*Nominated for Mobile game of the Year by the Academy of Interactive Arts and Sciences.

* IGN: "worth playing just to experience the games huge amount of eccentric dialogue, and to experience the unfolding mystery.... one of the best to hit the App Store in recent memory."

* KOTAKU: "at home in the halls of BioShock's Rapture...disturbingly gorgeous experience."

* DESTRUCTOID: "a very atmospheric and engrossing game with a delicious streak of dark humor coursing through its veins.. worth picking up for anybody with an interest in iOS gaming."

* JOYSTIQ: "It's a surprisingly funny, gorgeous game that's an easy recommendation... ram home the truth that mobile games are getting surprisingly good at creating big worlds on tiny screens."

* TOUCH ARCADE: "The Dark Meadow is a standout in almost every way. From look to setting to the touch-centric gameplay, it shines, and you can tell this title was crafted with much love "

* GIZMODO.UK: "a splendid achievement. The bar has been raised, the gauntlet has been thrown down, and the hyperbole has been exhausted. We cant wait to see the next game that tries to go one better."

* MODOJO: "a cross between BioShock and Infinity Blade... a hauntingly beautiful and intriguing game everyone should play, as it offers both a compelling adventure and a glimpse into the future of smart phone gaming. "

* GAMEZEBO: "arguably the best title to come to the genre. It's gorgeous, it's creepy, and it's a blast to play. This is the perfect game to play during the Halloween season. "

A dark fairytale of intrigue and mystery, where the sins of the past must be paid for So sets the stage for The Dark Meadow -- a visually stunning world of deep exploration, gripping story, and heart racing combat, created with the unrivaled power of the Unreal Engine 3.

You awake in a hospital uncertain of how you arrived there or why. An old man warns of a beautiful witch whose minions roam the halls seeking the living. It is only when the witch is destroyed that you will be released from this unrelenting torment.

Using fun and intuitive fully gesture-based controls, you explore the decaying ruins of Montclair Hospital, armed with your crossbow for long-range combat as well as your sword for up close and personal melee battles.

The best elements from role-playing games encourage exploration as a wide variety of items are secreted throughout the world from hidden scraps of paper that reveal the mystery of your imprisonment, to weapons and items, to money which can be used to purchase better equipment and weapons.

- Visually stunning, photo-realistic world built with the Unreal 3 engine

- A mature plot, stylized as a dark modern fairytale with bizarre twists and turns;

- In-world storytelling and quality acting

- Gesture-based action: crossbow ranged combat with pull back and fire mechanic, slashing melee combat with dodging, blocking, and combos;

- Available in English, French, German, Spanish, Japanese, Korean , Italian, Simplified Chinese, Russian, and Brazilian Portuguese languages.

D3adly's comments:

Offical The Dark Meadow Launch Trailer:

Offical The Dark Meadow Teaser Trailer:

10-05-2011, 07:58 AM
Originally Posted by psj3809 View Post
It said $8.29 NZ dollars, so a quick search on Google to find a currency converter (I'll do it, you just sit there ! says thats about $6.24 US so perhaps theyll release this as a $5.99 game
Ok, thanks,

Playing Now: The Dark Meadow, Shadowgun, Order and Chaos Online
10-05-2011, 08:04 AM
Yeah, it will be $5.99 in US store. I almost hit the buy button until I heard the possibility of on-rail game system... I hope it will feature explorable world though... waiting for impression

10-05-2011, 08:04 AM
Echoseven said that it was a point and click adventure, so i think its exactly like IB, but I need confirmation...
10-05-2011, 08:05 AM
Joined: Jul 2011
Location: The red Skittle
Posts: 5,082
So I've posted stuff a bit earlier but here are specific answers:
It's quite a lot like a point and click game with a pretty fleshed out exploration element. You move around from "scene" to scene, fixed on the spot but with free look in all directions. Occasionally enemies show up and you get to fight them while rooted to the spot.
This is where the Infinity Blade element kicks in - first you shoot the enemy from afar as they shoot you back and walk closer. You have a dodge at this point, but they do too so it keeps things interesting. Pretty soon they get closer and you will swap out to a melee weapon. Now you have a block as well as a dodge and you attack by swiping on screen like IB. There are combos too, but so far they haven't been explained and I stumbled across them accidentally.

The dodge itself is interesting as well - you have an arrow either side of the screen and you dodge in the direction you press. Enemies will attack all points randomly, both in melee and ranged. When in melee though, you will need to read the monsters' movement and dodge in the right direction or you'll dodge into their attack and get hit anyway. It works out to be pretty fun over all.

Also now that the initial "hory sheet" has worn off I can speak a bit more clearly about the game: exploration is very much encouraged but so far it has been fairly linear and limited by a few locked doors which can only mean backtracking. I'm very early into the game at this point, so don't read too much into that just yet.

Edit: bolded the part everyone wants to know.
Edit2: Because I love you guys I stopped playing long enough to track down a similar game to show how this one plays. Amerzone for those who played it has a similar movement mechanic, though it's a lot more refined and straightforward in Dark Meadow.

Need proofreading, editing or writing done for your game?
Contact me via PM or email and we can talk.

Last edited by Echoseven; 10-05-2011 at 08:18 AM.
10-05-2011, 08:15 AM
Joined: Jan 2011
Location: England
Posts: 10,220

Hmmm i may give this a miss. I prefer good old fashioned shooting like Rage (which is also on rails). Perhaps i'm in the minority but i never got into Infinity Blade with the swiping etc, just want a normal fire button.

Swiping to dodge/shoot, hmm doesnt sound like my cup of tea. Think i'll pass, does look amazing graphically though

This could be the first week since Feb (when i first got my device) that i dont buy a game. Terrible week (bar this biggie) for releases, oh well
10-05-2011, 08:19 AM
So it would appear on the one hand you have:

Limited interactivity.
~2 gig of space requirement.

On the other:

Very pretty graphics.

Certain to be a massive hit then.

Last edited by Gabrien; 10-05-2011 at 08:23 AM.
10-05-2011, 08:22 AM
Originally Posted by psj3809 View Post
This could be the first week since Feb (when i first got my device) that i dont buy a game. Terrible week (bar this biggie) for releases, oh well
I'm actually finding this the third week in a row with little to nothing to get excited about. I may even do the unthinkable and get back to finishing some older games.
10-05-2011, 08:28 AM
Didn't realize this had come out. Lol. But I don't think i'll be getting it. Saving my money for infinity blade 2, since they seem kind of similar. And Infinity blade will be better, just because it's infinity blade. I'll wait for more impressions before I make my final decision though.

GameCenter- alui777
10-05-2011, 08:30 AM
Joined: Jul 2011
Location: The red Skittle
Posts: 5,082
Some positives to add:
Pretty interesting combat (debatable)
Very aesthetically pleasing game
So far a pretty interesting fully voice-acted story told by a great voice actor.
Of course, very pretty.

Do you guys have any specific questions? I'll be avoiding any spoilers so don't ask about things like story.

Need proofreading, editing or writing done for your game?
Contact me via PM or email and we can talk.
10-05-2011, 08:49 AM
How hard is it to learn the controls? Did it seem like you needed to dodge a lot to not die like in Infinity Blade? Is there more than one boss? Or just the last one the developers mentioned already?

All times are GMT -5. The time now is 09:53 PM.