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Shadowgun suggestions thread.

10-01-2011, 02:39 AM
#1
Joined: Oct 2008
Posts: 41
Shadowgun suggestions thread.

So, Madfinger has asked what we would like to see in the future updates of Multiplayer and such.

Let's give them our ideas. Try to keep it organized an on topic.

What I want for both single player and multi:
Weapons:
Railgun
Minigun
Grenades
Lasers
Lightsabers (just kidding) but some kind of melee.

Abilities:
Roll
Dodge
Walk (you have the walk animation already just put it in as a "didn't push joystick so far" option.
Sprint (this is sorely needed)
Jump from cover to cover if it's close.

Other:
More enemies (hulks, kamakaze runners, dogs, cats, frickin sharks with frikin lasers on their heads)
* Environmental traps
* Sprint by dragging the analog a little more than usual.
* Gatling Gun
* Sub Machine gun
* Chainsaw
* Capture the flag/base (MP)
* Ability to turn off or change the in game music
* More GORE. Big grotesque things exploding all over my screen!
* Elite enemies with higher level AI.
* Infinite spawning spiders are driving some crazy.
* Sniper Rifle

Multiplayer specific:
Damage bonus
Speed bonus
Armor
Unlockable items with exp (tall order I know)
Team and clan utilities.
Co-op with squad mechanics.

That's the stuff off the top of my head, and some I took off the game announcement thread.

I really like the game and having solved it (and about to play again on hard), multiplayer is a welcome addition.

Looking forward to more quality games from Madfinger.
I'll try to add new ideas to the top page as they roll in.
* were added below but combined into the top part.

Last edited by scubi; 10-01-2011 at 05:36 AM.
10-01-2011, 02:46 AM
#2
Joined: Aug 2010
Location: Pakistan,Karachi.
Posts: 192
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I'd like to suggest that there should be a sprint option when you drag your analog a little more than usual and when you have a static virtual analog the space above it could also be used to move your camera view and also for the game to not be as repetitive as it is already.

10-01-2011, 02:56 AM
#3
Joined: Sep 2010
Posts: 438
Wrong section :P

But I think something deeper. Eli Hodapp put it perfectly when he said, "If you take away the graphics what do you have?"

Just another generic TPS. Granted the graphics are amazing, but I didn't feel like it was that engaging.

If they add multiplayer they will need to do something that saves their butts. As I am not too fond of the game as of now.
10-01-2011, 02:59 AM
#4
Joined: Jul 2011
Posts: 1,201
Quote:
Originally Posted by Barcā View Post
Wrong section :P

But I think something deeper. Eli Hodapp put it perfectly when he said, "If you take away the graphics what do you have?"

Just another generic TPS. Granted the graphics are amazing, but I didn't feel like it was that engaging.

If they add multiplayer they will need to do something that saves their butts. As I am not too fond of the game as of now.
Wth? Go to the other thread for your impressions. Seriously.

As for suggestions, it's hard to not get overshadowed by the whiny pricks so I'll quote myself here from the other thread.

Quote:
Originally Posted by Madman100 View Post
Ideas for multiplayer: I always like some type of leveling/ranking system in competitive MP. To keep things simple, even different badges (in place of the iconic skull badge) would be acceptable. These badges would show up upon killing or being killed by a player somewhere on the top mid portion of the screen as to not get in the way of your view.

Also, I'll echo what Syntheticvoid described earlier. Environmental hazards would be a neat addition to MP maps. I'll also add a vote in for melee combat (not just in MP).

In addition to that, like everyone else, we want more GUNS! Laser rifle, sniper rifle, submachine gun (rapid spray), Gatling, chainsaw! All types of crazy sh*t.

Oh and don't forget co-op horde mode if possible.
-Thanks a TON for making this thread btw. I hope Madfinger finds it helpful as long as we can keep it to suggestions and not impressions.
10-01-2011, 03:53 AM
#5
Joined: Sep 2010
Posts: 438
Quote:
Originally Posted by Madman100 View Post
Wth? Go to the other thread for your impressions. Seriously.

As for suggestions, it's hard to not get overshadowed by the whiny pricks so I'll quote myself here from the other thread.



