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iPhone: Defend your castle battery

05-01-2009, 06:32 PM
#1
Joined: Dec 2008
Posts: 80
Defend your castle battery

How hard is defend your castle on the battery? I'd like to know, because I am going on a trip tomorrow and need an addictive game to play for a while.
Thanks

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05-01-2009, 06:35 PM
#2
Joined: Feb 2009
Posts: 15
The difficulty of the game doesn't change when it's plugged in, hth

05-01-2009, 06:37 PM
#3
Joined: Feb 2009
Location: United States
Posts: 2,571
Quote:
Originally Posted by JawnV6 View Post
The difficulty of the game doesn't change when it's plugged in, hth
how is this relevant??

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05-01-2009, 06:38 PM
#4
Joined: Dec 2008
Posts: 80
Quote:
Originally Posted by JawnV6 View Post
The difficulty of the game doesn't change when it's plugged in, hth
Yeah, how is it rellevant?

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05-01-2009, 06:39 PM
#5
Joined: Jul 2008
Location: Orlando, FL
Posts: 4,491
Quote:
Originally Posted by Stykman View Post
how is this relevant??
It was a joke because the question wasn't phrased correctly

but to answer the question, it eats up battery life pretty quickly
05-01-2009, 06:42 PM
#6
Joined: Feb 2009
Location: United States
Posts: 2,571
Quote:
Originally Posted by VegantTnT View Post
It was a joke because the question wasn't phrased correctly

but to answer the question, it eats up battery life pretty quickly
i dont get the joke....

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Beta tested: 15 games
05-01-2009, 06:45 PM
#7
Joined: Dec 2008
Location: Pennsylvania
Posts: 3,208
Quote:
Originally Posted by Stykman View Post
i dont get the joke....
I do.

Back on topic, DYC is pretty hard on battery. It is a great game nontheless.

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05-01-2009, 06:50 PM
#8
Joined: Jan 2009
Posts: 2,237
Not really that complicated of a joke.
"How hard is defend your castle on the battery"
It's no easier/harder plugged in.

Anyways, lower the brightness, that works pretty universally for any game.

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05-02-2009, 12:02 PM
#9
We actually tried to be a bit conscious of this when building the game, but there's not a lot of information out there for developers on the subject.

Defend Your Castle is an OpenGL ES application so it does make pretty good use of the GPU. It should be comparable to other OpenGL ES applications, but I think this is something we might be able to improve on in future updates.

Although, my wrist / fingers tend to give out before my battery does.