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Animal Trackers (Release Date: Thursday 3rd May 2012)

View Poll Results: When playing Animal Trackers, which control method do you see yourself mostly using?
Finger point: Tracker moves to where you point to. 2 18.18%
D-pad: Tracker moves in same direction as position of thumb relative to centre of on-screen d-pad. 9 81.82%
Accelerometer tilt: Tracker moves in the direction the iDevice is tilted. 0 0%
Voters: 11. You may not vote on this poll
10-18-2011, 07:13 AM
Joined: Jun 2011
Posts: 76
Animal Trackers (Release Date: Thursday 3rd May 2012)

Hi everyone

I'd like to introduce my game 'Animal Trackers', which is currently nearing completion.

If you'd like to follow along as the game progresses, please visit my development blog at animaltracker.wordpress.com.

Below is the first trailer for the game, a few screenshots and the game description.

All comments and questions are welcome.


Animal Trackers Trailer

The Cast: Team Tracker (foreground) and Team Quarry (background)






Animal Trackers

Team Quarry has challenged Team Tracker to the ultimate tracking competition across 50 levels, from lush lawns, through grassland, across rivers, through snow, up mountains and beneath the sweltering heat of the desert to prove once and for all, which team is best.

With a parting taunt of "Catch us if you can!", Team Quarry has already made a flying start with Chicko, their first member, already on his way. Team Tracker has elected Foxy to take the first leg of the challenge and track down Chicko before time runs out and the trail goes cold.

Guide each member of Team Tracker, each specialised in tracking two members of Team Quarry, by following the foot-, paw-, or hoof-prints that make up Team Quarry's trail. Beware, though, as Team Quarry isn't going to make things easy and so may have a few tricks up its proverbial sleeves.

Be prepared for doubled-back trails, trails disappearing down holes, multiple trails, trails that cross water, hedges that need to be hacked, boulders that need to be moved, switches that need to be flipped, snow that will slow you down and sand dunes that need to be negotiated... these are just some of the obstacles you'll be confronted with... plus in 'hard' mode, you'll have less time to do it in, so shortcuts will also need to be found.

Oh, and if you think you're a master tracker, why not rub in your ultimate victory by finding all 50 golden eggs hidden throughout the levels and wave them under Team Quarry's nose.


* 50 levels
* 5 different terrains, including lawns, grassland, snow, mountains and desert
* 10 different Team Quarry animals, each with its own unique tracks
* 5 different Team Tracker animals, each specialised in tracking two members of Team Quarry
* Graded rewards, from 1 star for just finishing a level in time, to 3 stars for finding all the short cuts to finish a level in a super quick time
* 50 golden eggs to find and carry to the end of the levels in the fastest time possible
* 3 fast paced tunes to get you in the mood, or listen to your own music in the background
* High score table detailing best score, stars achieved and egg discovered for each level
* Lots of achievements leading to graded titles awarded for mastering various aspects of the game
* Game Center support
* 3 difficulty modes: 'easy' for young children; 'medium' for casual gamers; and 'hard' for players wanting a real challenge
* 3 control methods, including finger point, d-pad, and accelerometer tilt

So, have you got what it takes to guide Team Tracker to an emphatic victory and earn the most prestigious title of 'Maestro Grandslammer'?

Last edited by DaveA; 04-28-2012 at 01:10 PM. Reason: Updated video and title screen image
10-18-2011, 12:08 PM
So cute characters Look forward to see more update and videos. Cheers!

10-18-2011, 03:51 PM
Joined: Jun 2011
Posts: 76
Thanks, I'm glad you like the characters. I plan on making another video with more gameplay within the next few weeks.
10-18-2011, 04:42 PM
Joined: Jan 2011
Location: NJ
Posts: 342
Looks like it will be a fun game, though the characters eyes are all the same, is it meant to be that way? I personally think they should be a little changed up and have them be different and unique but that's just me.

Either way, looks like fun
10-19-2011, 02:03 AM
Joined: Jun 2011
Posts: 76
Thanks for the comments.

I did make a conscious decision that the characters would have the same eyes in order to give them a more cohesive style. I think they play a large part in the 'cuteness factor', which often comes from our inherent ability to attribute human baby features, in this case large forward-facing eyes, onto animate (and inanimate) characters and objects.

