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  #261  
Old 03-17-2012, 03:09 AM
psy-phi psy-phi is offline
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iPhone 3GS, OS 4.x
 
Join Date: Feb 2011
Posts: 3
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Quote:
Originally Posted by miumius View Post
Does the the higher resolution textures apply to the iPhone 4s also?
Don't know, but I do not like this update on the iPad 3rd Gen; this morning on the 3rd Gen, without downloading this update it ran nice. Now the frame rate hiccups frequently. It's quite distracting and not at all pleasant. Real Racing 2 HD does this too, but only in the sexy car cam mode, not the actual gameplay.
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  #262  
Old 03-17-2012, 04:31 AM
zergslayer69 zergslayer69 is offline
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iPad (4th Gen), iOS 6.x
 
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Posts: 684
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I dunno about you but it seems to have slightly worse frame rates on the new iPad with the latest update vs iPad 2. Looks beautiful though but a bit more choppy than I remember.
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  #263  
Old 03-17-2012, 02:34 PM
Candykiller Candykiller is offline
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iPad (3rd Gen), iOS 6.x
 
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Location: United Kingdom
Posts: 573
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I just bought Galaxy on Fire HD for the new iPad, and the performance is absolutely terrible. I've been used to playing the standard version on the original iPad and it runs nice and smoothly compared to this app. Pretty visuals are one thing, but not at the expense of playability. The frame-rate is so bad at times that it is is virtually unplayable.
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  #264  
Old 03-17-2012, 02:52 PM
helriser helriser is offline
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Join Date: Oct 2011
Posts: 156
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I knew this would happen and so did many insiders. Too many pixels to push even with quadcore graphics. Apple should have just added a nice 1080 x 1440 rez screen which would have looked still much better compared to iPad 2 and still be very nimble for 3d games.

So I guess games that use to run at 60fps on iPad 2 will not be capable on the new iPad at full rez. What a shame!

I'll take a game @ 60fps in iPad 2 any day over -30fps on new iPad resolution.

I sense a long line of anger and regret incoming!
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  #265  
Old 03-17-2012, 03:05 PM
Candykiller Candykiller is offline
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iPad (3rd Gen), iOS 6.x
 
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Location: United Kingdom
Posts: 573
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All the other games I've tried so far run perfectly smoothly on the new iPad - it's just this one that's a real disappointment.
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  #266  
Old 03-18-2012, 02:33 PM
zergslayer69 zergslayer69 is offline
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iPad (4th Gen), iOS 6.x
 
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I wonder if fish labs can revert this game back to the original res. At that res the game should run smoother than before while only looking mildly worse than right now.
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  #267  
Old 03-18-2012, 03:20 PM
Candykiller Candykiller is offline
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iPad (3rd Gen), iOS 6.x
 
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I hope they do something to get it running smoothly. I've noticed it's when there are large objects on screen that it really struggles - asteroids, space- stations etc.
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  #268  
Old 03-18-2012, 04:31 PM
zergslayer69 zergslayer69 is offline
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It's a nice gesture where companies upped the res of their games but none of it was tested since the update came out before the hardware was available.
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  #269  
Old 03-22-2012, 04:26 AM
fishlabs_games fishlabs_games is offline
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Join Date: Jan 2009
Posts: 215
Exclamation Poor Performance Issues

Quote:
Originally Posted by helriser View Post
I knew this would happen and so did many insiders. Too many pixels to push even with quadcore graphics. Apple should have just added a nice 1080 x 1440 rez screen which would have looked still much better compared to iPad 2 and still be very nimble for 3d games.

So I guess games that use to run at 60fps on iPad 2 will not be capable on the new iPad at full rez. What a shame!

I'll take a game @ 60fps in iPad 2 any day over -30fps on new iPad resolution.

I sense a long line of anger and regret incoming!
Hi Guys,

first off, apologies for the poor frame rate at certain stages in the game. As many of you have already guessed we did not have a device to test the game at full Retina resolution when we submitted the latest version but it was such a marketing opportunity we had to give it a try.

We are now working on an update that gives you the possibility to switch back to the standard 1024 x 768 resolution with full visual quality. We still hope to be able to support Retina with reduced effects but decent framerate at anytime - can't promise anything at this stage though. The shaders we are using a very sophisticated but in particular when stations cover a lot of the screen the frame rate drops significantly.

Also, although we explicitly said that GOF2 HD won't run on A4-powered devices we are working on a solution here as well as many users bought the HD version nonetheless.

We hope for your understanding. Stay tuned!

Cheers,
Michael

Last edited by fishlabs_games; 03-22-2012 at 04:53 AM..
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  #270  
Old 03-22-2012, 05:38 AM
NonSoft NonSoft is offline
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iPad (3rd Gen), iOS 5.x
 
Join Date: Aug 2010
Posts: 72
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Quote:
Originally Posted by helriser View Post
I knew this would happen and so did many insiders. Too many pixels to push even with quadcore graphics. Apple should have just added a nice 1080 x 1440 rez screen which would have looked still much better compared to iPad 2 and still be very nimble for 3d games.

So I guess games that use to run at 60fps on iPad 2 will not be capable on the new iPad at full rez. What a shame!

I'll take a game @ 60fps in iPad 2 any day over -30fps on new iPad resolution.

I sense a long line of anger and regret incoming!
You knew what would happen?
That a company would update a graphically intensive game, double it's resolution without any testing/optimizations and that it wouldn't run very well?

I think it's a little premature and foolish to assume that just because this unoptimized game doesn't run well at full resolution means that the new iPad is underpowered.

This is also not meant to reflect poorly upon the developers - they took a shot and it didn't work - but that their attempt essentially failed should in no way be held as proof of potential iPad performance.
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