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  #41  
Old 10-08-2011, 11:28 PM
Ubisububi Ubisububi is offline
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My kids absolutely love this game, but the difficulty just went through the roof too fast and both of them have asked me to delete the game from their iPods because they are too frustrated.

IMO, the game should be a bit easier.

Edit: it's worse than I thought. The easiest way to win almost every level is to spam the cheap combo tower and completely ignore the expensive single color towers. Did anybody playtest this for balance?

Last edited by Ubisububi; 10-09-2011 at 09:56 PM..
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  #42  
Old 10-09-2011, 10:02 AM
riceman360 riceman360 is offline
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i agree, at the least this game should have different difficulty levels. it's fine for TD veterans, but the jelly theme implies this game is kid-friendly.
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  #43  
Old 10-11-2011, 07:57 AM
ArturID ArturID is offline
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Quote:
Originally Posted by Ubisububi View Post

Edit: it's worse than I thought. The easiest way to win almost every level is to spam the cheap combo tower and completely ignore the expensive single color towers. Did anybody playtest this for balance?
Quote:
Originally Posted by riceman360 View Post
i agree, at the least this game should have different difficulty levels. it's fine for TD veterans, but the jelly theme implies this game is kid-friendly.
Don't worry guys. Update is coming soon!
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  #44  
Old 10-11-2011, 06:24 PM
master lee master lee is offline
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iPad 2, iOS 6.x
 
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Great I can play again after the update!!!!!
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  #45  
Old 10-11-2011, 09:40 PM
nao nao is offline
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iPhone 4S, iOS 5.x
 
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Quote:
Originally Posted by Ubisububi View Post
Edit: it's worse than I thought. The easiest way to win almost every level is to spam the cheap combo tower and completely ignore the expensive single color towers. Did anybody playtest this for balance?
I DID playtest this as a beta tester and pointed out this exact imbalance issue deliberately. Looks like it isn't fixed though. Apparently it will be in the next update.
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  #46  
Old 10-11-2011, 09:57 PM
Crickets Crickets is offline
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iPhone 3G, OS 3.x
 
Join Date: Dec 2009
Posts: 19
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The GeoDefense games really set the bar for me with TD games. And this game just doesn't hit the mark for me. Fixed tower placement really bugs me for one thing, and the red/blue mechanic doesn't really add anything for me.

The simplicity and the cutesy graphics would make this a good choice for kids if they ramped down the difficulty, but beyond that, I think there are better choices for the TD itch.
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  #47  
Old 10-12-2011, 01:47 AM
whymeagain whymeagain is offline
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Join Date: Oct 2011
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wow, the blackwhite background vs high saturated characters. looks awesome together!!!
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  #48  
Old 10-12-2011, 04:56 AM
ArturID ArturID is offline
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Quote:
Originally Posted by nao View Post
I DID playtest this as a beta tester and pointed out this exact imbalance issue deliberately. Looks like it isn't fixed though. Apparently it will be in the next update.
Don’t agree. Difficulty balance was totally different in the BETA version but it seems we need to push a little bit more to find perfect formula.
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  #49  
Old 10-12-2011, 06:10 AM
redribbon redribbon is offline
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iPhone 5, iOS 6.x
 
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Quote:
Originally Posted by ArturID View Post
Don’t agree. Difficulty balance was totally different in the BETA version but it seems we need to push a little bit more to find perfect formula.
true, the beta versions was totally different from the final release. i played it everyday, 3-4hours a day so i can tell you. bout the difficulty balance i found out that this is just not everybody TD, i can get gold pass on every stage(only one stage left with 2 diamonds missing)
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  #50  
Old 10-12-2011, 01:59 PM
ArturID ArturID is offline
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Quote:
Originally Posted by redribbon View Post
true, the beta versions was totally different from the final release. i played it everyday, 3-4hours a day so i can tell you. bout the difficulty balance i found out that this is just not everybody TD, i can get gold pass on every stage(only one stage left with 2 diamonds missing)
Ok, please wait for the update and I hope you will share your thoughts then.
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