Home
Reviews
Forums
New Games
Podcast
• submit tip •
  #731  
Old 11-18-2011, 09:22 PM
Mike summers Mike summers is offline
Junior Member
iPhone 4, iOS 5.x
 
Join Date: Nov 2011
Posts: 17
Default

Quote:
Originally Posted by skaz1985 View Post
gotta give credit where credit is due and say i'm pretty sure 4 people have beaten all stars myself included. i may be the only one blabbering about it on here but looking at scores it's getting done at a higher regularity now. i was the first, and in past few days 3 more have gotten it too and im pretty sure the guy that posted the vid is going to pretty quick as well. that's kinda why i came on here to talk about it.. just to say it's not impossible! 5-10 hours or so and you'll get it. and that vid is an excellent source to use.. all those moves he did are more or less what i and im sure the other three did to get the 2min barrier and using that will save you a lot of time in getting that third star. good luck!
Yep I'm one of them; rite behind you in 2nd lol but thanks for help with that coin! I was wasting my time trying to get it another way

Jb4 is certainly doable and seems almost easy after you know the moves. I've done it a few times under 2 mins unfortunately only a couple seconds under as I will do a perfect run and get stuck on the moose most times

Edit: I just did beat the moose fast and did a 1:39 run not a minute after posting that lol though it seems kaz is safely in 1 st still being 20 k points ahead

Last edited by Mike summers; 11-18-2011 at 09:41 PM..
Reply With Quote
  #732  
Old 11-18-2011, 09:48 PM
Red1's Avatar
Red1 Red1 is offline
TouchArcade Writer
iPad
 
Join Date: Nov 2010
Posts: 1,407
Default

Just removed two more posts with personal comments about other members.

Let's stick to talk about Bike Baron.
Reply With Quote
  #733  
Old 11-18-2011, 11:31 PM
skaz1985 skaz1985 is offline
Junior Member
iPhone 4, iOS 5.x
 
Join Date: Oct 2011
Posts: 15
Default

Quote:
Originally Posted by Mike summers View Post
Yep I'm one of them; rite behind you in 2nd lol but thanks for help with that coin! I was wasting my time trying to get it another way

Jb4 is certainly doable and seems almost easy after you know the moves. I've done it a few times under 2 mins unfortunately only a couple seconds under as I will do a perfect run and get stuck on the moose most times

Edit: I just did beat the moose fast and did a 1:39 run not a minute after posting that lol though it seems kaz is safely in 1 st still being 20 k points ahead
Good job on getting it! I saw you high up on the board when I was talking about that 4th coin and I knew you'd get it pretty quick after knowing all about the rest. It really is a matter of time at that point. But once I saw you get them both and get real close to my score I decided to lay down some real good times on every other level to solidify my spot. I'm not going to let go of it that easily ;) but with that said I don't see myself raising much more at all so I think I'm truly done at this point unless you or somebody else pass me then maaaybe I'll try to shave some time off my 57sec dragons teeth, 1:39 on jb4, or 36sec on jc3. Every other level I'm pretty much tapped out in so if you got me on those three and lay down some excellent times on the others, the spot is going to be yours. If you actually go for it, good luck man. It really is kinda fun being number one in the world at something even if it's something as silly as an iPhone game... maybe you will know what it's like soon!

Last edited by skaz1985; 11-18-2011 at 11:33 PM..
Reply With Quote
  #734  
Old 11-19-2011, 01:32 AM
Mike summers Mike summers is offline
Junior Member
iPhone 4, iOS 5.x
 
Join Date: Nov 2011
Posts: 17
Default

Haha I'm sure I'll try to give you some competition but there's not much I can improve on I was first for about a day before so it's all good lol

Last edited by Mike summers; 11-19-2011 at 04:41 AM..
Reply With Quote
  #735  
Old 11-20-2011, 04:44 AM
KompoundBMW KompoundBMW is offline
Junior Member
iPhone 4, iOS 4.x
 
Join Date: Nov 2011
Posts: 2
Default

Quote:
Originally Posted by hbernritter View Post
Anybody 3 starred the Hard levels yet? I cannot beat the 16 sec on the 1st hard level. Any tips?
When you get to te end and you get the boost for the loop when you gt the second boost pull back and fly over the next part to make the time
Reply With Quote
  #736  
Old 11-20-2011, 04:59 AM
KompoundBMW KompoundBMW is offline
Junior Member
iPhone 4, iOS 4.x
 
Join Date: Nov 2011
Posts: 2
Default

On jc3 how do you get past those bombs I can't do it that well at all
Reply With Quote
  #737  
Old 11-20-2011, 03:21 PM
ghostsalsa ghostsalsa is offline
Junior Member
iPad 2, iOS 5.x
 
Join Date: Nov 2011
Posts: 3
Default Bomb-update: hard levels

Hello: feedback:

I like the bomb update. But two things:

