Originally Posted by Muppetteer
Agree with a lot of what has been said in this thread. I just got this as a freebie and have been playing it on and off the past few days.
Re the daggers...
The mistake you have made is that the player must go through a 1 way teleport that puts you right next to the experience well thing where you can trade gold for xp. If you missed the daggers like I did, there is no way to go back and get them from what I can see. I was well into the 2nd level down thinking why on earth doesn't this game have weapons when I was killed and restarted and found them this time.
Some other random feedback:
It has been said before obviously but random encounters + a limited amount of preset food + hunger mechanic = an unbalanced game. The hunger mechanic might be realistic but the potentially unlimited encounters (totally unrealistic) combined with the limited food ruin it.
Again on the realism thing - walking into walls and making the ouch sound might be a tribute to DM but penalising the player by removing some hit points is a bit masochistic, especially since its easy to make a fat finger error on an iphone.
One of the most unfun games I ever had the misfortune of playing was called Realms of Arkania Star Trail (?). It had a hunger mechanic, but not only that your party had to have boots and a coat and a sleeping bag otherwise every time you went outside you would catch a cold and they would slowly die. And the boots wore out quickly, so you always had to carry a spare pair. It was tedious micromanagement in the extreme and it was obvious the developers mistook realism for fun. This game is nowhere near that bad, but its a good thing to remember that its a game you're building, not a life simulator.
The game desperately needs an auto map. If you're playing on the go you can't carry a pen and graph paper everywhere.
Despite all this I am actually enjoying the game. It looks great and is fun to play. It could have been so much better.
Well said, and loaded with excellent feedback!! It looks like you touched on everything that is still bugging me too. I agree that game developers need to make sure that they are concentrating on keeping the game a game and less simulation (unless that is what they're ultimately trying to achieve). :-)