App description: Over 8.5 million players! Number one game in 89 countries, Bike Baron is the Ultimate Bike Game for iPhone and iPad!
Featured by Apple as GAME OF THE WEEK

iOS Game of the Day - IGN
Number ONE in Quality Index round-up for October! - PocketGamer
"Fun gameplay; silly sense of humor; great level editor" - SlideToPlay
"Bike Baron is exceptionally well-made." - TouchArcade
"Say goodbye to your free time." - Yahoo


What happens when you put the developers of Minigore, Death Rally and Aqua Globs together with the composer of Angry Birds and Trine? PURE MAGIC. Bike Baron is a ride you will never forget!


- MASTER over 100 different tracks, beat more than 300 unbelievable challenges and learn the secrets of the Joker card
- CREATE custom levels* and share them with everyone!
- TRIUMPH over your friends, then speed your way to the top of the global leaderboards!
- PLAY this universal build with fantastic real-time shadows on the latest devices!


* Bike Baron comes with a full-featured level editor that we used to create all the levels in the game. Over 660 000 user levels created so far!


Join us @ www.facebook.com/thebikebaron
Follow Baron @ www.twitter.com/thebikebaron
Discover new levels @ www.thebikebaron.com

TimoVihola's comments:
Update 4 is out and over 60 000 user levels have been created!

Watch Baron play contest winning level:




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Level editor footage:
10-26-2011, 03:12 PM
Joined: Jun 2010
Location: India
Posts: 961
Bump:

Father Vladimir... How do i get a good run through the second stack of planks? I have achieved 40 sec trial there, but this section seems purely random

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Mom Says Get Married!!
10-26-2011, 04:02 PM
Joined: Jun 2010
Location: India
Posts: 961
Quote:
Originally Posted by spidey View Post
Bump:

Father Vladimir... How do i get a good run through the second stack of planks? I have achieved 40 sec trial there, but this section seems purely random
That, and is the first coin on Sawbones a joke?! you are supposed to fall down the vertical beams, right? So how you reach the damned coin? I suppose this a puzzler more than biking skills, but my mind is numb with all the explosions.

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Mom Says Get Married!!

10-26-2011, 04:28 PM
Quote:
Originally Posted by spidey View Post
That, and is the first coin on Sawbones a joke?! you are supposed to fall down the vertical beams, right? So how you reach the damned coin? I suppose this a puzzler more than biking skills, but my mind is numb with all the explosions.
See post #438 and #439. Tictac explains how to get that coin, and provided a screen shot.

As for Father Vladimir, are you talking about the planks after the first checkpoint? For those, I would wheelie into them as hard as possible to knock them over the barrels. However, it seems to take a bit of luck to not crash in the process.
10-26-2011, 05:44 PM
Joined: Oct 2009
Location: Germany
Posts: 1,959
trying to play some hard and impossible levels and the game at that stage is just so random if you got the trick right or not. and the tooth map is just a joke.

Last edited by eev; 10-26-2011 at 05:49 PM.
10-26-2011, 10:50 PM
Quote:
Originally Posted by eev View Post
trying to play some hard and impossible levels and the game at that stage is just so random if you got the trick right or not. and the tooth map is just a joke.
I actually think that the hard levels are very well designed. I felt like they had just the right balance of difficulty without feeling cheap.

However, that does not include Joker Cat 3 or Dragon's Teeth. Both of those levels feel more about luck than anything. I know folks have mastered the teeth on Dragon's Teeth, but I just went back to try it out, and 5 minutes into it I'm ready to rip my iPhone in half. The physics ruin it for me. I don't think those teeth hold up well in an physics-based game. The motorcycle pretty much gets skewered every time, and the sensitivity is mind-numbing -- one extra left or right button press, and the Baron violently flips into a tooth and dies. For me, it is all about luck -- will I get skewered on this tooth or not?
10-26-2011, 11:53 PM
While there is too much randomness in the physics it IS possible to do a lot of things if you're methodical and consistent. Sure, failures will still happen but they will be fewer in number. Usually there's some specific trick to clearing difficult parts, you just have to figure it out. Obviously this means a lot of restarts and some people do not find this fun. Then again, games these days are designed to be way too easy. Used to be different way back, like 20 years ago.

