App description: *** Limited Time Promo: Get Galactic Phantasy For Just $0.99! ***

**PLEASE NOTE**
Device Requirement: iPhone 3GS, iPhone 4, iPhone 4S, iPad, iPad 2, iPod Touch (3rd & 4th generations)


Galactic Phantasy is a high-resolution, full 3D space RPG.

An Exciting Journey in Space
As the son of the Galaxy Pirate King, experience an epic 40-hour story in which you fight against enemies, build your own fleet of spaceships, become a commodity trader, uncover the secret of the galaxy and reveal your true identity.

Tactical Fleet Based Battles
Lead your fleet of three spaceships into tactical 3 on 3 battles. Develop your own battle strategies with your heavily customized spaceships. Use each ship's equipment and weapons to your full advantage. Exchange streaking missiles and devastating lasers, raise shields to deflect enemy attacks and cunningly distance yourself from your enemy to recharge ship energy. Remember, no one can hear you scream in space.

From Agile Frigates to Imposing Battle Cruisers
Pilot 37 meticulously detailed ship models and variants including Frigate, Transport, Destroyer, Cruiser, Battleship and Battle Cruiser. Each ship class and variant handles distinctively and has its own set of equipment. Customize each of your ships with 200+ equipment and 200+ crew members.

A Large Galaxy to Explore
10 star systems, 40 starports and 2 pirate kingdoms with unique technology levels. Accumulate mass wealth through trading and various missions posted on starport mission boards.

Console Quality
GPA presents some of the most gorgeous visuals ever seen on any mobile platform. Not only does it include console quality graphics, but also immersive background music, scintillating backdrops and 44 cinematic cutscenes. No two starports look the same.

Features
- immersive, beautifully rendered 3D Universe
- huge galaxy with 10 star systems, 40 starports and 2 pirate kingdoms with unique technologies
- tactical, multi-ship space battles
- fully customizable spaceships; choose your own weapons, equipment and crew members
- 37 unique spaceships, 200+ pieces of equipment, 200+ crew members and 50+ rare items
- 44 cinematic cutscenes get you deeply immersed into the story
- over 40 hours of action packed gameplay
- supports Game Center achievements & leader boards
- high resolution support for retina display

iPhone 4S & iPad 2 Unique Features
- extremely realistic graphics with desktop level metallic shader
- super high resolution textures

Official Sites
Website - http://www.galaxypirateadventure.com
YouTube - http://www.youtube.com/SunfishStudioGames
Facebook - http://www.facebook.com/pages/Sunfish-Studio/251418948219619
Twitter - http://www.twitter.com/SunfishStudio

More about Galactic Phantasy
iFanzine coverage - http://ifanzine.com/hands-on-preview-galaxy-pirate-adventure

Sunfish Studio's comments:

Today we are pleased to launch Galaxy Pirate Adventure (GPA) 1.0 for iOS, our new game where players are the son of the Galaxy Pirate King, who teaches them skills to prey on vessels traveling through space. Among the most graphically detailed and technically complex space RPGs for iOS, the game features 44 cinematic cutscenes and the story unfolds over 40 hours of gameplay. With a large galaxy containing 40 starports, 10 solar systems and 2 pirate kingdoms at different levels of technological advancement, presented with some of the most gorgeous visuals ever seen on the iOS platform, Galaxy Pirate Adventure further raises the standard of iOS games towards the quality of console titles.

Link to iTune Appstore:
http://itunes.apple.com/us/app/galaxy-pirate-adventure/id431504950?ls=1&mt=8


Youtube link | Pop Up


Youtube link | Pop Up

The competition is fierce among iOS RPGs set in the future involving combat between space-faring vessels. With Galaxy Pirate Adventure, we aim to take the genre to an entirely new level of sophistication and artistry. Mile-long battleships are detailed, shaded, and rendered in impressive detail, and the camera view sails smoothly through an assembled armada of large and small ships. Running lights cycle on and off at the extremities of each ship, and our hulls are studded with metallic, utilitarian plates, modules, weapons, ports, and instruments. The ships might not look glossy or aerodynamic at first glance, but instead are worn and covered with asymmetric mazes of pipes, ducts, wiring, and defenses, making the overall space adventure experience even more realistic.

