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#71
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#72
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![]() Presumably would be better to allow selectable difficulty levels and simply unlock the higher option when you complete it on normal. Last edited by WarpSpawn; 10-21-2011 at 08:43 AM.. |
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#73
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Please consider icloud support for ios5 and sync savegames accross iphone ipad...
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#74
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You can argue all you want about why you decided to implement the easy mode the way you did. What I would like to know, however, is why you can't also add it as a setting; ya know, the way the rest of the world does it. |
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#75
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#76
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We are gathering feedback and anything is possible, also a setting option. Thanks for sharing your thoughts. We will inform about next update shortly.
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#77
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Not sure how others feel about this but I have a suggestion with regard to balancing the tower types.
Basically, some towers like the red area damage one have a very short range and, if I remember right, do not increase range with level either. Now when this is combined with the fact that the paths can be quite wide and the route followed not immediately clear, it can be hard to predict where will be an effective place to position them. The relatively limited locations for towers can also force them quite a way back, so that they have no chance of covering a decent portion of the path and the enemies may waltz past out of range. I realise limiting range is a valid tactic for balancing in just about any game of this type, but in most you can at least be certain that a tower right next to the path will get a shot or two. Unless I am mistaken, this does not seem to be the case here, however. So I would suggest that either the range increase in general, or at least with level. Even if at the expense of damage caused, though some are quite expensive already so a price increase would not be so welcome. |
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#78
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Without an actual setting there is no way to know for sure if easy mode is enabled or not; nor is there a way to turn it off. I regret my previous post's snippy tone, however. This game is an incredible value and has earned a place on the second screen of my iPad (no mean feat). |
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#79
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#80
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Graphically, I really like how they scamper all over the path, though. It adds a great deal of personality to the game. My vote would be to increase the range of the towers rather than lose the game's organic. living feel.
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