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  #221  
Old 09-16-2012, 12:51 AM
relyes relyes is offline
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Quote:
Originally Posted by AlexsIpad View Post
So it's not on iPad 1? :'( that's a real shame
Yeah, we were a little bummed about that too. We'd have to degrade the graphics considerably to even come close. iPhone 4 was on the bubble, and iPad 1 has more pixels with the same hardware.

Brett
@kerosenegames
kerosenegames.com
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  #222  
Old 09-16-2012, 03:27 AM
Darth Nihilus Darth Nihilus is offline
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So i can see the in the fight sections you can move freely on the "arena" but, what it concerns me, is that, the "traveling" parts, they seem to be on rails or tap to go, is this true? or can you move freely between fights?

It looks gorgeous by the way, the atmosphere pffff amazing.

Edit: well after watching the entire video it looks like it's gonna be tap to move, which is fine by me, but now, seeing that it will not be available for iPad1, i take it the iPod touch 4 is not invited to the party either right? D:

Now that i was hyped about the game.

Last edited by Darth Nihilus; 09-16-2012 at 03:33 AM..
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  #223  
Old 09-16-2012, 03:32 AM
relyes relyes is offline
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Originally Posted by Darth Nihilus View Post
So i can see the in the fight sections you can move freely on the "arena" but, what it concerns me, is that, the "traveling" parts, they seem to be on rails or tap to go, is this true? or can you move freely between fights?
There's a combat and non-combat context to the controls, but both allow for full freedom of movement with the character. You can see in the video that there are some triggers on buildings that you can enter, and you can click on these from some distance away and the player will move there automatically, but you don't have to choose any of these to move. You can just navigate with complete freedom.

Quote:
Originally Posted by Darth Nihilus View Post
It looks gorgeous by the way, the atmosphere pffff amazing.
Thanks! Wait till you see how good it looks on device! The video does it no justice.

Brett
@kerosenegames
kerosenegames.com
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  #224  
Old 09-16-2012, 04:19 AM
Farfield Farfield is offline
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Seems very nice. Just got two questions to point:

The camera angle in the combat, there is a chance that you may include some kind of new angle? Seems very close, and many times you were hit by a monster in the back that you didn't even see. Maybe some chance like the combat style in Batman Arkham Asylum. Also i didn't see any kind of block or dodge by the monsters, i hope the combat will be a challenge and not only some kind of beat'em up style.

Thanks for sharing the video and looks pretty nice.
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  #225  
Old 09-16-2012, 05:50 AM
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killercow killercow is offline
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Quote:
Originally Posted by relyes View Post
We think so. There are a few VO lines / scenes that we may still touch prior to release, but most of the VO work is final. What did you think?
Well I just thought that the girl's voice sounded a bit muffled, like it could have been better integrated into the game. That's just a minor issue though! Oh and i would totally vote for another camera angle during combat, this one is too close
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  #226  
Old 09-16-2012, 02:15 PM
relyes relyes is offline
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Quote:
Originally Posted by Farfield View Post
The camera angle in the combat, there is a chance that you may include some kind of new angle? Seems very close, and many times you were hit by a monster in the back that you didn't even see. Maybe some chance like the combat style in Batman Arkham Asylum. Also i didn't see any kind of block or dodge by the monsters, i hope the combat will be a challenge and not only some kind of beat'em up style.
Good note. We thought this initially too, and definitely played with a huge variety of camera angles and distances. But I think we've found our sweet spot. Not being able to see all enemies at once is intentional. It adds a lot to the intensity and cinematic beauty in combat, and as a player, you're able to fully manage and deflect everything that comes at you here with skill and practice.

The player has indicators on the screen when an enemy is near but not in view, and indicators when they are about to attack as well, so you can initiate a block or a dodge anytime, and blocking will block attacks in every direction (William has armor front and back). Moreover, there are defensive moves to push enemies back when you're crowded by them in block, and special techniques to damage them even more in the process.

Of course, a game is never "done" so we'll probably keep at refinements of all types as long as people are playing and enjoying the game, and feedback like this is more than welcome. Thanks!

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Originally Posted by Farfield View Post
Thanks for sharing the video and looks pretty nice.
Glad you liked it!

Brett
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  #227  
Old 09-16-2012, 02:17 PM
relyes relyes is offline
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Quote:
Originally Posted by killercow View Post
Well I just thought that the girl's voice sounded a bit muffled, like it could have been better integrated into the game.
Agreed. Some of these VO clips weren't recorded in ideal conditions, and we definitely plan to re-record them.

Brett
@kerosenegames
kerosenegames.com
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  #228  
Old 09-16-2012, 04:35 PM
Mhunt190 Mhunt190 is offline
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The game looks like a Xbox or PC game rally rally good graphics. But what about the iPhone 5 will it have better graphics and more effects?
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  #229  
Old 09-16-2012, 05:00 PM
Wikilix Wikilix is offline
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Beta Tester here:
Excuse me, is there any forum that a beta tester can talk to other testers and developers? There was no invite to a group, and I'm not Recieving any new builds.?
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  #230  
Old 09-16-2012, 05:15 PM
VaroFN VaroFN is online now
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Quote:
Originally Posted by Wikilix View Post
Beta Tester here:
Excuse me, is there any forum that a beta tester can talk to other testers and developers? There was no invite to a group, and I'm not Recieving any new builds.?
PM'd.
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