In fact, GPA includes 37 different models of ships, categorized into 6 types: Frigate, Transport, Destroyer, Cruiser, Battleship, and Battle Cruiser. Each ship model has its own characteristics and set of equipment, and can be customized by the player. Players can choose from 200+ different pieces of equipment (engines, shields, weapons, etc.) and 200+ crewmembers, each with their own price, abilities, and engineering skills. Players purchase and command three ships for the ultimate three-on-three battle.</p>
<p>The amount of detail devoted to procuring and outfitting vessels is considerable. There are many options: visiting Fleet, where all ships are managed; Warehouses, where unused ships and spare parts are stored; and Factories, where new ships can be custom designed. Fortunately, there is a Help button on every screen to aid the player in making choices and guiding him through the details and steps of various missions.</p>
<p>There are three basic kinds of missions. Players can choose smuggling, where they bring forbidden goods from one starport to another for a cash reward. Simple piracy is always an option, and the goal of these robberies is to steal the raw materials and rare equipment carried by Transport ships and Tankers. Third, players can hire themselves out as mercenaries, engaging in combat on behalf of others for monetary reward.</p>

Feature Highlights:
* Immersive, 3D reality in interstellar space is the setting for multi-ship battles
* Learn the many skills to become a successful pirate
* 44 cinematic cutscenes enhance the drama of the narrative
* Select crewmembers, missions, weapons, engines, targets, and more
* 37 different ships, 200+ pieces of equipment, 200+ crew members, 10 solar systems
* Advanced metallic shader that real-time renders a diffuse map, normal map, reflection map, gloss map, and specular map on iPad 2 & iPhone 4S

The 44 cinematic cutscenes between locations are highly realistic and add to the reality of gameplay. At some points during the game the player can perform a 360-degree pan of the surroundings, exploring above and below in a full circle. Players begin an exciting journey to fight against enemies, and along the way must assemble a fleet of ships, become a commodity trader, and finally discover the secret of the galaxy and their true identity.

Device Requirements:
* iPhone 3GS, iPhone 4, iPhone 4S, iPad, iPad 2, iPod Touch 3G, or iPod Touch 4G
* Requires iOS 3.2.3 or later
* 232 MB
Pricing:
Galaxy Pirate Adventure 1.0 is priced at USD4.99, and will be available worldwide exclusively through the App Store in the Games category. Review copies are available upon request.


Link to iTune Appstore:
http://itunes.apple.com/us/app/galaxy-pirate-adventure/id431504950?ls=1&mt=8
10-17-2011, 01:37 PM
#11
Quote:
Originally Posted by r2ks8x View Post
what the i thought it was supposed to be 700mb ?
Echoseven's impression might answer your question:


"The game's very pretty, but you are looking at static background pictures for the majority of the time (foreground changes). Sound's nice and unobtrusive, compliments the game very well. Here's the meat and potatoes though - gameplay:

What happens is: you go up to a space station, dock, refuel, pick up a mission, undock. You hang statically outside the space station and look around freely, there are icons indication nearby stations you can travel to. You pick one the mission requires of you, tap it and the ship flies through a cutscene to the location.
If you had a mission there, you're dumped into the mission immediately.

The combat consists of you flying around your opponent. There are buttons on the bottom for the various equipped weapons with individual cooldowns. Each time you fire, it drains your "energy" bar. You also have shields to activate, when the enemy fires at you (you're warned in advance), but that also drains the same bar.
Fear not, though! There's a recharge energy button, but once you activate it, it cannot be interrupted and you cannot use shields or fire while it's active. This leaves you vulnerable for a few seconds, but you can get around that too!
Each weapon has a range, and there are two buttons on the side to move you closer or further away from the enemy. The strategy you're told is: move out of range, recharge, move back in and shoot. All the elements and controls are simple and easy to navigate.
When you win, a victory screen pops up showing exp and items you've gained. You can level up, but so far I haven't seen anything that was influenced, or changed as a consequence. So far, it's arbitrary.
If you were in a mission, afterwards you're left at the space station you arrived at.
Missions are split into different categories: smuggling, mercenary and story I've encountered so far.
You are able to redo the non-story mercenary missions.

So far I've found signs of trading too - you pick up 'stuff' and each has a different sale price on different marketplace. With over a dozen stations, this may seem daunting, but there is a feature called "Golden Route" which is described as the most profitable trading route and items, but it's locked to me at this stage.

There is a story to follow, and I'm being guided through it by the nose, so to speak, but it's still the tutorial. No comment here, but so far it's decently written.


Disclaimers: I'm VERY early into the game, haven't played even half an hour yet. I can see a lot of depth, though I'm yet to scratch the surface of it.

The combat so far has been simple versus one enemy and with two weapons, but very enjoyable and feels tactical as you decide whether to take one more shot and risk getting hit, or move out of range and recharge before coming back full-force.

Footnote: No free roaming.