-Thanks a TON for making this thread btw. I hope Madfinger finds it helpful as long as we can keep it to suggestions and not impressions.
Whiny Pricks? Really now? I wasn't sticking to the topic of the thread, which I apologize for. But there is absolutely no need for you to resort to name calling. Immature is understating it.


So lemme add some suggestions, to appease the lord and savior above. (Seriously go to your nearest drug store and pick up some Midol. As that should calm you down) <-- Two can play that game.

1. Decent multiplayer. With more than just TDM, maybe add Capture the Flag, Capture the Base, Free For All etc.

2. If there is a sequel, make it engaging by adding a deep and rich story line.

3. Add more enemy types.

4. More gun types.

5. Add what the reviewers said was missing. They have to judge a game based on the worth and content compared to price, and many didn't think that it was a fair deal. Bug fixes, more enemy types, music that plays to the type of situation your in, high paced songs for huge action sequences. Something along that line.

Last edited by Barcā; 10-01-2011 at 03:57 AM.
10-01-2011, 04:42 AM
#6
Joined: Sep 2010
Location: London, UK
Posts: 186
Quote:
Originally Posted by scubi View Post
What I want for both single player and multi:
Weapons:
Railgun
Minigun
Grenades
Lasers
Lightsabers (just kidding) but some kind of melee.

Abilities:
Roll
Dodge
Walk (you have the walk animation already just put it in as a "didn't push joystick so far" option.
Sprint (this is sorely needed)
Jump from cover to cover if it's close.

Other:
More enemies (hulks, kamakaze runners, dogs, cats, frickin sharks with frikin lasers on their heads)

Multiplayer specific:
Damage bonus
Speed bonus
Armor
Unlockable items with exp (tall order I know)
Team and clan utilities.
Co-op with squad mechanics.

Looking forward to more quality games from Madfinger.
I'll try to add new ideas to the top page as they roll in.
You just about said it all...one thing I'd add:
  • Change the soundtrack, and/or at least give the option to turn it off and use music from the ipod library.
  • More enemy types: more biological enemy types = more gore = sweet.
  • Even if it cannot be applied to all enemies, higher-level AI for one or two specific elite enemy units.
10-01-2011, 04:47 AM
#7
Joined: Jul 2011
Location: The red Skittle
Posts: 5,771
Quote:
Originally Posted by Barcā View Post
Whiny Pricks? Really now? I wasn't sticking to the topic of the thread, which I apologize for. But there is absolutely no need for you to resort to name calling. Immature is understating it.
I think he meant in the other thread.

Quote:
Originally Posted by gfxdaddy View Post
Even if it cannot be applied to all enemies, higher-level AI for one or two specific elite enemy units.
I actually thought the AI was pretty good, just that it was too predictable.



One thing I want to see is something I want to see LESS of. And that is:
Enough with the infinitely-spawning skittering suicide bugs.

Seriously, if there's anything that pisses me off in a game like this are infinitely-respawning enemies. Especially small ones that you have to move, break cover, and change aim for. Especially in an iPhone game where controls aren't ideal to begin with.

Please. Before I cry thanks to that one section near the end - on hard mode. T_T



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10-01-2011, 05:31 AM
#8
Joined: Oct 2008
Posts: 41
Good stuff keep it coming.

Thanks for the ideas so far.

I 100% agree with a sniper rifle. What is MP without snipers?

And you are right about it being in the wrong section. Sorry. Admin. feel free to move to the correct area. As you can probably see, I've been a member of TA since 2008 but I rarely post so forgive me if I put it in the wrong area. I will try to pay more attention next time.

Last edited by scubi; 10-01-2011 at 05:38 AM.
10-01-2011, 05:32 AM
#9
Joined: Jul 2011
Posts: 13
maybe a coop campaign like lara croft??
10-01-2011, 05:34 AM
#10
Joined: Jul 2011
Location: The red Skittle
Posts: 5,771
Quote:
Originally Posted by scubi View Post
Thanks for the ideas so far.

I 100% agree with a sniper rifle. What is MP without snipers?
Good?

I was actually thinking a co-op mode would be fantastic... Though I don't see how it can be implemented, even locally.



Need professional proofreading, editing or writing that won't break your budget?
Contact me at youarelowonhealth.com or via PM.