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10-17-2011, 10:41 PM
Joined: Sep 2011
Location: Canada
Posts: 31
Send a message via MSN to V!3T
I'm really impressed in this game
Lately there's been many zombie games in developpement!

I like the gameplay and graphics!
Controls seems flawless!
Gameplay is smoooooth~

I will be keeping an eye on this one ;D

Keep up the good work!
10-18-2011, 02:50 PM
Joined: Sep 2011
Location: Portland, OR
Posts: 91
This looks really cool! The art style's like minecraft+minigore+homestar runner. Looks like a pretty big game and it's nice to see some of the behind the scenes stuff. As a developer it's always good to see other's share their methods. Good stuff.

10-22-2011, 03:20 AM
Joined: Oct 2011
Posts: 93
More updates have been made to Zombox!

-been working on building interiors...about half of the interior models are complete

-controls added to allow the player to rotate the camera

-doors must now be manually opened/closed

Last edited by zombox; 11-01-2011 at 11:45 PM.
10-22-2011, 03:31 AM
Joined: Jul 2011
Location: The red Skittle
Posts: 5,813
For lack of a better word...


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10-22-2011, 05:39 AM
Joined: Oct 2011
Location: UK
Posts: 16
Wow, looks like some good work.

Wonton 51, possibly the best pixelly ramen-themed iOS bullet-hell shmup in the world.
Twitter: QCPGameworks
10-23-2011, 02:48 PM
Joined: Jul 2009
Location: Chiang Mai, Thailand
Posts: 189
Looks cool!

Fantasy Conquest Tactics - Advance Wars meets Final Fantasy Tactics in this colorful, quirky tactical strategy game of kingdom conquest and domination!
10-23-2011, 03:14 PM
Joined: Nov 2010
Location: Somewhere
Posts: 2,543
This looks well... AWESOME

Add Me on Gamecenter/Steam: Fireball926
10-25-2011, 04:16 AM
Joined: Oct 2011
Posts: 4
The character designs look great. i foresee alot of different possibilities of "personalities" that can appear in the game as zombies.
10-29-2011, 03:29 AM
Joined: Oct 2011
Posts: 93
Did some more work on Zombox this week.

-Worked further on modeling building interiors.

-Got an object interaction system prototype working. When the player touches an object he/she can interact with, it begins to glow and a context-sensitive icon appears in the top right of the screen which can be pressed.

10-29-2011, 04:41 AM
Joined: May 2011
Location: Finland
Posts: 8,364
Looks awesome

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