As a result, for example with Team Quarry in the background, I've used artistic licence with regards to putting large forward-facing eyes on animals whose eyes would normally be small and on the sides of their heads. I'm not sure if changing the eyes wouldn't adversely affect things, though.

As for the game being fun, I often find myself playing a few levels more than I need to when I'm testing a change, so hopefully that's a good sign.
10-24-2011, 09:11 AM
Joined: Jun 2011
Posts: 76
Slide-out console and Help Panels 1, 2 & 3

Animal Trackers has a slide-out console which provides access to various options and in-game help.

Help can be accessed from within the game by tapping the pause button to slide out the console, and then tapping the help button (question mark) to slide out the help panel. On the panel will be an image showing the most pertinent advice for the currently played level.

Can anyone guess what advice / information each of the following images is saying?

Help Panel 1

Help Panel 2

Help Panel 3

Last edited by DaveA; 10-26-2011 at 09:36 AM. Reason: Updated help panel 2
11-16-2011, 08:36 AM
Joined: Jun 2011
Posts: 76
Game Center support added

I'm pleased to announce that Animal Trackers now has Game Center support.

In addition to a locally stored (on device) high score table showing the best score, number of stars awarded and egg collected for each of the 50 levels, plus a table of achievements, there is also a button to connect to Game Center where you can compare your best scores and achievements with your friends and the rest of the world.

Foxy's Leaderboard 1

Foxy's Leaderboard 2

Achievements 1

Achievements 2

11-16-2011, 01:05 PM
Joined: May 2011
Posts: 746
This one looks really cute. I bet my kids would love it. What type of skill level is involved? Would a 4-yr old iPad master be able to play it?

Editing to say that I'm really digging your website. It feels like you're a real person, not just a company that writes games. I like seeing the behind-the-scenes of game developers ... you're giving us the insight
of the obstacles you face during the design phase. I dig stuff like that.

Are you on the Twitter, too?

Last edited by burn; 11-16-2011 at 01:10 PM.
11-17-2011, 09:12 AM
Joined: Jun 2011
Posts: 76
Thanks for commenting and taking a look at the blog.

The game starts out easy with the first few levels each having a single trail wending its way around a small play area, which gives you time to get accustomed to playing the game. The controls are very simple with a choice of: touch the screen where you want your tracker to go (the default setting); d-pad control wherever you put your thumb down; or tilt control if you want to keep the screen finger free.

As you progress through the levels, the play area gets progressively larger and each new member of Team Quarry has a trick up its sleeve (like going down holes and coming up somewhere else). Later levels have multiple trails, differing terrain (such as snow slowing you down) and also interactive objects, such as hedges, boulders and switches which need to be tapped, so these will require a bit more thought.

None of the levels are mind-bendingly difficult, but whereas the first few levels are fairly straight forward and can be completed in well under a minute, later levels will require a certain amount of exploration and practice to be able to complete each one within the time limit (several minutes). Players who only want a bit of fun can aim to just complete the levels in the allotted time, whilst those who want the ultimate challenge can aim to find the best route, finish the levels in the fastest possible time and find and collect the golden egg hidden within each level. As a result, I hope the game will offer a challenge to players of all skill levels and ages.

In fact, my girlfriend's sister (who I hope won't mind me saying that she's over 40 and who has, to my knowledge, never played an iPhone game before) and her 14 year old son came to visit a couple of times and she played an alpha version of the game for about an hour each time and would hand it over to her son when she got stuck. He would play it for a while and hand it back once he'd completed the level.

So, to answer your question, yes, I think your four-year old could play it, although he or she may need a little help during the later levels. But then again, maybe he or she might end up helping you out.

As for Twitter, I don't currently have an account, but I do plan on creating one in the near future.

Oh, and I can confirm that I am a real person and that after working on the game before and after work for quite a while, decided to take the plunge, save up some money, quit my job and work on it full time at home.
11-17-2011, 12:44 PM
Joined: May 2011
Posts: 746
Wow, thanks for your elaborate reply. You quit your job?!? That's dedication right there. I really hope this game takes off for you. Who knows, maybe you'll get bought out by EA one day.

If you do create a Twitter account make sure you get a lot of hype built up before you release the game. Make people buy it even if they don't want to. Send promo codes to the big reviewers and get some of the big names like @Doomfan to spread the word for you.