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iPhone: Eliss 1.1

05-02-2009, 05:29 AM
#1
Joined: Apr 2009
Location: Poland
Posts: 393
05-02-2009, 06:13 AM
#2
Joined: Feb 2009
Location: United Kingdom
Posts: 330
Any idea what changes 1.1 brings?

05-02-2009, 06:23 AM
#3
Joined: Apr 2009
Location: Poland
Posts: 393
list of changes from iTunes
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05-02-2009, 06:24 AM
#4
Joined: Jan 2009
Posts: 467
Extra 5 sectors. It says in the patch notes.
05-02-2009, 08:49 AM
#5
More info and a nice insight in Steph Tirion's way of working here.

No difficulty setting, but a major overhaul of the learning curve, as I understand it.

You play, you win. You play, you lose. You play.
05-02-2009, 09:00 AM
#6
Joined: Oct 2008
Location: MD, USA
Posts: 1,549
I'll be honest, i never expected an update for this game... I know it's only been two months since it came out, but still..

very excited!

Plus+ ID: Wegmans
05-02-2009, 09:06 AM
#7
Joined: Dec 2008
Posts: 858
All the hububb over the difficulty kind of makes me want to try this just to see how I'd do. I wish he's release a lite version. Also, the icon kind of looks like a nipple.
05-02-2009, 05:26 PM
#8
I'm glad this one made it to the frontpage.

I downloaded the update and played for 90 minutes or so. Here are my impressions.

Before the update, I got stuck on sector 11 (of 20). I've been trying to beat that for 2 weeks. Sector 10 also cost me a lot of tries. But I liked Eliss a lot.

After the update, I played all through to sector 13 in 90 minutes. Mind you, these are not all the same sectors as before, some have changed. Most eye-catching change: the red suns that so annoyingly traverse some sectors now have a most beautiful halo of beams, which, besides being stunning, helps you see where they enter the playing field and move your planets out of their way.

The game has gotten noticeably 'easier' (haha) with this update. The build-up in difficulty from sector 1 up seems a lot more balanced than before. From what I can see, some sectors that had planets of 3 or 4 colors, now have only 2 color planets. The spawning rate of the planets seems quite a bit slower. This goes for the red suns as well. The gameplay doesn't feel as hectic. For me, Eliss has definitely gotten even better.

Better, and less difficult, but don't expect to rush to sector 25. Eliss is still a challenging game, but most of all it still is a game you cannot afford to miss if you want to see a truly original gameconcept brilliantly executed. And have the great fun playing it.

You play, you win. You play, you lose. You play.
05-02-2009, 05:28 PM
#9
Joined: Sep 2008
Location: Canada
Posts: 2,799
There is already an active thread for the Eliss update: http://forums.toucharcade.com/showthread.php?t=11077

Thank you

 /l、
(゚、 。 7
 l、 ~ヽ
 じしf_, )ノ
05-02-2009, 05:29 PM
#10
Joined: Mar 2009
Posts: 818
Quote:
Originally Posted by HJJ View Post
All the hububb over the difficulty kind of makes me want to try this just to see how I'd do. I wish he's release a lite version. Also, the icon kind of looks like a nipple.
Price is lowered now, try it out