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10-17-2011, 04:52 PM
#21
Joined: Oct 2011
Location: Ohio, USA
Posts: 2,869
Quote:
Originally Posted by Echoseven View Post
I have a long post with early impressions in the Upcoming Games section for anyone interested.
I am, but couldn't find it. Post link?

Game Center: GoofyJmaster My Twitter; Weekly Game Impressions! Thread; Game Guide 2011
Playing Frederic Resurrection of Music, Jazz: Trump's Journey, Russian Dancing Men, & Cytus
10-17-2011, 04:55 PM
#22
Joined: Jul 2011
Location: The red Skittle
Posts: 5,505
The crew need to be assigned to each item you equip (shields or weapons or armor, regardless).

When you're selecting them, each has two stats: ability and engineering. Ability gives a percentage boost to the item you're equipping, and engineering reduces the CPU cost. That's all they do.

As an example, if a piece of armor has +50% structure points (HP) and 100 CPU cost, after adding a crew member to it, the stats will be changed to +56% HP and 90 CPU cost.


Quote:
Originally Posted by GoofyJmaster. View Post
I am, but couldn't find it. Post link?
killercow pasted it in his post above - first on page two of this thread.



Need proofreading, editing or writing done for your game?
Contact me via PM or email and we can talk.

Last edited by Echoseven; 10-17-2011 at 04:57 PM.

10-17-2011, 05:03 PM
#23
Joined: Oct 2011
Location: Ohio, USA
Posts: 2,869
Quote:
Originally Posted by Echoseven View Post
The crew need to be assigned to each item you equip (shields or weapons or armor, regardless).

When you're selecting them, each has two stats: ability and engineering. Ability gives a percentage boost to the item you're equipping, and engineering reduces the CPU cost. That's all they do.

As an example, if a piece of armor has +50% structure points (HP) and 100 CPU cost, after adding a crew member to it, the stats will be changed to +56% HP and 90 CPU cost.



killercow pasted it in his post above - first on page two of this thread.
Ha! I thought it read something different. I actually did see that earlier. This is what happens when you multitask.

Game Center: GoofyJmaster My Twitter; Weekly Game Impressions! Thread; Game Guide 2011
Playing Frederic Resurrection of Music, Jazz: Trump's Journey, Russian Dancing Men, & Cytus
10-17-2011, 05:12 PM
#24
Note:

Just a little bit Grinding and first Death.
10-17-2011, 05:12 PM
#25
Fleet

Awesome about the crew. How about your fleet? Do your support ships fire on the enemy? Can you tell them who to target? Thanks again.

Quote:
Originally Posted by Echoseven View Post
The crew need to be assigned to each item you equip (shields or weapons or armor, regardless).

When you're selecting them, each has two stats: ability and engineering. Ability gives a percentage boost to the item you're equipping, and engineering reduces the CPU cost. That's all they do.

As an example, if a piece of armor has +50% structure points (HP) and 100 CPU cost, after adding a crew member to it, the stats will be changed to +56% HP and 90 CPU cost.



killercow pasted it in his post above - first on page two of this thread.
10-17-2011, 05:16 PM
#26
Joined: Jul 2011
Location: The red Skittle
Posts: 5,505
Your second and third ships fire on the enemy automatically and you have no control whatsoever over them. You can equip whatever you like to them though.

The AI is pretty intelligent on both sides, but I found that if I'm in range of enemy ships they will always target me, even if I'm not firing on them. I guess that's logical, since I'm the flagship though.

I haven't had a fleet ship die yet, but they've been slightly damaged in fights do their shield/attack mechanic is pretty solid.



Need proofreading, editing or writing done for your game?
Contact me via PM or email and we can talk.
10-17-2011, 05:36 PM
#27
ty

Thanks for your answers, Echoseven. Buying this now

Quote:
Originally Posted by Echoseven View Post
Your second and third ships fire on the enemy automatically and you have no control whatsoever over them. You can equip whatever you like to them though.

The AI is pretty intelligent on both sides, but I found that if I'm in range of enemy ships they will always target me, even if I'm not firing on them. I guess that's logical, since I'm the flagship though.

I haven't had a fleet ship die yet, but they've been slightly damaged in fights do their shield/attack mechanic is pretty solid.
10-17-2011, 05:37 PM
#28
Joined: Mar 2011
Location: England
Posts: 33
The listed space requirements for this are incorrect, the file is in fact 655 MB, not 232 MB.

Under the winter skies, we stand glorious! And with Oden on our side, we are victorious!
10-17-2011, 05:46 PM
#29
Joined: Jul 2010
Location: Canton, Ohio
Posts: 2,990
Quote:
Originally Posted by Guardian Of Asgaard View Post
The listed space requirements for this are incorrect, the file is in fact 655 MB, not 232 MB.
They always list them like this, the 232MB is the download size, the 655MB is the actual size of the file after it's unpackaged. I don't know why they don't tell you that actual size of the file but that's why there are always people on these forums asking about install sizes of apps.
10-17-2011, 05:49 PM
#30
Joined: Oct 2011
Posts: 683
C'mon, I want more impressions!

Game is nothing like I expected, by I will keep an open mind.

Also, the game looks great, but the explosions are baaad.