Edit: I've fought against more than one enemy and they all attack on their own, not just the one you're targeting. I was afraid of that, but it's quite nice. "

Find me on Twitter
10-17-2011, 02:28 PM
#12
Quote:
Originally Posted by killercow View Post
Echoseven's impression might answer your question:


"The game's very pretty, but you are looking at static background pictures for the majority of the time (foreground changes). Sound's nice and unobtrusive, compliments the game very well. Here's the meat and potatoes though - gameplay:

What happens is: you go up to a space station, dock, refuel, pick up a mission, undock. You hang statically outside the space station and look around freely, there are icons indication nearby stations you can travel to. You pick one the mission requires of you, tap it and the ship flies through a cutscene to the location.
If you had a mission there, you're dumped into the mission immediately.

The combat consists of you flying around your opponent. There are buttons on the bottom for the various equipped weapons with individual cooldowns. Each time you fire, it drains your "energy" bar. You also have shields to activate, when the enemy fires at you (you're warned in advance), but that also drains the same bar.
Fear not, though! There's a recharge energy button, but once you activate it, it cannot be interrupted and you cannot use shields or fire while it's active. This leaves you vulnerable for a few seconds, but you can get around that too!
Each weapon has a range, and there are two buttons on the side to move you closer or further away from the enemy. The strategy you're told is: move out of range, recharge, move back in and shoot. All the elements and controls are simple and easy to navigate.
When you win, a victory screen pops up showing exp and items you've gained. You can level up, but so far I haven't seen anything that was influenced, or changed as a consequence. So far, it's arbitrary.
If you were in a mission, afterwards you're left at the space station you arrived at.
Missions are split into different categories: smuggling, mercenary and story I've encountered so far.
You are able to redo the non-story mercenary missions.

So far I've found signs of trading too - you pick up 'stuff' and each has a different sale price on different marketplace. With over a dozen stations, this may seem daunting, but there is a feature called "Golden Route" which is described as the most profitable trading route and items, but it's locked to me at this stage.

There is a story to follow, and I'm being guided through it by the nose, so to speak, but it's still the tutorial. No comment here, but so far it's decently written.


Disclaimers: I'm VERY early into the game, haven't played even half an hour yet. I can see a lot of depth, though I'm yet to scratch the surface of it.

The combat so far has been simple versus one enemy and with two weapons, but very enjoyable and feels tactical as you decide whether to take one more shot and risk getting hit, or move out of range and recharge before coming back full-force.

Footnote: No free roaming.

Edit: I've fought against more than one enemy and they all attack on their own, not just the one you're targeting. I was afraid of that, but it's quite nice. "
Yeah, thanks for the posts!

I've really been trying to understand how the game plays before I buy. I think I'm going to go ahead and get it now.

Game Center: GoofyJmaster My Twitter; Weekly Game Impressions! Thread; Game Guide 2011
Playing Frederic Resurrection of Music, Jazz: Trump's Journey, Russian Dancing Men, & Cytus

10-17-2011, 02:29 PM
#13
Joined: Nov 2009
Location: Germany
Posts: 8,560
Wow, the graphics are absolutely impressive. I love RPGs, so this might be really good!
10-17-2011, 02:31 PM
#14
woow great game!!!
10-17-2011, 02:32 PM
#15
Joined: Jul 2011
Location: The red Skittle
Posts: 5,084
I have a long post with early impressions in the Upcoming Games section for anyone interested.



Need proofreading, editing or writing done for your game?
Contact me via PM or email and we can talk.
10-17-2011, 02:37 PM
#16
Quote:
Originally Posted by Echoseven View Post
You know, there was a reason I didn't post this with the other releases last night.
The developers wanted to make a thread themselves.


Anyways, thanks killercow!

I just wanted to say that if you don't go in expecting GoF 2, you will find a really enjoyable and great game. It's not perfect on occasion (I've reached a point where the dialogue stutters a bit) but I found it really fun to play.

Like I said in the upcoming thread - its a lot like Final Fantasy with spaceships, and it's quite good for it.
(disclaimer: combat only resembles FF.)
And i agree with everything you said. It's fresh and quite fun even though it can sometimes feel a bit to linear and repetitive.

Find me on Twitter
10-17-2011, 03:22 PM
#17
Quote:
Originally Posted by redribbon View Post
need some video sanuku
HD Gameplay Trailer (First 15.Minutes of Gameplay/iPad 2):

10-17-2011, 03:40 PM
#18
Joined: Oct 2009
Location: omaha, ne
Posts: 1,392
strange gameplay...
10-17-2011, 04:26 PM
#19
Picked this up. Looks incredible. Actually very happy that this game isn't open-world.

Twitter: @back2this
10-17-2011, 04:45 PM
#20
Crew attacks

Looks amazing but I'd like to know more about the crew. Do they attack, charge your shields, etc., while you're in battle. What do your crew ships do, since I read that you don't actually control them. Thanks

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