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  #131  
Old 02-11-2012, 08:29 AM
syntheticvoid syntheticvoid is offline
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Quote:
Originally Posted by coxy View Post
Could the game have different profiles? My partner wants to play - but from scratch, she doesn't want to play from my progress...
^^this...


my wife has been watching me play, and she wants to start, but from the beginning...

having a couple different save slots would be fantastic.
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  #132  
Old 02-14-2012, 10:02 PM
King Mustard King Mustard is offline
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Thumbs down

As I said in the Tips and Strategies topic, this game is simply too difficult and I am far from the first person to say this about it.

I am struggling a lot with Waterfalloid.

I have even tried to follow YouTube video guides to this level and I still can't complete it!

The developers should tone the difficulty down a little. Games are meant to be a way to let off steam, not leave the player frustrated and tense.

Also, this game (and only this game) makes my iPhone 4S very warm indeed.
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  #133  
Old 02-15-2012, 10:50 AM
pavarotti2007 pavarotti2007 is offline
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Quote:
Originally Posted by King Mustard View Post
As I said in the Tips and Strategies topic, this game is simply too difficult and I am far from the first person to say this about it.

I am struggling a lot with Waterfalloid.

I have even tried to follow YouTube video guides to this level and I still can't complete it!

The developers should tone the difficulty down a little. Games are meant to be a way to let off steam, not leave the player frustrated and tense.

Also, this game (and only this game) makes my iPhone 4S very warm indeed.
I hope the devs leave it like it is. It's a great game and the difficulty is hard in places but not impossible. If you find it that hard play a different TD game. It's supposed to be a challenge.
My iPhone 4S doesn't get hot when I play it at all.
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  #134  
Old 02-15-2012, 02:08 PM
King Mustard King Mustard is offline
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Quote:
Originally Posted by pavarotti2007 View Post
My iPhone 4S doesn't get hot when I play it at all.
Yes, it does.
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  #135  
Old 02-15-2012, 03:36 PM
pavarotti2007 pavarotti2007 is offline
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Quote:
Originally Posted by King Mustard View Post
Yes, it does.
Actually it doesn't. Have tested today with this game to check.
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  #136  
Old 02-24-2012, 08:19 AM
coxy coxy is offline
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Quote:
Originally Posted by syntheticvoid View Post
^^this...


my wife has been watching me play, and she wants to start, but from the beginning...

having a couple different save slots would be fantastic.
ArturID....any chance of implementing profiles please?
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  #137  
Old 02-27-2012, 07:47 AM
PeterID PeterID is offline
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Hi everybody. Multiple player profiles are one of our top priorities in Jelly Defense. So yes, there's a fat chance for that in the next update.

Best regards,
Peter.
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  #138  
Old 02-27-2012, 12:51 PM
Ubisububi Ubisububi is offline
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I just tried it again and I have to say that I still don't enjoy the red vs. blue towers mechanic. I like slowly building an impenetrable web of defenses when I play these types of games, and Jelly Defense just isn't that type of game. I loathe the constant tearing-down/rebuilding. It just isn't fun.

It's a shame because this game has so much polish and personality that I really want to love it.
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  #139  
Old 02-28-2012, 10:35 AM
Noel Noel is offline
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Actually I love the fact that in order to clear some stages you need to tear down and reallocate resources. Adds a more dynamic aspect. I suppose its just a matter of personal preference. Anyone else manage to clear inexhaustible jar of jellies lately?
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  #140  
Old 02-29-2012, 02:24 AM
PeterID PeterID is offline
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@Ubisububi: well, we're sorry to hear that. It does seem to be a matter of taste, but we'll try to do something more appealing to a wider audience in the sequel(not saying we're making it already).

@Noel: we've had a user on our company's forum who has beaten that level. Even with a slightly higher score than you
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