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  #771  
Old 06-25-2012, 09:35 PM
stryver12 stryver12 is offline
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Quote:
Originally Posted by Mhunt190 View Post
Please update new iPad to Tegra effects thanks
To do that it looks like you have to copy the Android version of Dark Meadow data files to the .ipa file. I'm trying it out, hope it works...
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  #772  
Old 06-26-2012, 10:09 AM
drelbs drelbs is offline
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Originally Posted by stryver12 View Post
To do that it looks like you have to copy the Android version of Dark Meadow data files to the .ipa file. I'm trying it out, hope it works...
My guess is that you would have to copy the files via iExplorer after it was installed (unless you're jailbroken and can install unsigned ipa files...)
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  #773  
Old 06-26-2012, 07:49 PM
stryver12 stryver12 is offline
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Originally Posted by drelbs View Post
My guess is that you would have to copy the files via iExplorer after it was installed (unless you're jailbroken and can install unsigned ipa files...)
I've tried it, and it seems nothing changed. Or maybe I'm doing something wrong? I've even jailbreak my device and it didn't change anything. Tegra version is 900+ MB, and when I check back my iPod the app still takes 777 MB. Maybe I'll try again, but I'm afraid that it'll cause corrupted textures and stuff....
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  #774  
Old 08-07-2012, 10:33 AM
Johnny101 Johnny101 is offline
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I finally picked this game up again, first time playing it with the latest update.

This is still one of the best games on iOS, just amazing but I am disappointed that the premium version is so geared toward iAP, that you may as well get the freemium version. Sure the premium users got some free gold but once that is used it is such a hard grind to attain enough gold to buy necessary items like Medkits.

In the previous version you could attain medkits a lot easier. Especially for higher levels, it is necessary to purchase them. If you don't want to spend countless hours trying to get enough gold for just a few items, the only option is to buy sun coins through iAP.

Another crappy thing for premium users is there is no auto save. Meaning you have to restart back at the elevator every time, no matter how many enemies you defeat. What's the deal with that???

Even though I love this game, I'm very disappointed how the premium users were treated with this whole ordeal.

Especially when their is hardly a difference between the paid version and the freemium.

Last edited by Johnny101; 08-07-2012 at 10:44 AM..
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  #775  
Old 08-07-2012, 09:30 PM
Drummerboycroy Drummerboycroy is online now
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iPhone 4, iOS 6.x
 
Join Date: Apr 2012
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Quote:
Originally Posted by Johnny101 View Post
I finally picked this game up again, first time playing it with the latest update.

This is still one of the best games on iOS, just amazing but I am disappointed that the premium version is so geared toward iAP, that you may as well get the freemium version. Sure the premium users got some free gold but once that is used it is such a hard grind to attain enough gold to buy necessary items like Medkits.

In the previous version you could attain medkits a lot easier. Especially for higher levels, it is necessary to purchase them. If you don't want to spend countless hours trying to get enough gold for just a few items, the only option is to buy sun coins through iAP.

Another crappy thing for premium users is there is no auto save. Meaning you have to restart back at the elevator every time, no matter how many enemies you defeat. What's the deal with that???

Even though I love this game, I'm very disappointed how the premium users were treated with this whole ordeal.

Especially when their is hardly a difference between the paid version and the freemium.
Sadly, agreed on everything you said...

This game remains one of the top three best gaming experiences I've ever had on my phone, and the single worst developer experience I've ever had.

Every review of the free version that commented about being able to play all the way through without spending money stung, every comment about how badly the premium version had been broken in the name of IAP profit stung...

I understand that things change, but to break a $6.00 game with an update that essentially ruins the game you paid for?

Never again from Phosphor, that's for sure. This remains the one update still in my iTunes free updates (the irony, right?) available page. Thank goodness I read about the IAP nightmare before updating...

And the "consolation package?" Thanks for nothing.

DBC
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  #776  
Old 08-07-2012, 11:11 PM
Johnny101 Johnny101 is offline
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Quote:
Originally Posted by Drummerboycroy View Post
Sadly, agreed on everything you said...

This game remains one of the top three best gaming experiences I've ever had on my phone, and the single worst developer experience I've ever had.

Every review of the free version that commented about being able to play all the way through without spending money stung, every comment about how badly the premium version had been broken in the name of IAP profit stung...

