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M.A.G.T. - Missiles Air-to-Ground Tactics

10-15-2011, 08:10 AM
#1
Joined: Oct 2011
Location: Rome, Italy
Posts: 6
M.A.G.T. - Missiles Air-to-Ground Tactics


M.A.G.T. thrusts you into the heart of most technological modern wars: in command of an experimental UAV you can fly over the target without being spotted and observed from above and suddenly attack with powerful air-to-ground missiles.





The game puts you in front of various missions, each with different characteristics (different environments, different types of targets, different defenses, etc.), whose purpose is to detect and shoot down enemies on the ground. When the player detects the target, he shoots the missile, then the camera follows the forward movement of the missile at close range until the crash with the ground . The player can change its trajectory by moving the device (accelerometer) in order to intercept the target. Each target destroyed allows to obtain credits valid in the pre-mission to buy new missiles, each missile type is characterized by two parameters: velocity and impact range. The player , going on with the missions, can earn credits to buy more powerful missiles to be used in more complex missions.

The game is still in development

Any feedback is appreciated
Please give opinions and advice!
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Last edited by Zandro; 10-19-2011 at 11:06 AM.
10-16-2011, 01:59 PM
#2
Joined: Oct 2011
Location: Rome, Italy
Posts: 6
Armory available at the time. There will be certainly other missiles and bombs in the future.

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Last edited by Zandro; 10-19-2011 at 11:05 AM.