Quote:
Originally Posted by Muppetteer
Agree with a lot of what has been said in this thread. I just got this as a freebie and have been playing it on and off the past few days.
Re the daggers...
The mistake you have made is that the player must go through a 1 way teleport that puts you right next to the experience well thing where you can trade gold for xp. If you missed the daggers like I did, there is no way to go back and get them from what I can see. I was well into the 2nd level down thinking why on earth doesn't this game have weapons when I was killed and restarted and found them this time.
Some other random feedback:
It has been said before obviously but random encounters + a limited amount of preset food + hunger mechanic = an unbalanced game. The hunger mechanic might be realistic but the potentially unlimited encounters (totally unrealistic) combined with the limited food ruin it.
Again on the realism thing - walking into walls and making the ouch sound might be a tribute to DM but penalising the player by removing some hit points is a bit masochistic, especially since its easy to make a fat finger error on an iphone.
One of the most unfun games I ever had the misfortune of playing was called Realms of Arkania Star Trail (?). It had a hunger mechanic, but not only that your party had to have boots and a coat and a sleeping bag otherwise every time you went outside you would catch a cold and they would slowly die. And the boots wore out quickly, so you always had to carry a spare pair. It was tedious micromanagement in the extreme and it was obvious the developers mistook realism for fun. This game is nowhere near that bad, but its a good thing to remember that its a game you're building, not a life simulator.
The game desperately needs an auto map. If you're playing on the go you can't carry a pen and graph paper everywhere.
Despite all this I am actually enjoying the game. It looks great and is fun to play. It could have been so much better.
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Well said, and loaded with excellent feedback!! It looks like you touched on everything that is still bugging me too. I agree that game developers need to make sure that they are concentrating on keeping the game a game and less simulation (unless that is what they're ultimately trying to achieve). :-)