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#131
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Quote:
my wife has been watching me play, and she wants to start, but from the beginning... having a couple different save slots would be fantastic. |
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#132
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As I said in the Tips and Strategies topic, this game is simply too difficult and I am far from the first person to say this about it.
I am struggling a lot with Waterfalloid. I have even tried to follow YouTube video guides to this level and I still can't complete it! The developers should tone the difficulty down a little. Games are meant to be a way to let off steam, not leave the player frustrated and tense. Also, this game (and only this game) makes my iPhone 4S very warm indeed. |
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#133
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Quote:
My iPhone 4S doesn't get hot when I play it at all. |
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#134
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Yes, it does.
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#135
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Actually it doesn't. Have tested today with this game to check.
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#136
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ArturID....any chance of implementing profiles please?
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#137
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Hi everybody. Multiple player profiles are one of our top priorities in Jelly Defense. So yes, there's a fat chance for that in the next update.
Best regards, Peter. |
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#138
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I just tried it again and I have to say that I still don't enjoy the red vs. blue towers mechanic. I like slowly building an impenetrable web of defenses when I play these types of games, and Jelly Defense just isn't that type of game. I loathe the constant tearing-down/rebuilding. It just isn't fun.
It's a shame because this game has so much polish and personality that I really want to love it. |
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#139
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Actually I love the fact that in order to clear some stages you need to tear down and reallocate resources. Adds a more dynamic aspect. I suppose its just a matter of personal preference. Anyone else manage to clear inexhaustible jar of jellies lately?
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#140
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@Ubisububi: well, we're sorry to hear that. It does seem to be a matter of taste, but we'll try to do something more appealing to a wider audience in the sequel(not saying we're making it already).
@Noel: we've had a user on our company's forum who has beaten that level. Even with a slightly higher score than you
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