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App description: Pancho is probably the most athletic skunk on earth, but navigating is definitely not his thing - luckily you can move & control the terrain to keep his runs and jumps under control.Help him earn as many coins as possible, but watch out for the obstacles alongthe way which will take away all of your coins, boost your speed or finish your run abruptly.

With just "one touch" you control the terrain where Pancho is running and help him earn the number of coins needed to unlock the next level. You can double your score by jumping through multiplication clouds or get indestructible for some time by hitting theprotective bubbles. But beware of all bombs, flashes, walls and thundery clouds as they are your enemies and will try to break up the flow of your run.

- new and unique jump&run control method
- simple "one touch" navigation
- easy start-levels
- more & more challenging as levels progress

- 50 game levels
- 5 color worlds
- retina-display optimized graphics
- in-game help
- game center achievements & leaderboards

VISIT US randerline.com
FOLLOW US twitter.com/randerline
LIKE US facebook.com/randerline
WATCH US youtube.com/randerline

RunDaLine is compatible with 3rd (32GB & 64GB) and 4th generation iPod touch, iPhone 3GS, iPhone 4, iPad and iPad 2.

If you experience any problems with the game or in case you have any questions or comments, please contact us directly - support(at)randerline.com. You may also contact us by visiting our websiteranderline.com. We will read and account for all reviewshere, but we can only answer and help you via email. Thank you.

Echoseven's comments:

10-05-2011, 12:55 PM
Thanks for sharing my first 2D game. I hope you like the unique but simple "one touch" control method where you can move & control the terrain to navigate/steer...

game-microsite: http://rundaline.randerline.com/

10-05-2011, 02:19 PM
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 12,002
Is the placement of power-ups/hazards randomized for each run of a level or is it a matter of recognizing the level's patterns to maximize your score?

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
10-05-2011, 03:46 PM
Joined: Mar 2011
Posts: 998
Tiny Wings meets Bumpy Road.

Now playing: Squids, Shantae, Mage Gauntlet, Roboto, Emberwind, Cordy, Whale Trail, Aquaria, Super Crossfire, Extraction, Crazy Hedgy, Terra Noctis, Pocket RPG, Glowfish, Steambirds, Edge Ex, SANDWICHES!!, Goat Up, Bean's Quest, Last Rocket, Blobster, Run Jump Kill, Don't Run WAPS, Jap Werewolf, Space Tripper, Sonic CD, Sleepy Jack.
10-05-2011, 03:50 PM
Joined: Jun 2010
Location: a[V-O-I-D]
Posts: 14,248
Send a message via MSN to syntheticvoid
wasn't too interested in this when I saw the screens, but after watching the vid, I might just have to pick this one up. =oD

:;:2015 GOTY:;: Templar Battleforce - :;:2016 GOTY:;: Imbroglio - :;:2017 GOTY:;: Danmaku Unlimited 3 - :;:2018 GOTY (so far):;: Zombie Rogue
10-06-2011, 10:18 AM
Originally Posted by LordGek View Post
Is the placement of power-ups/hazards randomized for each run of a level or is it a matter of recognizing the level's patterns to maximize your score?
the coins, coin enemies and bombs are unique for each of the 50 levels but not randomized within the level.
the start-levels are easy to get the feeling for the game, but they are more & more challenging as the game progresses.
10-17-2011, 01:52 PM
Joined: Feb 2009
Posts: 6,900

Currently learning iMaschine and Garage Band.