App description: *** Limited Time Promo: Get Galactic Phantasy For Just $0.99! ***

**PLEASE NOTE**
Device Requirement: iPhone 3GS, iPhone 4, iPhone 4S, iPad, iPad 2, iPod Touch (3rd & 4th generations)


Galactic Phantasy is a high-resolution, full 3D space RPG.

An Exciting Journey in Space
As the son of the Galaxy Pirate King, experience an epic 40-hour story in which you fight against enemies, build your own fleet of spaceships, become a commodity trader, uncover the secret of the galaxy and reveal your true identity.

Tactical Fleet Based Battles
Lead your fleet of three spaceships into tactical 3 on 3 battles. Develop your own battle strategies with your heavily customized spaceships. Use each ship's equipment and weapons to your full advantage. Exchange streaking missiles and devastating lasers, raise shields to deflect enemy attacks and cunningly distance yourself from your enemy to recharge ship energy. Remember, no one can hear you scream in space.

From Agile Frigates to Imposing Battle Cruisers
Pilot 37 meticulously detailed ship models and variants including Frigate, Transport, Destroyer, Cruiser, Battleship and Battle Cruiser. Each ship class and variant handles distinctively and has its own set of equipment. Customize each of your ships with 200+ equipment and 200+ crew members.

A Large Galaxy to Explore
10 star systems, 40 starports and 2 pirate kingdoms with unique technology levels. Accumulate mass wealth through trading and various missions posted on starport mission boards.

Console Quality
GPA presents some of the most gorgeous visuals ever seen on any mobile platform. Not only does it include console quality graphics, but also immersive background music, scintillating backdrops and 44 cinematic cutscenes. No two starports look the same.

Features
- immersive, beautifully rendered 3D Universe
- huge galaxy with 10 star systems, 40 starports and 2 pirate kingdoms with unique technologies
- tactical, multi-ship space battles
- fully customizable spaceships; choose your own weapons, equipment and crew members
- 37 unique spaceships, 200+ pieces of equipment, 200+ crew members and 50+ rare items
- 44 cinematic cutscenes get you deeply immersed into the story
- over 40 hours of action packed gameplay
- supports Game Center achievements & leader boards
- high resolution support for retina display

iPhone 4S & iPad 2 Unique Features
- extremely realistic graphics with desktop level metallic shader
- super high resolution textures

Official Sites
Website - http://www.galaxypirateadventure.com
YouTube - http://www.youtube.com/SunfishStudioGames
Facebook - http://www.facebook.com/pages/Sunfish-Studio/251418948219619
Twitter - http://www.twitter.com/SunfishStudio

More about Galactic Phantasy
iFanzine coverage - http://ifanzine.com/hands-on-preview-galaxy-pirate-adventure

Sunfish Studio's comments:

Today we are pleased to launch Galaxy Pirate Adventure (GPA) 1.0 for iOS, our new game where players are the son of the Galaxy Pirate King, who teaches them skills to prey on vessels traveling through space. Among the most graphically detailed and technically complex space RPGs for iOS, the game features 44 cinematic cutscenes and the story unfolds over 40 hours of gameplay. With a large galaxy containing 40 starports, 10 solar systems and 2 pirate kingdoms at different levels of technological advancement, presented with some of the most gorgeous visuals ever seen on the iOS platform, Galaxy Pirate Adventure further raises the standard of iOS games towards the quality of console titles.

Link to iTune Appstore:
http://itunes.apple.com/us/app/galaxy-pirate-adventure/id431504950?ls=1&mt=8


Youtube link | Pop Up


Youtube link | Pop Up

The competition is fierce among iOS RPGs set in the future involving combat between space-faring vessels. With Galaxy Pirate Adventure, we aim to take the genre to an entirely new level of sophistication and artistry. Mile-long battleships are detailed, shaded, and rendered in impressive detail, and the camera view sails smoothly through an assembled armada of large and small ships. Running lights cycle on and off at the extremities of each ship, and our hulls are studded with metallic, utilitarian plates, modules, weapons, ports, and instruments. The ships might not look glossy or aerodynamic at first glance, but instead are worn and covered with asymmetric mazes of pipes, ducts, wiring, and defenses, making the overall space adventure experience even more realistic.

