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IOS development Disappointment (where have the good games gone?)

10-03-2011, 01:10 PM
#1
Joined: Feb 2011
Posts: 134
IOS development Disappointment (where have the good games gone?)

Why is it that there are there so few games coming out on the IOS that i simply can't wait for? I don't think it's just me, i've talked to many IOS gamers and games are simply underwhelming. The developers who do come up with well made games settle with mediocre content, and are simply trying to make a quick buck because their game's have no substance. The only two games i am remotely excited for are Danger Alliance, and World Without ends. These have taken elements from other games but present them in a unique manor.

To all the developers out there try something new and innovative, don't settle for the bare minimum because people are starting to catch on. IOS developers have the chance to make amazing games for the fastest and most advanced hand-held devices, don't blow it.

Sincerely Concerned IOS Gamer
10-03-2011, 02:45 PM
#2
Joined: Jun 2011
Posts: 555
The reality with this market is that it's been pulled down towards $0.99 purchases. So, mostly bite sized snacks instead of full meals. "Premium" titles exist, but aren't the main focus.

I'm not complaining, personally. I'm overloaded with a backlog of titles to play.

10-03-2011, 05:59 PM
#3
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
I'm almost offended by this post in so many ways. I've been a gamer for (gulp) 30 years or so, and from my perspective I'd say right now is one of the most exciting, brightest times in history to be engaged with this hobby. Particularly on this platform.

Anyone who says otherwise is A. expecting much more in the way of multi-million-dollar produced efforts the likes of PS3 and Xbox 360, or B. completely gaming with blinders on and not paying any attention at all to who is developing what in the mobile scene.

I apologize if I sound a little harsh, but some people are really spoiled - I don't get it! This might be due to the extreme oversaturation of product on the market, along with the general increase in ADD of society (and gamers specifically). Everything is so disposable, we pick things up and fiddle with them for 3 minutes before putting it aside to move onto the next thing. How in the heck would one expect to get a whiff of substance in such a way..

If you're really jaded, maybe you should spend less time scanning headlines and more time digging through what's already there instead of waiting for someone to hold your hand and "show you what's good," you might be pleasantly surprised with what you find
10-03-2011, 06:24 PM
#4
Joined: Apr 2009
Location: Portland, OR, Cascadia
Posts: 332
10-03-2011, 06:44 PM
#5
Joined: Nov 2009
Posts: 8
Hi there. I'm an indie iOS developer and I have to say that you need to be realistic about your expectations. As Ghouls'R'us said, the average price-point for iOS games is around $0.99 and thats only going to get you so much content and polish. The more time you sink into a project, the less likely you are going to see a return unless it manages to stick fairly high in the charts. If you want premium content, then pay premium prices. It seems pretty arrogant to expect PS3 quality from an iOS game that costs a few dollars or less.

That said, developers are willing and able to provide the kinds of experiences you're talking about, but the app store ecosystem simply doesn't support that kind of business model. Almost all of the top grossing apps are freemium games with very little actual content or gameplay, and almost all the top paid games are quick casual pick up and play games, like Angry Birds or Cut the Rope.
10-03-2011, 07:44 PM
#6
Joined: Feb 2011
Posts: 134
I agree with many of both your points. While 99 cent games rule as of now the times are shifting, and in the "year" to come we will see more and more games with higher prices and more depth. It's undeniable that the future of hand held gaming lies with these devises.

The graphics are far greater than other hand held devises and they all have larger commercial titles.

As usual there's some person who doesn't even pay attention to the statement and just hates...

Last edited by Yeater42; 10-03-2011 at 07:50 PM.
10-03-2011, 08:20 PM
#7
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
Quote:
Originally Posted by Yeater42 View Post
I agree with many of both your points. While 99 cent games rule as of now the times are shifting, and in the "year" to come we will see more and more games with higher prices and more depth. It's undeniable that the future of hand held gaming lies with these devises.
Disagree, the trend will continue to be 99c/"freemium" as the casual style will continue to dominate on mobile devices. You'll see a few higher production value games, but so many devs have been burned killing themselves (time and money with no return) that you will have to wait to see what the bigger studios are willing to do. EA and Gameloft clearly want to "own" the space in that regard, and in some ways I feel like it is only a matter of time until they will.

In a way it's really up to them how things will play out, and what kind of support the bigger/"traditional" studios will still give to the dedicated handhelds (3DS & Vita). If they can continue to make money over there (on higher-production titles carrying higher pricetags), then I think we will still see a lot of smaller, indie (and indie-style) productions ruling mobile for quite some time. If profits on those handhelds dry up, then there'll probably be a bigger push over here.. and I suspect software prices *may* increase significantly as well. It's just too early to be able to predict..
10-03-2011, 08:23 PM
#8
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
Quote:
Originally Posted by Yeater42 View Post
I agree with many of both your points. While 99 cent games rule as of now the times are shifting, and in the "year" to come we will see more and more games with higher prices and more depth. It's undeniable that the future of hand held gaming lies with these devises.

The graphics are far greater than other hand held devises and they all have larger commercial titles.

As usual there's some person who doesn't even pay attention to the statement and just hates...

i highly doubt that.. higher prices and more depth? i think free to play will play an alot bigger role than nowerdays especialy on casual platform that tought people to expect the world for 99 cents and that the next free sales is just around the next bend..

that means more shallow stuff designed to sneakily fish out the dollars out of your pocket..

people still don't realise that alot of devices does not automatically mean big revenues for everyone..

some of the big console blockbusters sales put together (a few single titles!) earn more money than the hole appstore with everything it has to offer..

in the end you are expecting core games on a casual platform.. a niche in a niche..

and i don't want to even get startet on the developer situation.. i doubt there more than a handfull of devs who are even possible to bringt an "deep" game to the platform.
10-03-2011, 08:42 PM
#9
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
It's fairly foolish for a small dev to attempt to create a real "deep" game, AAA, call it what you want. People may not realize, but it simply requires a ton of time and money to develop even what is a middle-of-the-road "decent quality" 3DS or PSP game. When you are considering higher quality/depth than that, it becomes much more so. Ultimately, marketing becomes very important (and that could cost as much, if not more, than paying for the actual development itself!) Most small developers simply can't afford the risks to compete in that realm, no one wants to take out a mortgage on their house to make a cool FPS game which no one might buy anyway :/

It's not fair to compare to games like Infinity Blade either, as that was developed by a large company (I believe it started life as an Xbox Kinect title and cost over a million dollars to make)

I return to my original point, there is plenty going on in this scene if you know where to look and what to expect. Bite-sized, arcade-action, casual experiences may populate the land, but that doesn't mean they still can't look great and provide plenty of play value. If that doesn't suit you as a gamer, at least there are plenty of other options (but you will have to pay more than pennies for it).

EDIT: I'll point to this as another reason why many devs don't want to bring "bigger production" games to a mobile device (high-production value game, publisher charges $8, 80% of players using cracked software, so pathetic)

Last edited by headcaseGames; 10-03-2011 at 08:48 PM.
10-03-2011, 11:02 PM
#10
Joined: Feb 2011
Posts: 134
Just wait and see in the very short years to come only one of us can be right