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#81
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Hey everyone!
Well, we've done it again - another content update for Danger Alliance: Battles. This time we introduce you to Jansson - the fearless rifleman with loads of enthusiasm. You'll recognize him from the icon, and he's ready to take on the enemy. So now you can go back through the mini-campaign and try out new tactics on those wraiths to try and get that illusive 5 stars on hard.. Or maybe just build that long range firing squad team and pit them against your friends.. We've also made loads of 'under the hood' and visual adjustments in preparation for Multi Player so stay tuned! And best of all, it's available.. Now! |
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#82
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Enjoying the update to DA:battles, after the disappointment in controls that was Wasted Lands on the iPhone.
I remain psyched for the async multiplayer. |
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#83
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The same care and attention is going into multiplayer too, so thanks for your patience - it's going to be awesome. And just as an informal feedback survey, what's everyones order of importance for the following upgrades? * Online Async Multiplayer * New Soldiers/Weapons * New Battlefields * New Scenarios (Game modes) We've been getting a range of responses in the iTunes reviews so it'd be great to get TA community feedback too! Thanks! |
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#84
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+1 asynch
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#85
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Oh, by the way, here is a little list I usually post to devs working on an async implementation. Hope it can be of service :For a polished and appealing implementation of asynchronous gaming, these features or options will all contribute greatly:
For added persistence, illusion of achievement, sense of progress, longevity (what nearly all async games currently lack, the biggest, glaring flaw in the async catalogue):
).
Last edited by Ayjona; 01-30-2012 at 05:57 PM.. |
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#86
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More of a single player person here so I'd love new scenarios followed by new battlefields then units and last asych. Thanks for the continued attention to content!
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#87
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That is an incredible well written idea of how danger alliance's multiplayer should work. I too vote for the multiplayer update over the other stuff.
In order it would be *Online Async Multiplayer * New Soldiers/Weapons * New Battlefields * New Scenarios (Game modes) Well pretty much the order it was already put in to begin with. Looking forward to this multiplayer update over Infinity Blades to be honest. Thanks for your continued hard work and future updates! Last edited by Nekcik; 01-30-2012 at 08:42 PM.. |
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#88
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I prefer to only play this only offline, so my order of preference:
* New Battlefields (especially larger battlefields) * New Scenarios (Game modes) * New Soldiers/Weapons * Online Async Multiplayer Last edited by Marcus70; 01-31-2012 at 08:02 PM.. |
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#89
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soooooo.... 1 - New Scenarios (Game Modes) 2 - New Soldiers/Weapons 3 - New Battlefields 4 - Online Async Multiplayer Though I know it's going to take quite a bit of work no matter what you guys decide to add... I will also say that I'd be very willing to pay for a sort of expansion pack full of levels + new soldiers - yes... an IAP (gasp!) - but judging from the recent release of the new Where's My Water levels, and how people reacted to it in the AppStore - that might not really be a good idea... I also think that there's loads of multiplayer fans on the iOS, and though I would personally prefer new game modes, it would probably be in the best interest of the game, and the company, to add Multiplayer to it... and then if you wanted to do more, add more modes/soldiers after adding that - which would probably also not cause so much of an uproar within the AppStore reviews if you charged for the extra modes with an IAP - just my opinion though... DA: Battles is one of my favorite TBS titles for the iOS.... so no matter what you add, I'll consider it a great thing - thank you for sticking with it, and for all the hard work you guys have already and are going to put into this one. =oD Best of luck to ya! |
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#90
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![]() Here's the take away from the app store: If your game is soundly designed and the IAP is implemented well, consumable or not, you may safely ignore the whiners, because those people aren't affecting your bottom line. After all, they already paid a whole $X (where X is usually 1) and want everything else provided for free even though they spent more on just their internet connection the day they were posting negative crap. They obviously didn't love your game enough to consider it worth any more money (usually a whole other dollar, ohnoes!), so they vindictively give you bad reviews and whine on forums hoping to hurt your bottom line to force you to give them stuff for free, but all one has to do is look at the charts to realize the strategy is made of fail. It's only when you have a genuinely badly designed IAP system that it hurts your game, but that's because it was a badly designed system, not that it involved IAP to begin with. ------ As for this title, my personal ranking would be: * New Scenarios (Game modes) * New Battlefields * Online Async Multiplayer * New Soldiers/Weapons I finally started playing this recently and it is a pretty snappy little TBS, but the current scenario and battlefield designs leave things things more restrictive than I prefer in titles like this. Has a "shoveling sand against the tide" feel. With some changes to the battlefields and scenario designs, I think the character design and game engine could be better highlighted. |
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