I understand that things change, but to break a $6.00 game with an update that essentially ruins the game you paid for?

Never again from Phosphor, that's for sure. This remains the one update still in my iTunes free updates (the irony, right?) available page. Thank goodness I read about the IAP nightmare before updating...

And the "consolation package?" Thanks for nothing.

DBC

Whole heartedly agree with you ! Phosphor definately bit the hands that fed them.
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  #777  
Old 08-30-2012, 10:32 AM
Creamer2010 Creamer2010 is offline
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iPad 2, iOS 7.x
 
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Quote:
Originally Posted by Creamer2010 View Post
I have some questions/observations:

1)In 1.1 version are new locations and opponents, but I just can not find it(i have free version from app store).Please someone add screenshots or videos about this

2)I tried to register on the official forums Phosphor games, but i have only information(when i click register):



3)In this photo opponent comes out (this is normally closed), is it possible?:



4)And another foto:




Ps:Phosphor games,thanks for this great game

A)Phosphor games,please answer to my questions
B)Do you plan The Dark Meadow 2?
C)Why registration on your forum is closed?

Last edited by Creamer2010; 08-30-2012 at 10:35 AM..
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  #778  
Old 08-30-2012, 11:38 AM
VaroFN VaroFN is offline
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iPhone 4S, iOS 7.x
 
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Quote:
Originally Posted by Creamer2010 View Post
A)Phosphor games,please answer to my questions
B)Do you plan The Dark Meadow 2?
C)Why registration on your forum is closed?
A)
1) You need to finish at least once the game, and a new path will be unlocked near the spawn point.
2) Maybe your IP is banned, idk.
3 and 4) They are just "advertising posters". You can't trigger these cutscenes in-game.

B) http://phosphorgames.com/forums/inde...sg1295#msg1295

I'm not from Phosphor
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  #779  
Old 08-30-2012, 12:25 PM
Creamer2010 Creamer2010 is offline
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iPad 2, iOS 7.x
 
Join Date: Aug 2010
Location: Poland
Posts: 158
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Quote:
Originally Posted by VaroFN View Post
A)
1) You need to finish at least once the game, and a new path will be unlocked near the spawn point.
2) Maybe your IP is banned, idk.
3 and 4) They are just "advertising posters". You can't trigger these cutscenes in-game.

B) http://phosphorgames.com/forums/inde...sg1295#msg1295

I'm not from Phosphor

Quote:
2) Maybe your IP is banned, idk.
I dont know why,i went to forum only once,i wanted to sign up,that's all!

Thank you very mach for you answer,this is very helpful.

Please do The Dark Meadow 2

Last edited by Creamer2010; 08-30-2012 at 12:42 PM..
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  #780  
Old 08-30-2012, 12:40 PM
Ayjona Ayjona is offline
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iPhone 5s, iOS 7.x
 
Join Date: Sep 2009
Location: Sweden
Posts: 2,544
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Quote:
Originally Posted by VaroFN View Post
Here's to the hope of IB-style parry swipes in a possible sequel. I don't want Dark Meadow to be a blatant IB clone, never felt it was, and I like how it differentiates itself, but parries are just too good a mechanic to exclude from the now archetypical IB fighting mechanics.

Also, my favourite aspect of Horn's mechanics was how the fellas at Phosphor Games finally broke the formulaic and rigid waiting pattern, where we defend against enemy attacks until we achieve a break in their defense, and then commense to bludgeon our screens with frenzied swipes. Always felt this was the greatest weakness of Infinity Blade's combat mechanics. I also liked how there was a greater element of mobility in Horn, with dodges sending us circling around our opponents.

A combination of these two aspects of Horn's combat, of Dark Meadow's original fighting system, and parry swipes (i.e., break the waiting pattern of IB by letting the player move around and attack unarmored or weak points from the opponent's sides and back, but still allow the player to achieve massive defense breaks by dodging, blocking and parrying)... might just make Dark Meadow 2 one of the most advanced and dynamic melee simulations on iOS (indeed, on any platform), and more importantly, so durned fun I get happy and slightly sexual shivers running up and down my back just thinking and rambling on about it

Last edited by Ayjona; 08-30-2012 at 12:55 PM..
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