#101  
Old 01-01-2012, 04:14 AM
jeanreno jeanreno is offline
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Great updates, swarming looks really cool!
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  #102  
Old 01-01-2012, 09:27 AM
Qurao Qurao is offline
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Looking slick.
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  #103  
Old 01-01-2012, 10:15 PM
SouperSauce SouperSauce is offline
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Awesome! I hope you put an airhorn in the game. What about vehicles? The only one shown was that red car from the old builds. Will there be lots of vehicles? Can you maybe customize them? Customize like paint job, performance, and maybe add-ons like a spiked front. Or something. You should be able to use horns. And I hope there's a tank, and a "hog" motorcycle.
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  #104  
Old 01-02-2012, 12:10 PM
zombox zombox is offline
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Quote:
Originally Posted by SouperSauce View Post
Awesome! I hope you put an airhorn in the game. What about vehicles? The only one shown was that red car from the old builds. Will there be lots of vehicles? Can you maybe customize them? Customize like paint job, performance, and maybe add-ons like a spiked front. Or something. You should be able to use horns. And I hope there's a tank, and a "hog" motorcycle.
Vehicles are definitely a possibility, and in the early build vehicles I had them, however as the game became more complex, vehicles caused a lot of performance issues on iOS devices....so they probably won't show up in the first release. However, the engine supports them so if I can work out the bottleneck they're causing in the physics system, I'll add them in later.
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  #105  
Old 01-02-2012, 02:33 PM
ANIMALCHOPPINGS ANIMALCHOPPINGS is offline
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Looks really great so far
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  #106  
Old 01-21-2012, 02:16 AM
zombox zombox is offline
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Zombox now features building construction!

Players can now create their own fortifications for fending off the zombie attacks.

Also, I'm working on implementing a crafting system, so players can use debris found throughout the world to construct the objects necessary to create walls and doorways.

Click here to read more about the latest changes on the devblog. Or, view the following animations to see the building system in action!




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  #107  
Old 01-21-2012, 02:20 AM
Qurao Qurao is offline
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Few zombie games excite me, but I'm always glad when I see you posting an update on Twitter. This fortification system was not something I was expecting - it looks very interesting.
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  #108  
Old 01-21-2012, 09:52 AM
jumpman475 jumpman475 is offline
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Wow, that is a really cool feature. More excited than ever.
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  #109  
Old 01-21-2012, 10:12 AM
undeadcow undeadcow is offline
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This game looks amazing... but I have a fear of pricing structure; wil this be straight pay or will it turn into some crazy freemium stuff? It just seems too good to be true.
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  #110  
Old 01-21-2012, 04:01 PM
zombox zombox is offline
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Quote:
Originally Posted by undeadcow View Post
This game looks amazing... but I have a fear of pricing structure; wil this be straight pay or will it turn into some crazy freemium stuff? It just seems too good to be true.
A straight payment will give you the entire game.

However, there is also in-game currency (zombucks), which can be collected by killing zombies or trading in scavenged items in order to purchase things from NPCs. If you do not wish to spend the time killing zombies or trading in scavenged items in order to collect zombucks, you will be able to purchase zombucks-packs through in-app purchases.

So, you'll get the full game with your initial purchase, and you'll also be able to buy extra zombucks with in-app purchases, but there will be nothing in the game that is excluded from users who do not wish to make use of the in-app purchase system.
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