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#81
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If all goes well, there will be an alpha promo version that you can play in Unity's Web Player this Friday (ie, play in your browser with the Unity add-on).
Then in the spring, once the game gets closer to release, I'll be doing a closed Beta. After that, I hope to release the final version in May. |
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#82
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K and could you do a hands on video to show controls?
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#83
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Eventually I probably will, but I don't have a video camera at the moment.
Everything is touch + drag. In older videos on the Youtube channel, like this one, you can see the dual joysticks on screen for the iOS version. The joysticks adapt to your finger position (ie, they'll drag around screen following your fingers if you go outside of their original bounds). Left controls movement, right controls aiming. |
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#84
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Ok that sounds good and many people probably have asked this but MultiPlayer?
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#85
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No current plans for multiplayer, nor will it be feasible to implement it into the current engine.
That being said, if Zombox does well, maybe I'll make a sequel with a multiplayer focus. I have all the assets, would just need to re-write the core. |
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#86
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I really like the idea behind this game; I'll definitely be following your progress on Twitter
![]() I, for one, am glad that there will be no multiplayer, as it'll allow you to focus on a great singleplay experience. Sorry if this has been asked before, but do you plan to have a durability system in place for the weapons? I'm fine either way if the mechanics are well made, but I'd like to know. Last edited by Qurao; 12-18-2011 at 01:06 PM.. |
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#87
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What will the system requirements for the web version be?
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#88
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No durability system currently...maybe in the future? I'm not sure....
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#89
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The requirements are very low. If your computer is the equivalent to an iPhone4 or greater, it'll run fine.
It runs at about 400fps on my machine
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#90
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Quote:
Even when a game does implement durability, it's a slippery slope because if items degrade too quickly, it'll be very frustrating for the end user. Thanks for the speedy reply; it really does impress in an industry where developers big and small often ignore their audience. Last edited by Qurao; 12-18-2011 at 05:58 PM.. |
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