like this. It's a TPS through-and-through.

Yes, it's a good one even compared by some console standards, but it's fairly typical of the genre.



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09-27-2011, 10:56 PM
#84
Joined: Apr 2009
Location: Flour Bluff
Posts: 1,738
Quote:
Originally Posted by JMarceLF View Post
So I am loving this games look and solid feel. It's truly nuts how fast our games are getting to true console levels.

I do have a couple gripes though already playing only a little but how come there is no run? I just started and it might not have taught it to me? Also aiming around corners while taking cover is a little awkward. But besides that it's incredible.
There is no need to run faster. You are suppose to be strategic in your movements.

You might be able to run after you cleared an area, but what fun would that be? and running away would be cowardly, so no, no running.

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09-27-2011, 10:56 PM
#85
Joined: Jun 2010
Location: Southern Indiana
Posts: 13,405
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Wow, 3 pages in already! So far, love the game. I've come across a few typos, but other than that, friggin perfect. glad madfinger is gonna get $8 a purchase for this, they totally deserve it. I really can not believe this is an iPod game. =oD

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09-27-2011, 10:57 PM
#86
Joined: Jul 2009
Location: Houston/Austin, TX
Posts: 13,322
Quote:
Originally Posted by sizzlakalonji View Post
First blush can sometimes lead to hyperbole, but honestly I couldn't be more impressed.
Real talk. This lives up to ALL of the hype surrounding the game and more. GOTY material for sure. I don't even to get anything tomorrow anymore besides Warm Gun because this game just takes iOS gaming to ten levels beyond.

Edit: Oh shit, this is universal too. I'm going back home to visit this weekend; my brother is going to freaking love this on the family iPad 2. Might have to try it out myself as well. Bet it looks insane.

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Last edited by backtothis; 09-27-2011 at 11:03 PM.
09-27-2011, 10:59 PM
#87
Joined: Feb 2010
Posts: 433
The graphics are impressive and controls adequate. But, I am going to go against the grain here and say that the game plays like a very generic 3ps and is not that fun. It reminds me of a gameloft game, it's just missing something for me. I haven't really liked any games that try and mimic a console game, and this one is no different for me.

Edit: after playing a decent amount more, I have to admit it's def better then a gameloft game, but I am still not in love with it. I guess this type of game on iOS just isn't for me.

Last edited by caltab; 09-28-2011 at 12:32 AM.
09-27-2011, 10:59 PM
#88
Joined: Sep 2010
Posts: 438
One thing I'm not a fan of is the way I have to aim. I would like to aim while I am firing, without having to have my finger on the fire button. Much like the way modern combat 1 and 2's aim mechanics work. While you are firing your weapon you can swipe to aim anywhere on the right side of the screen.

Here I can only swipe to aim on the fire button itself.

Last edited by Barc; 09-28-2011 at 12:10 AM. Reason: Clarity.
09-27-2011, 11:01 PM
#89
Joined: Aug 2009
Location: Ithaca, NY
Posts: 1,899
Just bought it

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09-27-2011, 11:03 PM
#90
Joined: Aug 2011
Location: Sunny San Diego
Posts: 15
Hey, Gameloft. This is how it's done.