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#61
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I don't usually like big file sizes, but for those graphics I think 300mb is actually pretty small If it's $4.99 I'll buy it for sure I think you should have a release sale and then have it at full price. But I don't know much of marketing, that's just how I'd want it to be
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#62
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Richard Cowgill www.facebook.com/sunsidegames |
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#63
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Now please give me the beta or something! I wanna play this nowwwwww! Im a good bug hunter
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#64
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My own input is that as you have v impressive game engine, it's "implied value" is looking a bit higher which then should work at a higher point. I'm not advising one way or the other, but definitely want to try to get exposure as high as possible before release if you set a higher price point. Weren't apple looking for apps to show off the iPad3 in all it's glory? I'd suggest you get on line to Apple HQ as a serious candidate! The game lends itself to a visual treat of an experience and is very distinct/stand-out different too? Kinda perfect for advertising/show-casing...Still recommend the responsiveness of the crow avatar be as life-like as you guys can possibly apply!
Last edited by Estupendo1; 02-27-2012 at 02:54 PM.. |
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#65
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As for a public beta, we may do one soon. When we get there I'll let you know, I think it may be sooner than later! We'll be looking to gather feedback from fresh faces who have only seen the game through previews and media. Richard Cowgill www.facebook.com/sunsidegames |
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#66
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Richard Cowgill www.facebook.com/sunsidegames |
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#67
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It's Official: March 7. All the big sites were invited.
WOW if you could showcase it on the iPad 3 keynote, price it at at least 6.99$ ![]() Try calling them showing them the demo, it's a week from now maybe you can make it, I think this game can look awesome on stage with the (rumored) retina display for the iPad 3! BTW awesome premise! EDIT: I've shown this to my friend and he also thinks it would make an excellent showcase, I've even started directing it a bit: 1-2 min: Start where the scarecrow level is, fly around a bit then pinch to zoom to show the full land in TRUE RETINA (whatever name they call it). 3-5 min: Fly through the cave collect gems and slash via slowmo to get more and while in slowmo talk about the nice effects you can see. 5-7 min: Snow level showing every snowflake very lush with dynamic lights antistrophic filter etc, with good fps. 8-10 min: Finish with snow cave for the BIG kreshendo with the boss guy at the end of the cave (the best crowd GCD is usually a big boss battle ).Cut! Last edited by beelzebub23; 02-28-2012 at 05:18 PM.. |
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#68
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![]() Here's a look at some of the environment art in Crow. This is ingame and how it appears on the iPad. Richard Cowgill www.facebook.com/sunsidegames |
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#69
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Here's a look at some of the environment art in Crow. This is ingame and how it appears on the iPad.
Richard Cowgill www.facebook.com/sunsidegames[/QUOTE] Those are some fantastic normals on the foliage and walls! The fact you are two man team is truly incredible. I'd really love to know a bit more about your build process when you get more comfortable talking (e.g. are you loading in game cutscenes and then loading levels later). I only say that because those textures look expensive if you have a ton of assets with that level of detail. Also, can the 3GS even handle those normals? I don't think we could even handle a dynamic art pipeline with limited man hours we have but man I have nothing but appreciation for a team who maximizes each device they build for. That's certainly worth 5 bucks or more though. Hit me up if you want some beta testing with a more technical eye. If you ever want to do the same I can easily send you a build through Test Flight as well. Last edited by John Francis; 02-28-2012 at 08:57 PM.. |
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#70
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42 characters, including spaces: beautiful
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