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TUAW App of the day

Fling a Thing core mechanic is so refined and entertaining and its constituent parts exist in such a strong harmony that you cant escape re-visiting it. (Toucharcade)

I was pretty shocked by how entertaining Fling a Thing is. (148 Apps)

Beautiful, charming, and wonderfully addictive. (Gamezebo)

Yet another display of those finely tuned gameplay mechanics that keep gamers coming back for more. (The App Shack)

Fling a Thing is a simply fun game where the player stretches and flings cute little characters into the air to collect bubbles. When the player has cleared away all the bubbles they move on to the next level, climb higher, and interact with some really bizarre objects. Players beware: theres a limited amount of shots for each level, so the more accurate you are the higher a score you will achieve! The more stars the player gets the more upgrades they can unlock to help them achieve a higher score.

Did we mention how cute the little characters are? There are 5 very different Things but they are all incredibly adorable little creatures with suction cups for mouths. (almost makes you not want to fling them almost.) They cling on to platforms and suck in bubbles as they go through 3 different unlockable worlds.

Fling a Thing was designed specifically with the iPhone in mind. The controls and physics are fluid while the play sessions are short, perfect for a bus ride or a 5 minute break. The content is appropriate for any age, and the controls are so simple even a three year old can play. Whats even better is that this game is challenging for any age.

Fling a Thing is something you just have to try out for yourself. Be one of the first to grab this next big hit!

Breathtakingly imaginative graphics!
Easy-to-play, innovative slingshot mechanic!
5 adorably different Things!
3 exciting worlds to explore!
A hit for the whole family!

Echoseven's comments:

09-28-2011, 11:11 AM
Just to add - in terms of 'fun factor', this is the best game we ever created. We released over 100 games in last 7 years, and I didn't spend so much time playing any of our other games as I did with this one.

09-29-2011, 12:06 AM
Joined: Nov 2008
Posts: 2,711
I'm playing it on my iPad.

But this seems to be one of those games that video and screenshots don't make justice to how good the game is while playing it.

In resume great graphics and animations along with sound effects. A top-notch game, very polished.

You can buy coins (IAP) but you can also earn them while playing it and the pace to earn reminded me Temple Run.

A nice surprise.

Although I played only one game I can say that I quite like it.

iPhone 6 and iPad Mini iOS 8
09-29-2011, 02:40 AM
Joined: Jul 2009
Location: Melbourne, Australia
Posts: 2,707
I thought I recognised the art style. Thumpies!!!
So you unlock new "things" as you progress?

Icon is a window to game's soul...
09-29-2011, 11:48 AM
Yep, same art team that designed the Thumpies was involved in Fling a Thing as well.
Btw, you guys can try the Flash version of the game at http://www.fling-a-thing.com/game.html but keep in mind that iPhone version is much slicker.
09-29-2011, 01:26 PM
Joined: Dec 2008
Location: Brooklyn, New York
Posts: 393
Game Impressions

This is not my normal sort of game, but I have been having trouble finding something to engage me lately on the iphone, and based on the review, I figured what the heck, it is a buck.

I have played about 7 games through, getting a little better and a little further on each attempt. So far it is fun, I like the art style, the game has a good sense of humor about it, there are lots of neat power ups to get that mix the game play up.

I like the meta game aspect of it, you can earn stars (or buy with IAP, but that is silly), that allow you to buy new things and new map themes. I think it will be fun trying to earn those.

I do have a couple gripes though.

The first is that when your thing lands in one of the corners, it is really hard to shoot them, because you just run out of screen space to shoot them with any force toward the center. I guess this is by design, but I find it annoying. You can do it, it just takes more effort than it should.

This is a game about patience more than anything I think. Most screens eventually, if you wait long enough, line a majority of the bubbles up. Since turns are everything, you kind of have to sit and wait and wait and wait for the perfect shot. It can be kind of too much waiting for what should be a quick play game.

There is also a mini game that is not really a game, where you feed your thing to earn stars. It just seems like an afterthought, as it does not make a lot of sense.

But, overall I like the game and and would give it a 6.5/10 with some potential if it gets some future love.
09-29-2011, 01:35 PM
Joined: Apr 2011
Location: Houston, TX
Posts: 3,702
Is an iPad version planned?

Game Center: MarinasideSteve
09-29-2011, 02:34 PM
Joined: Feb 2010
Posts: 7
If you're in a corner the trick is to bank your shot off the side wall like a game of pool. It takes a bit of getting used to but once you master it you'll be able to get much higher.
09-29-2011, 02:57 PM
Originally Posted by twit View Post
If you're in a corner the trick is to bank your shot off the side wall like a game of pool. It takes a bit of getting used to but once you master it you'll be able to get much higher.
Exactly. This is maybe not that obvious but it eliminates the problem with landing in the corner.
The real fun starts when you pass the 1st boss battle at level 25 and when you get access to springs.
09-29-2011, 02:58 PM
Originally Posted by slewis7 View Post
Is an iPad version planned?
Yes, it is about 2 weeks away.