1. Bomblosium level - Really frustrating checkpoint placement. The checkpoint is after the pretty easy part. So it's worthless. More specifically, the jump right after the checkpoint takes me 20 tries to get through once. Then I'll die from bouncing off the two breaking pumpkins about 50% of the time.* (The bad jump is a short jump, meaning cant achieve full speed, and needs some seriously counter-intuitive leaning that I can't figure out, and plus the physics on that bomb suck me backward off the ramp if I don't waste three seconds waiting first. I've played this jump hundreds of times; it's non-learnable.) It's fine to have a non-learnable hard jump, but the checkpoint should be AFTER THE JUMP, so I can learn the rest of the level. Right now I'm wasting my effort. I've played this level hundreds of time and am a complete novice at fifty percent of the track. And I like the concept in this level! I think it would be great fun to practice and get good at the blocky tunnel at the end. But if I have to redo the boring short jump 40 times to get to the tunnel once -- all I do is die at the tunnel. Right? If only there was a way for me to practice one hard thing when another hard thing is before it! Please consider not leaving checkpoints out between hard things like that. I went into detail because I wanted to make clear the mathematics of why a lack of checkpoint prevents me from playing part of your track that I want to play.

*Note: I am aware that the riding the bomb explosion gives me a path over this jump, or can assist with the jump. This is fun but has a low success ratio and so I still need a checkpoint downstream.)

2. Bombkin Gravity level: I find these skidding-platform levels really tiring. My personal preference is for less of them. (Along with JC3's touchable bombs, no thanks, not playing, the boardgame Operation is a game for maniacs and so is this.) Vladimir was ok but these see-saws feel broken. Just my opinion, but maybe others share it.
Reply With Quote
  #738  
Old 11-20-2011, 11:32 PM
Mike summers Mike summers is offline
Junior Member
iPhone 4, iOS 5.x
 
Join Date: Nov 2011
Posts: 17
Default

Hey kaz where are ya we gotta beat tetru2
Reply With Quote
  #739  
Old 11-21-2011, 12:19 AM
Quantum Apocalypse Quantum Apocalypse is offline
Senior Member
iPad 2, iOS 6.x
 
Join Date: Mar 2011
Location: Melbourne, Australia
Posts: 697
Default

Don't want to be pushy or anything, but any comments on my level? Or maybe no one tried it
Anyway, here it is again:
AQZH
bikebaron://AQZH
Reply With Quote
  #740  
Old 11-21-2011, 12:22 AM
spidey spidey is offline
Senior Member
iPad 2, OS 4.x
 
Join Date: Jun 2010
Location: India
Posts: 931
Default

Quote:
Originally Posted by ghostsalsa View Post
Hello: feedback:

I like the bomb update. But two things:

1. Bomblosium level - Really frustrating checkpoint placement. The checkpoint is after the pretty easy part. So it's worthless. More specifically, the jump right after the checkpoint takes me 20 tries to get through once. Then I'll die from bouncing off the two breaking pumpkins about 50% of the time.* (The bad jump is a short jump, meaning cant achieve full speed, and needs some seriously counter-intuitive leaning that I can't figure out, and plus the physics on that bomb suck me backward off the ramp if I don't waste three seconds waiting first. I've played this jump hundreds of times; it's non-learnable.) It's fine to have a non-learnable hard jump, but the checkpoint should be AFTER THE JUMP, so I can learn the rest of the level. Right now I'm wasting my effort. I've played this level hundreds of time and am a complete novice at fifty percent of the track. And I like the concept in this level! I think it would be great fun to practice and get good at the blocky tunnel at the end. But if I have to redo the boring short jump 40 times to get to the tunnel once -- all I do is die at the tunnel. Right? If only there was a way for me to practice one hard thing when another hard thing is before it! Please consider not leaving checkpoints out between hard things like that. I went into detail because I wanted to make clear the mathematics of why a lack of checkpoint prevents me from playing part of your track that I want to play.

*Note: I am aware that the riding the bomb explosion gives me a path over this jump, or can assist with the jump. This is fun but has a low success ratio and so I still need a checkpoint downstream.)

2. Bombkin Gravity level: I find these skidding-platform levels really tiring. My personal preference is for less of them. (Along with JC3's touchable bombs, no thanks, not playing, the boardgame Operation is a game for maniacs and so is this.) Vladimir was ok but these see-saws feel broken. Just my opinion, but maybe others share it.
After 3-starring the level, I have to say I agree. It took me a ton of tries to master that jump. But once I got the hang of it, my success rate was very high. A check point after the jump would help. And riding the bomb explosion... that's too hard to plan deliberately. Plus, it's slow. That said, this is my favourite level. A perfect run gives a fantastic sense of speed and control.

And bombkin gravity... i hate the planks. You can master them, but it's frustrating. Checkpoints are fairly placed, but they only help in getting one a move-along on the level. If one wants to 3 star the level, you anyways have to get a perfect run... mostly without crashes. And the planks, along with timed bombs, behave far too unpredictably. Twice I got a pumpkin plonked on my head millimeters before the finish from an explosion that happened behind me. Eventually, when I did 3 star the level, I got a massive jump due a plank angled slightly upwards, and I soared in the air for half the distance after the 2nd checkpoint.
Reply With Quote

Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


iPhone Game Reviews | iPhone Apps

All times are GMT -5. The time now is 11:38 AM.