Zombox

01-01-2012, 04:14 AM
Joined: Aug 2009
Location: Brisbane, Australia
Posts: 56
Great updates, swarming looks really cool!
01-01-2012, 09:27 AM
Joined: Oct 2010
Location: Denmark
Posts: 258
Looking slick.

01-01-2012, 10:15 PM
Joined: Nov 2011
Location: Roseville, CA, US
Posts: 19
Awesome! I hope you put an airhorn in the game. What about vehicles? The only one shown was that red car from the old builds. Will there be lots of vehicles? Can you maybe customize them? Customize like paint job, performance, and maybe add-ons like a spiked front. Or something. You should be able to use horns. And I hope there's a tank, and a "hog" motorcycle.
01-02-2012, 12:10 PM
Quote:
Originally Posted by SouperSauce View Post
Awesome! I hope you put an airhorn in the game. What about vehicles? The only one shown was that red car from the old builds. Will there be lots of vehicles? Can you maybe customize them? Customize like paint job, performance, and maybe add-ons like a spiked front. Or something. You should be able to use horns. And I hope there's a tank, and a "hog" motorcycle.
Vehicles are definitely a possibility, and in the early build vehicles I had them, however as the game became more complex, vehicles caused a lot of performance issues on iOS devices....so they probably won't show up in the first release. However, the engine supports them so if I can work out the bottleneck they're causing in the physics system, I'll add them in later.
01-02-2012, 02:33 PM
Looks really great so far
01-21-2012, 02:16 AM
Zombox now features building construction!

Players can now create their own fortifications for fending off the zombie attacks.

Also, I'm working on implementing a crafting system, so players can use debris found throughout the world to construct the objects necessary to create walls and doorways.

Click here to read more about the latest changes on the devblog. Or, view the following animations to see the building system in action!




01-21-2012, 02:20 AM
Joined: Oct 2010
Location: Denmark
Posts: 258
Few zombie games excite me, but I'm always glad when I see you posting an update on Twitter. This fortification system was not something I was expecting - it looks very interesting.
01-21-2012, 09:52 AM
Joined: Aug 2009
Location: Ithaca, NY
Posts: 1,899
Wow, that is a really cool feature. More excited than ever.

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01-21-2012, 10:12 AM
Joined: Dec 2010
Location: Houston, TX
Posts: 9,334
This game looks amazing... but I have a fear of pricing structure; wil this be straight pay or will it turn into some crazy freemium stuff? It just seems too good to be true.
01-21-2012, 04:01 PM
Quote:
Originally Posted by undeadcow View Post
This game looks amazing... but I have a fear of pricing structure; wil this be straight pay or will it turn into some crazy freemium stuff? It just seems too good to be true.
A straight payment will give you the entire game.

However, there is also in-game currency (zombucks), which can be collected by killing zombies or trading in scavenged items in order to purchase things from NPCs. If you do not wish to spend the time killing zombies or trading in scavenged items in order to collect zombucks, you will be able to purchase zombucks-packs through in-app purchases.

So, you'll get the full game with your initial purchase, and you'll also be able to buy extra zombucks with in-app purchases, but there will be nothing in the game that is excluded from users who do not wish to make use of the in-app purchase system.