Home
Reviews
Forums
New Games
Podcast
• submit tip •
  #501  
Old 03-13-2012, 02:51 PM
Johnny101 Johnny101 is offline
Senior Member
iPod Touch (4th Gen), iOS 6.x
 
Join Date: Jun 2011
Location: USA
Posts: 1,713
Default

Quote:
Originally Posted by Phosphor_chip View Post
Hey all- official person from Phosphor here! A lot of interesting comments!

At Phosphor games, our developers come from a console / PC games background, and in mobile we are all huge fans of premium style games, and that is why we made Dark Meadow. But if you ever look at the top 100 grossing charts on iOS, you will see there are only a few ‘core’ premium games compared to 30 or so free to play games. The majority of the iOS audience won’t even look at a game unless it is free. Game development is a huge massive effort, and you really want to give as many people as you can the chance to experience the game you created.

That all said, we aren’t fans of “skinner box” style games, and we never planned on altering Dark Meadow to have paywalls or increased forced grind. The kind of games we play here are premium style, and that is exactly what we set out to do when we updated the game to free to play- it isn’t less of a game or gimped in some way, it is the original game, plus more features, and like the original version, you can buy in-app-purchases, but they are in no way required to complete the game.

Some of the new features (based on community feedback)
• New environments to explore (about 1/3 more), new boss creature
• Bombs that instantly take out most enemies
• Map so you know where you are
• Warps so you don’t have to start from beginning
• New weapons with special attack fx
• Health packs you can use in combat
• Made crossbow more deadly, more useful (as some of our playtesters have completed game without using melee)


Our intention was that we’d have one version of the app, so (future) leaderboards, etc could all be shared by same community. We always planned on turning off ads and gifting premium players, so we didn’t see any negative to what we were planning.

BUT it sounds like the community really wants them to stay as separate versions. From reading the forums, one large issue is it sounds like a lot of users have completed the current version, deleted it (as it is a large file size), and would like to check out the next one, but there is a good chance they won’t have save data, and they’d have the hassle of downloading the current one just to have a save game, then download the newer one, etc. All an annoyance we’d rather not give our fans.

SO we are keeping the Premium version of Dark Meadow separate from the Free one, and both will get all the new features. So anybody who previously purchased the game can update whenever they want, and they will just get new stuff.

iOS is a constantly evolving market- the market has even rapidly changed since we shipped Dark Meadow. Free to Play, if used correctly, can be an exciting way to include more gamers. Team Fortress, Jetpack Joyride, League of Legends have proven it can be a positive thing for their communities. Without putting it out there for you guys to try out, we won’t know how well this pricing model will work out of the gate, but we take the community very seriously, so please let us know what you think!
Thank you for listening to your fans!! Being a huge Dark Meadow fan, I appreciate it and will continue to support the Dark Meadow franchise!
Reply With Quote
  #502  
Old 03-13-2012, 03:06 PM
dclose dclose is offline
Senior Member
iPad (3rd Gen), iOS 6.x
 
Join Date: Nov 2011
Posts: 1,404
Default

Awesome! I like this new plan! I realize that keeping two versions can be a PITA, but perhaps that will spur you do to Dark Meadows 2: The Freemium Attacks, or some sequel like that. Part of the way to survive the iOS market is not to have all your programming eggs in one basket. Your game is successful as is readily apparent from the passionate fans on this thread! It might not be as broadly successful as you'd like, but please build on your success, don't tear it down or rip it apart. It sounds like this new plan is a step in the right direction, at least it's doing right by your existing fans. Thank you!
Reply With Quote
  #503  
Old 03-13-2012, 03:27 PM
awp69 awp69 is online now
Senior Member
iPhone 3GS
 
Join Date: Oct 2009
Posts: 6,064
Default

Thanks Phosphor_chip for listening to your fan base! Devs who are responsive and listen to the concerns of their supporters are the ones that will get repeat business.

That's the kind of thing I like about these forums is not just to "bash" a developer but to give our suggestions and to hear their thoughts. And, in this case, keeping them two separate apps is the right way to go!
Reply With Quote
  #504  
Old 03-13-2012, 03:27 PM
diffusion8r diffusion8r is offline
Senior Member
iPod Touch (1st Gen), OS 3.x
 
Join Date: Dec 2008
Location: ︻╦̵̵͇̿̿̿̿╤──'
Posts: 1,518
Default

So I take it Phosphor are now off a lot of people's blacklists now? ;D
Reply With Quote
  #505  
Old 03-13-2012, 03:35 PM
C.Hannum C.Hannum is offline
Senior Member
iPod Touch (5th Gen), iOS 6.x
 
Join Date: Feb 2011
Posts: 1,607
Default

Quote:
Originally Posted by Phosphor_chip View Post
SO we are keeping the Premium version of Dark Meadow separate from the Free one, and both will get all the new features. So anybody who previously purchased the game can update whenever they want, and they will just get new stuff.
Thank you, that is all I could ask for from you guys.
Reply With Quote
  #506  
Old 03-13-2012, 04:39 PM
Psac42 Psac42 is offline
Senior Member
iPhone 5, iOS 6.x
 
Join Date: Jan 2011
Posts: 299
Default

I hope the new business model works out for you, I really enjoyed the game and it deserves to do well.

Actually, I take it back, I wish the old business model HAD worked well, so you wouldn't have to do this, but you know what I mean.

Thanks for listening to the feedback!
Reply With Quote
  #507  
Old 03-13-2012, 05:42 PM
VirtualBoyFreak VirtualBoyFreak is offline
Senior Member
iPhone 4S, iOS 6.x
 
Join Date: Apr 2011
Location: Spain
Posts: 850
Default

Thank you Phosphor_Chip. You are back to my whitelist again . And having more zones to explore is a good reason to play it again. Thanks!
Reply With Quote
  #508  
Old 03-13-2012, 07:27 PM
Brrobotix Brrobotix is offline
Senior Member
iPad (3rd Gen), iOS 5.x
 
Join Date: Oct 2011
Location: Under your bed
Posts: 640
Default

Quote:
Originally Posted by Psac42 View Post
I hope the new business model works out for you, I really enjoyed the game and it deserves to do well.

Actually, I take it back, I wish the old business model HAD worked well, so you wouldn't have to do this, but you know what I mean.

Thanks for listening to the feedback!
+1

Thanks Phosphor! So, what's the ETA on the new update then?
Reply With Quote
  #509  
Old 03-13-2012, 08:44 PM
syntheticvoid syntheticvoid is offline
👮 Spam Police 🚓
iPhone 5, iOS 6.x
 
Join Date: Jun 2010
Location: aVoid
Posts: 11,847
Send a message via MSN to syntheticvoid
Default

Yes, thank you for deciding to release two separate apps.
Reply With Quote
  #510  
Old 03-13-2012, 09:50 PM
Savant Savant is offline
Senior Member
iPad, OS 4.x
 
Join Date: Dec 2010
Posts: 106
Default

The new MAP feature and more deadly CROSSBOW had me at hello...
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


iPhone Game Reviews | iPhone Apps

All times are GMT -5. The time now is 06:12 PM.