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  #81  
Old 12-18-2011, 12:12 PM
zombox zombox is offline
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If all goes well, there will be an alpha promo version that you can play in Unity's Web Player this Friday (ie, play in your browser with the Unity add-on).

Then in the spring, once the game gets closer to release, I'll be doing a closed Beta.

After that, I hope to release the final version in May.
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  #82  
Old 12-18-2011, 12:18 PM
Bane97 Bane97 is offline
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K and could you do a hands on video to show controls?
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  #83  
Old 12-18-2011, 12:21 PM
zombox zombox is offline
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Eventually I probably will, but I don't have a video camera at the moment.

Everything is touch + drag. In older videos on the Youtube channel, like this one, you can see the dual joysticks on screen for the iOS version. The joysticks adapt to your finger position (ie, they'll drag around screen following your fingers if you go outside of their original bounds). Left controls movement, right controls aiming.
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  #84  
Old 12-18-2011, 12:40 PM
Bane97 Bane97 is offline
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Ok that sounds good and many people probably have asked this but MultiPlayer?
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  #85  
Old 12-18-2011, 12:43 PM
zombox zombox is offline
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No current plans for multiplayer, nor will it be feasible to implement it into the current engine.

That being said, if Zombox does well, maybe I'll make a sequel with a multiplayer focus. I have all the assets, would just need to re-write the core.
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  #86  
Old 12-18-2011, 01:00 PM
Qurao Qurao is offline
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I really like the idea behind this game; I'll definitely be following your progress on Twitter
I, for one, am glad that there will be no multiplayer, as it'll allow you to focus on a great singleplay experience.

Sorry if this has been asked before, but do you plan to have a durability system in place for the weapons? I'm fine either way if the mechanics are well made, but I'd like to know.

Last edited by Qurao; 12-18-2011 at 01:06 PM..
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  #87  
Old 12-18-2011, 03:06 PM
zombiesmoke zombiesmoke is offline
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What will the system requirements for the web version be?
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  #88  
Old 12-18-2011, 04:31 PM
zombox zombox is offline
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Quote:
Originally Posted by Qurao View Post
Sorry if this has been asked before, but do you plan to have a durability system in place for the weapons? I'm fine either way if the mechanics are well made, but I'd like to know.
No durability system currently...maybe in the future? I'm not sure....
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  #89  
Old 12-18-2011, 04:32 PM
zombox zombox is offline
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Quote:
Originally Posted by zombiesmoke View Post
What will the system requirements for the web version be?
The requirements are very low. If your computer is the equivalent to an iPhone4 or greater, it'll run fine.

It runs at about 400fps on my machine
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  #90  
Old 12-18-2011, 05:55 PM
Qurao Qurao is offline
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Quote:
Originally Posted by zombox View Post
No durability system currently...maybe in the future? I'm not sure....
The only reason I ask is because this type of game can feel too "easy" if it's possible to get the best weapon in the game, and then just keep using that one weapon. It is, however, difficult to know without having tried the game, and even more so when it's a work in progress.
Even when a game does implement durability, it's a slippery slope because if items degrade too quickly, it'll be very frustrating for the end user.

Thanks for the speedy reply; it really does impress in an industry where developers big and small often ignore their audience.

Last edited by Qurao; 12-18-2011 at 05:58 PM..
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