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  #61  
Old 02-27-2012, 01:35 PM
LOLavi LOLavi is online now
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Originally Posted by sunsidegames View Post
Universal? Yes.

Size? Crow will be about 300MB, plus or minus 30MB. We're making it as small as possible without sacrificing quality.

ETA? We are on track for an April-May release. We are in beta and the game is mostly complete.

We have been planning a $4.99 price point, and we've debated what that price should be quite a bit. What do you think?

Richard Cowgill
www.facebook.com/sunsidegames
Thanks for the excellent answer. I don't usually like big file sizes, but for those graphics I think 300mb is actually pretty small If it's $4.99 I'll buy it for sure I think you should have a release sale and then have it at full price. But I don't know much of marketing, that's just how I'd want it to be
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  #62  
Old 02-27-2012, 01:57 PM
sunsidegames sunsidegames is offline
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Originally Posted by LOLavi View Post
Thanks for the excellent answer. I don't usually like big file sizes, but for those graphics I think 300mb is actually pretty small If it's $4.99 I'll buy it for sure I think you should have a release sale and then have it at full price. But I don't know much of marketing, that's just how I'd want it to be
We have discussed that. We're a new developer and we know we have to work for your loyalty. We also want to price it as inexpensively as possible, in line with similar games in the App Store.

Richard Cowgill
www.facebook.com/sunsidegames
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  #63  
Old 02-27-2012, 02:25 PM
Borgqueenx Borgqueenx is offline
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Originally Posted by sunsidegames View Post
We have discussed that. We're a new developer and we know we have to work for your loyalty. We also want to price it as inexpensively as possible, in line with similar games in the App Store.

Richard Cowgill
www.facebook.com/sunsidegames
5 dollar is a excellent into price. 7 dollar would be the normal price. Dont underestimate the awesomeness of your own creation.
Now please give me the beta or something! I wanna play this nowwwwww!
Im a good bug hunter
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  #64  
Old 02-27-2012, 02:52 PM
Estupendo1 Estupendo1 is offline
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Quote:
Originally Posted by sunsidegames View Post
We have discussed that. We're a new developer and we know we have to work for your loyalty. We also want to price it as inexpensively as possible, in line with similar games in the App Store.

Richard Cowgill
www.facebook.com/sunsidegames
It's a tricky one. On the one hand you have rock-bottom standard app prices with freemium flooding the lists, then you have those symbolic price points and then there's "implied value" of a higher price. So how to find that point that works best? & also how does that affect reviews too: Value for money?

My own input is that as you have v impressive game engine, it's "implied value" is looking a bit higher which then should work at a higher point. I'm not advising one way or the other, but definitely want to try to get exposure as high as possible before release if you set a higher price point.

Weren't apple looking for apps to show off the iPad3 in all it's glory? I'd suggest you get on line to Apple HQ as a serious candidate! The game lends itself to a visual treat of an experience and is very distinct/stand-out different too? Kinda perfect for advertising/show-casing...

Still recommend the responsiveness of the crow avatar be as life-like as you guys can possibly apply!

Last edited by Estupendo1; 02-27-2012 at 02:54 PM..
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  #65  
Old 02-28-2012, 01:47 PM
sunsidegames sunsidegames is offline
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Originally Posted by Borgqueenx View Post
5 dollar is a excellent into price. 7 dollar would be the normal price. Dont underestimate the awesomeness of your own creation.
Now please give me the beta or something! I wanna play this nowwwwww!
Im a good bug hunter
I appreciate that! We don't undervalue what we've done, if anything we're trying to both value it appropriately and give you a good deal.

As for a public beta, we may do one soon. When we get there I'll let you know, I think it may be sooner than later! We'll be looking to gather feedback from fresh faces who have only seen the game through previews and media.

Richard Cowgill
www.facebook.com/sunsidegames
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  #66  
Old 02-28-2012, 01:51 PM
sunsidegames sunsidegames is offline
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Originally Posted by Estupendo1 View Post
Weren't apple looking for apps to show off the iPad3 in all it's glory? I'd suggest you get on line to Apple HQ as a serious candidate! The game lends itself to a visual treat of an experience and is very distinct/stand-out different too? Kinda perfect for advertising/show-casing...
We have been talking to Apple about how to best showcase the game. We may have just barely missed the iPad3 window, since the latest rumor now is that the announcement will be March 7 (of course more than just a rumor at this point right?). Still I think in the next couple months you'll see us coordinate with Apple on the release of the game.

Richard Cowgill
www.facebook.com/sunsidegames
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  #67  
Old 02-28-2012, 05:00 PM
beelzebub23 beelzebub23 is offline
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It's Official: March 7. All the big sites were invited.

WOW if you could showcase it on the iPad 3 keynote, price it at at least 6.99$
Try calling them showing them the demo, it's a week from now maybe you can make it, I think this game can look awesome on stage with the (rumored) retina display for the iPad 3!

BTW awesome premise!

EDIT:
I've shown this to my friend and he also thinks it would make an excellent showcase, I've even started directing it a bit:
1-2 min: Start where the scarecrow level is, fly around a bit then pinch to zoom to show the full land in TRUE RETINA (whatever name they call it).
3-5 min: Fly through the cave collect gems and slash via slowmo to get more and while in slowmo talk about the nice effects you can see.
5-7 min: Snow level showing every snowflake very lush with dynamic lights antistrophic filter etc, with good fps.
8-10 min: Finish with snow cave for the BIG kreshendo with the boss guy at the end of the cave (the best crowd GCD is usually a big boss battle).

Cut!

Last edited by beelzebub23; 02-28-2012 at 05:18 PM..
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  #68  
Old 02-28-2012, 08:27 PM
sunsidegames sunsidegames is offline
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Here's a look at some of the environment art in Crow. This is ingame and how it appears on the iPad.

Richard Cowgill
www.facebook.com/sunsidegames
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  #69  
Old 02-28-2012, 08:49 PM
John Francis John Francis is offline
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Here's a look at some of the environment art in Crow. This is ingame and how it appears on the iPad.

Richard Cowgill
www.facebook.com/sunsidegames[/QUOTE]

Those are some fantastic normals on the foliage and walls! The fact you are two man team is truly incredible. I'd really love to know a bit more about your build process when you get more comfortable talking (e.g. are you loading in game cutscenes and then loading levels later).

I only say that because those textures look expensive if you have a ton of assets with that level of detail. Also, can the 3GS even handle those normals? I don't think we could even handle a dynamic art pipeline with limited man hours we have but man I have nothing but appreciation for a team who maximizes each device they build for.

That's certainly worth 5 bucks or more though. Hit me up if you want some beta testing with a more technical eye. If you ever want to do the same I can easily send you a build through Test Flight as well.

Last edited by John Francis; 02-28-2012 at 08:57 PM..
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  #70  
Old 02-29-2012, 06:18 AM
Kbcorwin Kbcorwin is offline
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42 characters, including spaces: beautiful
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