Bladeslinger

09-16-2012, 05:50 AM
Quote:
Originally Posted by relyes View Post
We think so. There are a few VO lines / scenes that we may still touch prior to release, but most of the VO work is final. What did you think?
Well I just thought that the girl's voice sounded a bit muffled, like it could have been better integrated into the game. That's just a minor issue though! Oh and i would totally vote for another camera angle during combat, this one is too close

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09-16-2012, 02:15 PM
Joined: Mar 2012
Location: San Francisco
Posts: 169
Quote:
Originally Posted by Farfield View Post
The camera angle in the combat, there is a chance that you may include some kind of new angle? Seems very close, and many times you were hit by a monster in the back that you didn't even see. Maybe some chance like the combat style in Batman Arkham Asylum. Also i didn't see any kind of block or dodge by the monsters, i hope the combat will be a challenge and not only some kind of beat'em up style.
Good note. We thought this initially too, and definitely played with a huge variety of camera angles and distances. But I think we've found our sweet spot. Not being able to see all enemies at once is intentional. It adds a lot to the intensity and cinematic beauty in combat, and as a player, you're able to fully manage and deflect everything that comes at you here with skill and practice.

The player has indicators on the screen when an enemy is near but not in view, and indicators when they are about to attack as well, so you can initiate a block or a dodge anytime, and blocking will block attacks in every direction (William has armor front and back). Moreover, there are defensive moves to push enemies back when you're crowded by them in block, and special techniques to damage them even more in the process.

Of course, a game is never "done" so we'll probably keep at refinements of all types as long as people are playing and enjoying the game, and feedback like this is more than welcome. Thanks!

Quote:
Originally Posted by Farfield View Post
Thanks for sharing the video and looks pretty nice.
Glad you liked it!

Brett
@kerosenegames
kerosenegames.com

09-16-2012, 02:17 PM
Joined: Mar 2012
Location: San Francisco
Posts: 169
Quote:
Originally Posted by killercow View Post
Well I just thought that the girl's voice sounded a bit muffled, like it could have been better integrated into the game.
Agreed. Some of these VO clips weren't recorded in ideal conditions, and we definitely plan to re-record them.

Brett
@kerosenegames
kerosenegames.com
09-16-2012, 04:35 PM
The game looks like a Xbox or PC game rally rally good graphics. But what about the iPhone 5 will it have better graphics and more effects?
09-16-2012, 05:00 PM
Joined: Nov 2011
Location: OC, MD
Posts: 537
Beta Tester here:
Excuse me, is there any forum that a beta tester can talk to other testers and developers? There was no invite to a group, and I'm not Recieving any new builds.?
09-16-2012, 05:15 PM
Quote:
Originally Posted by Wikilix View Post
Beta Tester here:
Excuse me, is there any forum that a beta tester can talk to other testers and developers? There was no invite to a group, and I'm not Recieving any new builds.?
PM'd.
09-16-2012, 05:17 PM
Joined: Apr 2011
Location: New Zealand
Posts: 350
Quote:
Originally Posted by Wikilix View Post
Beta Tester here:
Excuse me, is there any forum that a beta tester can talk to other testers and developers? There was no invite to a group, and I'm not Recieving any new builds.?
You will need to be registered and request to be added to the private beta forum. So far only one beta build has been released so you shouldn't have missed anything.
09-16-2012, 07:25 PM
Joined: Mar 2012
Location: San Francisco
Posts: 169
Quote:
Originally Posted by Mhunt190 View Post
The game looks like a Xbox or PC game rally rally good graphics. But what about the iPhone 5 will it have better graphics and more effects?
Thanks! Like almost every other developer, we don't have our hands on the iPhone 5 yet, so we can't say what more we can do graphically than we're already doing on the new iPad. However, if we've got more horsepower, there are definitely somethings that will be exciting to add (particle effects, more enemies, weather effects, new shaders to play with, etc.) We're excited to check it out!

Brett
@kerosenegames
kerosenegames.com

Last edited by relyes; 09-16-2012 at 07:27 PM.
09-16-2012, 07:38 PM
Joined: Mar 2012
Location: San Francisco
Posts: 169
Quote:
Originally Posted by Darth Nihilus View Post
Edit: well after watching the entire video it looks like it's gonna be tap to move, which is fine by me, but now, seeing that it will not be available for iPad1, i take it the iPod touch 4 is not invited to the party either right? D:
It's definitely not tap to move. With one finger touching the screen, you can move the character around as though you had an analog joystick. With two fingers on the screen you can take control of the camera and look around. You can tap on door triggers to move to them automatically if you want, but they aren't always there and you need to take control of the character.

Sorry we weren't able to get iPad 1 or iPod Touch 4. There's just not enough power in those devices for Bladeslinger. Hopefully you'll check it out when you upgrade to something new? We *may* be doing some hardware giveaways around launch

Brett
@kerosenegames
kerosenegames.com
09-16-2012, 08:43 PM
Will we see this game by the end of September ? or early October?