In fact, GPA includes 37 different models of ships, categorized into 6 types: Frigate, Transport, Destroyer, Cruiser, Battleship, and Battle Cruiser. Each ship model has its own characteristics and set of equipment, and can be customized by the player. Players can choose from 200+ different pieces of equipment (engines, shields, weapons, etc.) and 200+ crewmembers, each with their own price, abilities, and engineering skills. Players purchase and command three ships for the ultimate three-on-three battle.</p>
<p>The amount of detail devoted to procuring and outfitting vessels is considerable. There are many options: visiting Fleet, where all ships are managed; Warehouses, where unused ships and spare parts are stored; and Factories, where new ships can be custom designed. Fortunately, there is a Help button on every screen to aid the player in making choices and guiding him through the details and steps of various missions.</p>
<p>There are three basic kinds of missions. Players can choose smuggling, where they bring forbidden goods from one starport to another for a cash reward. Simple piracy is always an option, and the goal of these robberies is to steal the raw materials and rare equipment carried by Transport ships and Tankers. Third, players can hire themselves out as mercenaries, engaging in combat on behalf of others for monetary reward.</p>

Feature Highlights:
* Immersive, 3D reality in interstellar space is the setting for multi-ship battles
* Learn the many skills to become a successful pirate
* 44 cinematic cutscenes enhance the drama of the narrative
* Select crewmembers, missions, weapons, engines, targets, and more
* 37 different ships, 200+ pieces of equipment, 200+ crew members, 10 solar systems
* Advanced metallic shader that real-time renders a diffuse map, normal map, reflection map, gloss map, and specular map on iPad 2 & iPhone 4S

The 44 cinematic cutscenes between locations are highly realistic and add to the reality of gameplay. At some points during the game the player can perform a 360-degree pan of the surroundings, exploring above and below in a full circle. Players begin an exciting journey to fight against enemies, and along the way must assemble a fleet of ships, become a commodity trader, and finally discover the secret of the galaxy and their true identity.

Device Requirements:
* iPhone 3GS, iPhone 4, iPhone 4S, iPad, iPad 2, iPod Touch 3G, or iPod Touch 4G
* Requires iOS 3.2.3 or later
* 232 MB
Pricing:
Galaxy Pirate Adventure 1.0 is priced at USD4.99, and will be available worldwide exclusively through the App Store in the Games category. Review copies are available upon request.


Link to iTune Appstore:
http://itunes.apple.com/us/app/galaxy-pirate-adventure/id431504950?ls=1&mt=8
10-17-2011, 04:52 PM
#21
Quote:
Originally Posted by Echoseven View Post
I have a long post with early impressions in the Upcoming Games section for anyone interested.
I am, but couldn't find it. Post link?

Game Center: GoofyJmaster My Twitter; Weekly Game Impressions! Thread; Game Guide 2011
Playing Frederic Resurrection of Music, Jazz: Trump's Journey, Russian Dancing Men, & Cytus
10-17-2011, 04:55 PM
#22
Joined: Jul 2011
Location: The red Skittle
Posts: 5,084
The crew need to be assigned to each item you equip (shields or weapons or armor, regardless).

When you're selecting them, each has two stats: ability and engineering. Ability gives a percentage boost to the item you're equipping, and engineering reduces the CPU cost. That's all they do.

As an example, if a piece of armor has +50% structure points (HP) and 100 CPU cost, after adding a crew member to it, the stats will be changed to +56% HP and 90 CPU cost.


Quote:
Originally Posted by GoofyJmaster. View Post
I am, but couldn't find it. Post link?
killercow pasted it in his post above - first on page two of this thread.



