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Real time game sales data?

10-07-2011, 07:43 AM
#1
Joined: Mar 2011
Location: In a car
Posts: 324
Real time game sales data?

Hi guys,
First of all I would like to know if there is something like this made, in witch case I will not bother! I am obsessed with sales, as I'm sure most of you are, and the one day waiting is killing me!So my question is, is there a service that will show me the sales in real time?
My idea was to make a script in my apps, that when the user opens them for the first time, it talks to a server and let's me know, in addition it would also give me a sound alert(I've seen this in a movie). It's obvious that when an user buys an app, it opens it right away!The notification will be given just the first time the app is launched!
What do you think?
Thanks

My Twitter:@Tudor
10-07-2011, 04:18 PM
#2
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
Flurry?

10-07-2011, 04:39 PM
#3
Sounds like a fun idea but it could get really annoying if your game is popular and you're hearing a beeping sound every few minutes.

What if you took a monitor and had a counter displayed on it that would increase by one everytime some activated the script in your game. This way you could have a nice large visual representation on how well your game is doing.
10-07-2011, 04:42 PM
#4
Joined: Mar 2011
Location: In a car
Posts: 324
Flurry sure has a lot of features, I see they have a new users graph which shows you hourly data, but i don't think it's in real time!

@Justin yeah, you are probably right, the beeping could be annoying, i'll do them both , with the possibility to turn off the sound

My Twitter:@Tudor
10-07-2011, 04:48 PM
#5
You could make a service which lets other developers update your server and then displays the real-time sales information on a web portal they can access. This would be convenient for developers without servers ...assuming Apple is alright with this.

Would any of you developers be interested in a service like that?

řƹȡ1
10-07-2011, 05:05 PM
#6
Joined: Mar 2011
Location: In a car
Posts: 324
I am not sending any user data, so i guess apple should have no problem with this!I am planing on making it open source, so anybody can use it, if I am happy with the results, a service for developers will be the next thing i will do!

My Twitter:@Tudor
10-08-2011, 07:29 AM
#7
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
well i don't see the obsession to have a real time sales figure, because it does not make a difference at all to the majority of the devs out there.. no sales are no sales

actualy daily sales are even something pretty advanced if you come from retail market where it takes alot longer to get actual numbers back to you..

and a ticker that annoys you for every purchase sound oddly annoying..
especialy since a bulk of thoose will be pirated anyway.. so alot of ding ding ding which means nothing compared to real sales numbers from apple.. hmm..

its a bit like judging your sales numbers from (live updated) game center users of your game.. its just does not show the real sales data..
10-08-2011, 07:42 AM
#8
Joined: Mar 2011
Location: In a car
Posts: 324
I didn't say its useful or necessary, you can deduct sales as you said from game center or just by looking at the charts, even dough it's not accurate having a big screen that shows how many times your app has been downloaded in real time is just plain awesome.
On the other hand if you have a hit every 5 hours or more it's just frustrating.

My Twitter:@Tudor
10-08-2011, 02:57 PM
#9
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
well the easiest way i could think this could work is loading a tiny image from a webserver and let the counting be done on the webserver

but again.. if the numbers are not accurate why go the length to implement such a feature.. they don't differ between paid and pirated.. they can't include offline devices.. and somehow it sounds more like an gimick than anything else to me.. im my humble opinion..

buuutt.. if you think you need this for whatever reasons then go ahead.. i would just not put too much work into a "service" (website and stuff) that has that much analytics limitations..

cheers and have fun
10-08-2011, 04:11 PM
#10
Joined: Dec 2010
Location: ΖΞN
Posts: 304
Hey I remember that, it was tweeted by one of the forum members here at TA (before I opted out of Twitter mania) - I liked it and bookmarked, I would like one that sounded like a fire alarm...due to massive downloads!

http://kotaku.com/5822930/wario-help...oper-the-money