I got Joker Cat 3 under a minute now. Still almost 25 seconds off the 2 star limit at 35 seconds (or was it 33 sec). I know it's not going to happen until they release an update and relax the time limits a bit. At least I got the no crash star so don't have to worry about exploding on the bomb bridge. In any case I find the bomb bridge easier to clear fast from a total standstill after a checkpoint reset.

Last edited by VonWillebrand; 10-27-2011 at 12:30 AM.
10-27-2011, 12:07 AM
Quote:
Originally Posted by VonWillebrand View Post
While there is too much randomness in the physics it IS possible to do a lot of things if you're methodical and consistent. Sure, failures will still happen but they will be fewer in number. Usually there's some specific trick to clearing difficult parts, you just have to figure it out. Obviously this means a lot of restarts and some people do not find this fun. Then again, games these days are designed to be way to easy. Used to be different way back, like 20 years ago.
I totally agree with you about the difficulty of games. I by no means want them to dumb the game down or make it easier. I really enjoyed the challenge of the harder levels, and even Extreme King's Castle. I originally thought the hard levels were too hard, but with a little practice they became quite simple. I'm one of those people that can retry a level hundreds of times until I get it.

Granted, JC3 really isn't that hard -- it is only the bomb bridge that is cheap and random. And Dragon's Teeth really isn't that bad, except for the teeth. That second obstacle took me about 40ish minutes to figure out a way to reliably pass it. However, the teeth are just a no go for me. And getting skewered in the middle of your motorcycle should be a no-no. I'm positive that wasn't intended at all, and is just a side effect of the physics engine, but it is really frustrating nonetheless. Yes, you can hold back and accelerate to raise back up, but it always throws me off and I end up dying shortly after.

So I'm all for the addition of harder levels. I just want levels where it is about skill (King's Castle for example) instead of the physics engine interfering.

EDIT: Go figure, I just tried Dragon's Teeth and got past the teeth for the second time! I got skewered about 4 times though, but I was able to recover. Now maybe I can actually finish the level if I can figure out the ending.

EDIT 2: Woohoo!!! Finally finished Dragon's Teeth in 6:41!

Last edited by mikeg123; 10-27-2011 at 12:22 AM.
10-27-2011, 12:36 AM
The dragon's teeth are way harder than the bomb bridge. I've tried it a few times after getting 1 star - can't do it consistently. As a matter of fact I fail 8 times out of 10. So there's pretty much no hope for additional stars. Mad props to those of you who have 3 stars on that track!
10-27-2011, 01:23 AM
Quote:
Originally Posted by mikeg123 View Post
*snip*

Granted, JC3 really isn't that hard -- it is only the bomb bridge that is cheap and random. And Dragon's Teeth really isn't that bad, except for the teeth.

*snip*

EDIT 2: Woohoo!!! Finally finished Dragon's Teeth in 6:41!
The next update makes a few changes there so JC3 should be more like rest of the hard levels (even if closer to the end scale in difficulty) and little less like the extreme levels! I don't know how I managed to make it so dang difficult... I guess I was getting too used to playing the joker baron 4 and the JC3 just felt too easy

As for the extreme levels. I know very many people have called Mountain Sheep level designers sadistic (that's me!) but there's actually a crazy logic there. You see... Mostly you slowly progress from easy to hard, but in extreme the progression just goes through the roof Like, King's Castle is 1.5x harder than JB3, Dragon's Teeth is 4.5x harder than first extreme level and the Darklord's Cradle (original name of the JB4) is 13.5x harder than the second extreme level.

Congrats on passing Dragon's Teeth!

"Worst of all, sitting at the end of the bomb bridge is a raised and bucktoothed moose staring you down while you're riding the bridge, which I can only surmise will be a challenge to push aside and I'm scrambling out of the explosive ball pit."
10-27-2011, 02:31 AM
I understand the need for more intermediate levels, but some of you are complaining to the point where it's clear where the industry of games stands. Games to many are meant to provide challenge and test your abilities. Gamers nowadays seem so babied in that whenever they have the option of choosing difficulty for a game, they choose the easiest option. Sure, games are more like movies more than ever, so playing for an enjoyable experience is understandable in some cases, but complaining that a level is too hard and begging for easy ones is something I hate to see and see way to often. If the game had all easy-medium levels, you'd be finished in an hour or less with little to no challenge. What's the point with a non-cinematic game like this?

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