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  #21  
Old 09-28-2011, 10:48 PM
squarezero squarezero is offline
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Quote:
Originally Posted by gunxsword View Post
Initial reaction: Dante (DMC) without guns in cowboy costume!?

Reaction after trailer: ... ... ... (tepid disdain). $h!+ this looks dead boring... especially the 3-hit combo.

Conclusion: graphics over-hype? DMC4R on iPhone looks like yester-decade but the gameplay seriously trumps this game's 3-hit combo. Hope this is not just another game featuring awesome graphics and unoriginal gameplay (Shadowgun ANYONE?).
Just like with advertising, the value of originality in gaming is way overstated.
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  #22  
Old 09-28-2011, 11:01 PM
Pacificsun0481 Pacificsun0481 is offline
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Quote:
Originally Posted by gunxsword View Post
Initial reaction: Dante (DMC) without guns in cowboy costume!?

Reaction after trailer: ... ... ... (tepid disdain). $h!+ this looks dead boring... especially the 3-hit combo.

Conclusion: graphics over-hype? DMC4R on iPhone looks like yester-decade but the gameplay seriously trumps this game's 3-hit combo. Hope this is not just another game featuring awesome graphics and unoriginal gameplay (Shadowgun ANYONE?).

This game looks really nice.

It does look like it controls in a set path, and seems like a battle game, along the lines of Dark Meadow and Infinity Blade. I get the impression it's in rails.
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  #23  
Old 09-28-2011, 11:12 PM
gunxsword gunxsword is offline
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Watched trailer 4 times.

Feels like a linear action game where the game forces you on a set path and fights individual enemies in enclosed areas (walls!? barriers that break DMC style???).
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  #24  
Old 09-30-2011, 06:11 PM
arta arta is offline
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http://www.slidetoplay.com/story/sli...a-bladeslinger

Quote:
At two points in the trailer, it looks like the player has to trace a symbol on the screen. What does that do?

In several instances throughout the game, we designed touch-based gestures into the gameplay. They’re a natural analog on touchscreen devices for the kind of actions players typically initiate in console games with a dedicated action button or button combination. The wonderful thing about touchscreen devices is the player can see, in realtime, their touch input, and whether it matched what we designed into the game.

If you succeed, you advance the story by opening up new playable portions of the environment. In the game, William is trapped by magic spells that impede his full progress through the environment, and he has to complete a given set of tasks and acquire key information in order to undo these spells and proceed through the rest of Hammer’s Peak. This is the first instance in the trailer.

In the second instance, William is using a technique he learned earlier in the game. He chooses a technique called Static Discharge, traces the outline on his technique card (which is used up in the process), and initiates a powerful move that inflicts deadly damage on his enemy.

The game looks very action-intensive. How do the controls work?

We designed the controls for Bladeslinger specifically for touch screen devices, which is not easy to do for an action game! We’ve all played the games that use some form of virtual analog sticks, or virtual buttons that make a game feel like a transplant from other platforms rather than an experience designed for these devices. We spent a lot of time experimenting with various controls schemes, offering varying degrees of movement freedom and control. We think we have found a really great fit for this genre with Bladeslinger, giving the player full control of William to explore the environment as well as combat enemies with fun, natural-feeling, but sometimes challenging skill-based gestures.

On Bladeslinger's website, it says your character is upgradeable and customizable. Can you tell us about some of the upgrades?

William starts off the game with a core, deadly arsenal of combat abilities and techniques. With successful progress through the story, players will also collect gold redeemable for additional techniques and abilities. These items have been very carefully thought through and tested to ensure the game is still a balanced, fun experience, even after William is fully leveled up and equipped with the most powerful items, techniques, and abilities.
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  #25  
Old 09-30-2011, 07:24 PM
dinoeggs777 dinoeggs777 is offline
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Nice! So I was right about the card powers thingy. Why does there have to be so many good games? I'm already almost broke...
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  #26  
Old 09-30-2011, 07:53 PM
squarezero squarezero is offline
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Quote:
We designed the controls for Bladeslinger specifically for touch screen devices, which is not easy to do for an action game! We’ve all played the games that use some form of virtual analog sticks, or virtual buttons that make a game feel like a transplant from other platforms rather than an experience designed for these devices. We spent a lot of time experimenting with various controls schemes, offering varying degrees of movement freedom and control. We think we have found a really great fit for this genre with Bladeslinger, giving the player full control of William to explore the environment as well as combat enemies with fun, natural-feeling, but sometimes challenging skill-based gestures.
Emphasis mine. Apparently it's not on rails...
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  #27  
Old 09-30-2011, 10:27 PM
Pacificsun0481 Pacificsun0481 is offline
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Why does it seem Touch Arcade can never secure any of these informative exclusives?!?

They'll report on the breaking news, but never seem to get hands on impressions, previews or scoop great articles for top tier (premium quality) games...

...I will say TA has the best iOS community, but thank goodness for the other sites we HAVE to rely on for things I wish they'd TA had secured.

I one day hope to see TA become the site IGN USED to be, before IGN relegated their site to irrelevance.
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  #28  
Old 09-30-2011, 10:40 PM
jumpman475 jumpman475 is offline
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Quote:
Originally Posted by Pacificsun0481 View Post
Why does it seem Touch Arcade can never secure any of these informative exclusives?!?

They'll report on the breaking news, but never seem to get hands on impressions, previews or scoop great articles for top tier (premium quality) games...

...I will say TA has the best iOS community, but thank goodness for the other sites we HAVE to rely on for things I wish they'd TA had secured.

I one day hope to see TA become the site IGN USED to be, before IGN relegated their site to irrelevance.
Yes I agree. Touchgen gets a ton of hands-on as well.
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  #29  
Old 09-30-2011, 10:54 PM
radchad1 radchad1 is offline
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Why does it sound like this game is going to be free with IAP? It just sounds that way to me in the comments the company is making about the pricing structure. hmmmmmm.
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  #30  
Old 09-30-2011, 11:57 PM
wooseokjo wooseokjo is offline
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Wow! This looks awesome! I now want this and modern combat3! I think gameloft should use unity game engine too because if you look at shadow gun, it does not lag at all on ipod 4th generation, and if you compare with gameloft's silent ops, its like


Silent ops graphics<<<<shadow gun graphics
But Silent ops lag much more than shadow gun. Maybe gameloft could have used
unity or upgraded engine for mc3, but who knows. Well, this game's looks better than my computer games! Awesome
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