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Starbase Orion - Strategies

10-11-2011, 07:55 PM
#1
Joined: Nov 2010
Posts: 1,831
Starbase Orion - Strategies

The main Starbase Orion thread is here:
http://forums.toucharcade.com/showthread.php?t=109751

This thread is for discussing game-play strategies, as we anticipate players will want to share tips and suggestions.

Enjoy!

řƹȡ1
10-11-2011, 08:37 PM
#2
Joined: Oct 2011
Location: Ohio, USA
Posts: 2,869
Thanks for the thread. I can't wait to see things pick up here. Starbase Orion is going to be an amazing iOS experience!

10-12-2011, 01:18 AM
#3
Joined: Jul 2010
Posts: 118
n00b tip - increase the range of your ships by adding "Additional Fuel Reserves" to the ship's systems. Took me a while to puzzle that one out.

Now all I gotta figure out is how to increase the range of my colony ships - apparently you don't get to design those.

Last edited by hsthompson; 10-12-2011 at 01:23 AM.
10-12-2011, 09:42 AM
#4
Joined: Sep 2010
Posts: 180
Quote:
Originally Posted by aceyprime View Post
I have 2 planets that don't have enough food (-1 every turn) - what the fastest way to increase food?
Drag some of your workers or scientists over and make them farmers.

If you tap on the summary lines in the planet view, it will display how the production output was calculated ( for example, it might say +18 From Farmers (+2 each), and -2 Morale Adjustment ).
10-12-2011, 10:09 AM
#5
What determines what buildings can be built on a given planet? On one planet no matter what focus I choose it will always be a barracks, while on another planet it will always be a research station.
10-12-2011, 10:13 AM
#6
Joined: Sep 2010
Posts: 180
Quote:
Originally Posted by ilStugots View Post
What determines what buildings can be built on a given planet? On one planet no matter what focus I choose it will always be a barracks, while on another planet it will always be a research station.
The focuses will look at what buildings you can build (which depends on what research you have conducted), and choose the next in line for priority in that focus.

To see what buildings you can build, switch to the COLONY tab. This will list the buildings that you know how to build, minus whatever building might already exist on that planet. You do not need to use the focuses, you can specify exactly what you want built.

Given your description, it sounds like you are refering to your starter planets. In this case, the ones building research station are likely building that because the planet already has a marine barracks.
10-12-2011, 11:24 AM
#7
Thank you for the reply. This game is fantastic.

One more thing I dont quite understand is what determines how and when your population on a planet increases. I assume it's food production? I am in the very early stages, but it seems like every turn I get starvation on a planet because it's population increased and I need to allocate another scientist or industry guy to farming and as a result I now have very few scientists and builders.

It probably doesnt help that I colonized 3 planets that don't allow farming. I guess I shouldnt just colonize the first planets I come across?
10-12-2011, 11:46 AM
#8
Joined: Apr 2010
Posts: 294
Quote:
Originally Posted by ilStugots View Post
It probably doesnt help that I colonized 3 planets that don't allow farming. I guess I shouldnt just colonize the first planets I come across?
I think that was my problem too. I colonized 2 planets early on that don't allow farming and was getting -1 food per turn on those planets resulting in starvation.
10-12-2011, 11:48 AM
#9
Joined: Sep 2010
Posts: 180
Quote:
Originally Posted by ilStugots View Post
It probably doesnt help that I colonized 3 planets that don't allow farming. I guess I shouldnt just colonize the first planets I come across?
If you colonize planets that don't produce food, they need to be fed from somewhere else. In this case, one of your fertile planets need to overproduce food, and it will automatically be ferried to the planets which need it (for the cost of 0.5 GC a food unit per turn).

At this stage, you would want to research something like hydroponics center; this building will produce +2 food on the planet which it is built, and works even on planets that do not allow farming.


Population growth is definitely affected by food supplies. If your people are starving, they will slowly die off. If your people are well fed, then they will survive and continue to have babies.

Population growth is the highest when a planet is about 50% occupied. There is a lot of room for rapid expansion, and enough baby making people to do it. It tappers off as the planet reaches maximum occupancy.
10-12-2011, 12:16 PM
#10
Joined: Apr 2010
Posts: 294
Super helpful tips - thanks KittyMac!