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  #501  
Old 10-22-2011, 10:30 AM
JTF2 JTF2 is offline
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iPod Touch (3rd Gen), OS 3.x
 
Join Date: May 2010
Posts: 25
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Quote:
Originally Posted by littlezoe View Post
That's something what's also bothering me... Spells are in a too limited amount on the maps in my opinion... You have to mostly use normal attacks during the level, while spells are much more fun to use..
Quote:
Originally Posted by orinationx2 View Post
IMO spells should work by a cooldown basis, rather than a collectible one.

What happens is spells become a secondary aspect of the game, when really it's one of the game's most interesting features.

Levelling up also seems to have hardly enough impact- it plays like a skill based action game more than an RPG, which is probably the intention, but there's a lot of potential here.

That said this is still one of my GOTYs for the iPhone, just those things that keep it from being flawless for me = )
I completely agree with the sentiment about using spells as a secondary aspect. However I disagree with the cooldown basis, since I think the spell system helps make this game unique (even if underutilized currently). Also, the minimal effect of levelling up, is, I believe, on purpose, since their whole intention was to prevent grinding. I actually currently like the level up system. It's super simple (only 3 areas to upgrade) and shows the exact effect on stats (unlike the ambiguous inventory items, which I'm not sure about yet).
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  #502  
Old 10-22-2011, 10:35 AM
Sanderino Sanderino is offline
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iPod Touch (4th Gen), OS 4.x
 
Join Date: Dec 2010
Posts: 18
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Quote:
Originally Posted by DahakaJR View Post
1 finish level, 2 finish stay alive, 3 previous and murder all in level.
All right. So it doesn't matter if you lose 1 heart out of 3?
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  #503  
Old 10-22-2011, 10:47 AM
DahakaJR DahakaJR is offline
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iPhone 5, iOS 7.x
 
Join Date: Dec 2010
Location: Pacific Northwest.
Posts: 399
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Quote:
Originally Posted by Sanderino View Post
All right. So it doesn't matter if you lose 1 heart out of 3?
You must remain alive. Please do not perish.
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  #504  
Old 10-22-2011, 10:47 AM
Cybertox Cybertox is offline
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iPad 2, iOS 6.x
 
Join Date: Sep 2009
Location: Switzerland
Posts: 300
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I completed the game and unlocked Master Mode!
Finally!
It was extremely hard but i did it.
The Pinnacle Tower Gold level is very hard.

I guess im the first player who finished the game lol.

Here is the Picture if you dont believe me:

Last edited by Cybertox; 10-22-2011 at 11:02 AM..
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  #505  
Old 10-22-2011, 11:14 AM
Zaraf Zaraf is offline
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iPhone 4, OS 4.x
 
Join Date: Dec 2009
Posts: 283
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Nicely done! So to unlock Master Mode, you need to have 3 stars in every single level and finish the game?
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  #506  
Old 10-22-2011, 11:34 AM
Werebite870 Werebite870 is offline
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iPod Touch (3rd Gen), OS 4.x
 
Join Date: Feb 2011
Posts: 306
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No, just beat every level, regardless of how many stars
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  #507  
Old 10-22-2011, 01:23 PM
Kepa Kepa is offline
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Join Date: May 2009
Posts: 1,539
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Quote:
Originally Posted by Cybertox View Post
Tower Pinnacle silver needs more spells, I know it supposed to be hard but it lacks of spells, they are way too rare there.
Just Pinnacle 2, or the entire Pinnacle chapter?

Quote:
Originally Posted by Cybertox View Post
I cant get all three stars in the first garden level wtf?
I did it like 3 times already and found a lot of secrets as well defeated all enemies what am I missing?
A lot of people miss the secret directly south of the treasure chest.

Quote:
Originally Posted by FPE View Post
Ok, I decided to use lives for orc3 ... No way. This is too long. It never ends.
It is so long This level that I am getting bored, honestly, since it is all the same slash slash slash. And all I want is the boss.
We're doing an update to fix orc3... there was a mistake made in development and it has about half the spell urns that it should have. Orc 3's getting 5 more spell urns, and Crypt 3 is getting about 3 more spell urns. Might look at Tower Pinnacle... do all Pinnacle levels need more urns, or just specific ones?

---

FUNNY STORY: In development the game used to have about double the spell amounts per level. It got reduced to what it is now, because the sheer number of spells made them eventually get boring to me in testing. Maybe it's a personal perception thing, though, as the sword combat was changed a lot so I found it more interesting and fresh?

Also I could change the descriptions of items a little to make them more specific, if there's enough demand for me to do so. Let me know!
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  #508  
Old 10-22-2011, 01:28 PM
adamphetamine adamphetamine is offline
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iPod Touch (4th Gen), iOS 5.x
 
Join Date: Jan 2011
Location: Bethlehem, Pa
Posts: 736
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Yeah more spells needed as they are way under utilized and boring ATM.
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  #509  
Old 10-22-2011, 01:31 PM
FPE FPE is offline
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iPad 2, iOS 5.x
 
Join Date: Sep 2010
Location: World, now Belgium
Posts: 3,031
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I would also just delete the useless haste spells. They just make me feel like I wasted time every time. Get one.
Also ... I find that the balance between health and spell is also wrong.
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  #510  
Old 10-22-2011, 01:36 PM
littlezoe littlezoe is offline
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iPhone 3GS, OS 4.x
 
Join Date: Sep 2011
Location: In your dreams
Posts: 379
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Kepa: If you will make a lot of changes like this, then maybe implement a reset game button as well? You know if someone would like to start fresh after the updates.. It wouldn't hurt anyone to have a button like that..
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