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  #51  
Old 11-06-2011, 08:14 PM
Pacificsun0481 Pacificsun0481 is offline
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iPhone 5, iOS 6.x
 
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Location: Sacramento, CA
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Quote:
Originally Posted by arta View Post
YouTube: video
Looks so bad a$$
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  #52  
Old 11-06-2011, 09:19 PM
yyhakusho yyhakusho is offline
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iPhone 4, OS 4.x
 
Join Date: Feb 2011
Posts: 351
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Quote:
Originally Posted by zippoz View Post
Gameplay demo: YouTube: video

Kinda killed my excitement, its basically a western infinity blade.
Graphics are gorgeous though.
yeah the first time i watch the demo...its like infinity blade but the tough guy is a cowboy not a knight...
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  #53  
Old 11-07-2011, 07:13 AM
adamphetamine adamphetamine is offline
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Location: Bethlehem, Pa
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Game looks bad ass. Defiantly an INSTA buy.
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  #54  
Old 12-01-2011, 10:34 PM
Mandi Mandi is offline
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Join Date: Nov 2008
Posts: 126
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Have there been any updates on this game? Last I heard, it was supposed to come out "Q4 2011". 30 days and counting til the end of the year...
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  #55  
Old 12-02-2011, 03:26 AM
chase123 chase123 is offline
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Location: Pakistan,Karachi.
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Looks to be boring from the video.
Graphics look okay though.
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  #56  
Old 12-11-2011, 01:36 PM
rhljk14 rhljk14 is offline
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iPad (3rd Gen), iOS 5.x
 
Join Date: Jan 2010
Location: Fall River, MA
Posts: 227
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What's the deal with this game. haven't heard anything for a while.
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  #57  
Old 03-29-2012, 10:15 AM
tognesimo tognesimo is offline
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Join Date: Apr 2011
Posts: 628
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It's on rails like infinity blade! Don't buy it!
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  #58  
Old 03-29-2012, 11:03 AM
El_Enemigo El_Enemigo is offline
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iPhone 4, iOS 5.x
 
Join Date: Mar 2012
Location: Montevideo, Uruguay.
Posts: 32
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i didn't like the concept of monsters.
They look so cliche.
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  #59  
Old 03-29-2012, 01:36 PM
relyes relyes is offline
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Join Date: Mar 2012
Location: San Francisco
Posts: 164
Default Bladeslinger update, from the source...

Hey everyone, I'm Brett from Kerosene Games (publishing Bladeslinger).

First, I wanted to say sorry for the delay of the game's launch (was originally supposed to be Q4 last year). Much of that is my fault. I really encouraged Luma Arcade (the developer) to make the game bigger and longer (which they already wanted to do) while trying to balance against the game's already giant development cycle--for a mobile game--complex combat and level systems, and of course, just wanting to get it out in your hands.

On top of the game's scope and complexity, Luma Arcade has been doing some things with Unity that have never been tried before (e.g. dynamic shadows on *everything* is really really hard to do on mobile...Infinity Blade 2 doesn't do this). There are special custom shaders and all sorts of super cutting edge stuff, built specifically to get maximum performance out of the latest gen devices.

This game is NOT on rails like Infinity Blade and Dark Meadow. There's actually a really nice, elegant control system for moving the hero character, William, through the levels and performing attacks. It took a LONG time to nail this stuff as it's new territory in control scheme design, but it's really come together. I'm really excited about it

Launch plans are always a squishy thing with games, and we're not going to ship this until we're SURE it's great, but it's feeling very close now. I think we're probably looking at May for the App Store, Android (with some special Tegra 3 stuff) very soon after that... hopefully sooner than later!

Thanks for all your interest in the game and support for Luma Arcade. They're an incredibly talented developer and you guys are going to be amazed how far the game has come since the preview last Fall. If you'd like to keep up with our progress, pelase follow @LumaArcade and @KeroseneGames.

BTW...device support planned...

For sure:
iOS: iPhone 4S, iPad 2 / 3
Android: Tegra 3 and roughly anything Galaxy S II class & above

Hopefully as well:
iOS: iPhone 4, iPad 1
Android: Tegra 2
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  #60  
Old 03-30-2012, 11:46 AM
timmus timmus is offline
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iPhone 4S, iOS 5.x
 
Join Date: Feb 2012
Location: Netherlands
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i have an iphone 4s and im getting an ipad 3 soon.
cant wait to play this on them.
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