Need proofreading, editing or writing done for your game?
Contact me via PM or email and we can talk.

Last edited by Echoseven; 10-17-2011 at 04:57 PM.

10-17-2011, 05:03 PM
#23
Quote:
Originally Posted by Echoseven View Post
The crew need to be assigned to each item you equip (shields or weapons or armor, regardless).

When you're selecting them, each has two stats: ability and engineering. Ability gives a percentage boost to the item you're equipping, and engineering reduces the CPU cost. That's all they do.

As an example, if a piece of armor has +50% structure points (HP) and 100 CPU cost, after adding a crew member to it, the stats will be changed to +56% HP and 90 CPU cost.



killercow pasted it in his post above - first on page two of this thread.
Ha! I thought it read something different. I actually did see that earlier. This is what happens when you multitask.

Game Center: GoofyJmaster My Twitter; Weekly Game Impressions! Thread; Game Guide 2011
Playing Frederic Resurrection of Music, Jazz: Trump's Journey, Russian Dancing Men, & Cytus
10-17-2011, 05:12 PM
#24
Note:

Just a little bit Grinding and first Death.
10-17-2011, 05:12 PM
#25
Fleet

Awesome about the crew. How about your fleet? Do your support ships fire on the enemy? Can you tell them who to target? Thanks again.

Quote:
Originally Posted by Echoseven View Post
The crew need to be assigned to each item you equip (shields or weapons or armor, regardless).

When you're selecting them, each has two stats: ability and engineering. Ability gives a percentage boost to the item you're equipping, and engineering reduces the CPU cost. That's all they do.

As an example, if a piece of armor has +50% structure points (HP) and 100 CPU cost, after adding a crew member to it, the stats will be changed to +56% HP and 90 CPU cost.



killercow pasted it in his post above - first on page two of this thread.
10-17-2011, 05:16 PM
#26
Joined: Jul 2011
Location: The red Skittle
Posts: 5,084
Your second and third ships fire on the enemy automatically and you have no control whatsoever over them. You can equip whatever you like to them though.

The AI is pretty intelligent on both sides, but I found that if I'm in range of enemy ships they will always target me, even if I'm not firing on them. I guess that's logical, since I'm the flagship though.

I haven't had a fleet ship die yet, but they've been slightly damaged in fights do their shield/attack mechanic is pretty solid.



Need proofreading, editing or writing done for your game?
Contact me via PM or email and we can talk.
10-17-2011, 05:36 PM
#27
ty

Thanks for your answers, Echoseven. Buying this now

Quote:
Originally Posted by Echoseven View Post
Your second and third ships fire on the enemy automatically and you have no control whatsoever over them. You can equip whatever you like to them though.

The AI is pretty intelligent on both sides, but I found that if I'm in range of enemy ships they will always target me, even if I'm not firing on them. I guess that's logical, since I'm the flagship though.

I haven't had a fleet ship die yet, but they've been slightly damaged in fights do their shield/attack mechanic is pretty solid.
10-17-2011, 05:37 PM
#28
The listed space requirements for this are incorrect, the file is in fact 655 MB, not 232 MB.

Under the winter skies, we stand glorious! And with Oden on our side, we are victorious!
10-17-2011, 05:46 PM
#29
Joined: Jul 2010
Location: Canton, Ohio
Posts: 2,893
Quote:
Originally Posted by Guardian Of Asgaard View Post
The listed space requirements for this are incorrect, the file is in fact 655 MB, not 232 MB.
They always list them like this, the 232MB is the download size, the 655MB is the actual size of the file after it's unpackaged. I don't know why they don't tell you that actual size of the file but that's why there are always people on these forums asking about install sizes of apps.
10-17-2011, 05:49 PM
#30
C'mon, I want more impressions!

Game is nothing like I expected, by I will keep an open mind.

Also, the game looks great, but the explosions are baaad.

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