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  #821  
Old 12-05-2011, 10:45 PM
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qwiboo qwiboo is offline
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Originally Posted by spidey View Post
am on board with the random round bomb explosion fix, but dont think 2x reverse speed and moving forward when hanging on front wheel was required. On ledges with a slight downward slope that happened anyways, which sounds right. And on flat ledges, it actually should not happen (unless the bike is a magical front-drive bike). Really, part of the challenge of flat ledges was to get a perfect jump, land, and balance to get on solid ground. Now, you will just have to hang for a little while and you will simply slide over. Why take away the challenge? 2x reverse speed will just enable people to go reverse faster, which wont matter a lot really.

It will make a lot of levels easier. More importantly, i had downloaded quite a few user created levels (well actually only 4 of them i think), where the difficulty was having a flat ledge to land on. I strongly recommend you dont have this move-forward-while hanging tweak. Rather, keep the mechanics on this front the way they are right now. But hey, it's your game, and if you want to feel gamers feel a little less frustrated with the difficulty, i can understand. I think a workaround for that is to give in a lot of easy and medium levels, which you guys are being very generous about already.

Just my 2 cents as a guy who has developed complete OCD for this game. (never thought i'd say dont make the game easy)
Wait till you try it, before you judge it You gonna love it The tweak is so subtle that normal players won't even notice, and for you power-players it means more enjoyable ride and better times.
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  #822  
Old 12-06-2011, 07:17 AM
Grubjelly Grubjelly is offline
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Quote:
Originally Posted by spidey View Post
am on board with the random round bomb explosion fix, but dont think 2x reverse speed and moving forward when hanging on front wheel was required. On ledges with a slight downward slope that happened anyways, which sounds right. And on flat ledges, it actually should not happen (unless the bike is a magical front-drive bike). Really, part of the challenge of flat ledges was to get a perfect jump, land, and balance to get on solid ground. Now, you will just have to hang for a little while and you will simply slide over. Why take away the challenge? 2x reverse speed will just enable people to go reverse faster, which wont matter a lot really.

It will make a lot of levels easier. More importantly, i had downloaded quite a few user created levels (well actually only 4 of them i think), where the difficulty was having a flat ledge to land on. I strongly recommend you dont have this move-forward-while hanging tweak. Rather, keep the mechanics on this front the way they are right now. But hey, it's your game, and if you want to feel gamers feel a little less frustrated with the difficulty, i can understand. I think a workaround for that is to give in a lot of easy and medium levels, which you guys are being very generous about already.

Just my 2 cents as a guy who has developed complete OCD for this game. (never thought i'd say dont make the game easy)

You're absolutely right about the upcoming changes in vehicle handling likely to be a disappointment. Given that Qwiboo wrote that he himself cannot get through "any of the extreme levels," it makes sense that he might appreciate the slight reduction in difficulty, but for us proven players it cuts to the core of what consititutes abusive iOS game administration. Any tweaks this late of the nature just described by Qwiboo merit time-out from Apple Gamecenter, if not from Toucharcade forums.
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  #823  
Old 12-06-2011, 07:17 AM
BryanBenji BryanBenji is offline
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Originally Posted by spidey View Post
On JB4, about 500 attempts in for the 4th coin (the one in the corner after a fall down a narrow shaft), I havent got it once! I am trying to do what skaz mentioned in page 70, but i'll be blessed if i can reach that coin. I try going in deep in the crack and gassing it to jump as high up as possible from the ledge, but the damned coin is unreachable? Any help is appreciated. Seriously. On brink of a mental breakdown here. I have practiced 5th and 6th coins a lot. I have a feeling if I manage to get 4th once, even through luck, i will get the 2nd star. Helpppppp

Edit: I actually do get the height. But do not get enough forward thrust to reach the coin, I just go forward enough to escape the tooth, and fall safely without collecting the coin. Also, 550 attempts now

Edit 2: Have got that coin 5 times now, so should get through... Am not nailing the rocket section now. Keep bouncing around on the rocket and crashing. I have done that only once before when I got the first star. THen it happened in a single attempt. Am not sure why am i updating here. I suppose to give my self a sense of progression.

Edit 3: Jeez, 2nd star obtained, after 124 minutes, and aroun 650 attempts
How did you get the coin? This is so frustrating now, I can get down to it in about a minute now quite regularly, but just cannot get that coin and must have had about 500 attempts! So you get stuck facing down, then accelarate and press forwards, so that the back wheel catches it, is that the right way? So tricky!! But I love the fact that it's tricky, it makes the game so perfect (and addictive!!)
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  #824  
Old 12-06-2011, 01:09 PM
spidey spidey is offline
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Quote:
Originally Posted by Grubjelly View Post
You're absolutely right about the upcoming changes in vehicle handling likely to be a disappointment. Given that Qwiboo wrote that he himself cannot get through "any of the extreme levels," it makes sense that he might appreciate the slight reduction in difficulty, but for us proven players it cuts to the core of what consititutes abusive iOS game administration. Any tweaks this late of the nature just described by Qwiboo merit time-out from Apple Gamecenter, if not from Toucharcade forums.
I will take qwiboo's word for it that the mechanisms are only "slightly" changed. I would just not like it for the third star of JB4 to be any easier for me than for people who have already achieved it. I am hoping that they address the randomness on corners (bike does tend to behave a little arbitrarily on the edges) rather than a code like (=IF(bike on ledge with rear end in air=True,Then Move Forward)) I have never been too leaderboard obsessive. But if someone is into it, even though he feels it's unfair that others will achieve his level of score due to easiness thrown in midway, truth is, whatever the level of difficulty, it's going to be common for everyone. So if someone is on say rank 500, and sees people going ahead of him because of easier gameplay, he can always try and better his scores with the same easier gameplay.

And I didn't know Qwiboo hasn't got through the extreme levels yet. I seriously wonder what sort of people did they beta test this with. I cannot imagine that they managed to get hold of a bunch of people who actually got through extreme and hard levels and suggested what the finish times, coin positions etc. should be. I am really curious how the devs managed to nail the 3-star goals to such absolute perfection, where it was super-difficult, but never totally impossible.
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  #825  
Old 12-06-2011, 01:17 PM
spidey spidey is offline
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Quote:
Originally Posted by BryanBenji View Post
How did you get the coin? This is so frustrating now, I can get down to it in about a minute now quite regularly, but just cannot get that coin and must have had about 500 attempts! So you get stuck facing down, then accelarate and press forwards, so that the back wheel catches it, is that the right way? So tricky!! But I love the fact that it's tricky, it makes the game so perfect (and addictive!!)
Hang on now. Hope you havent thrown your phone (or iPad) at a wall yet.

Trick is to go as deep as you can in that crevice without hitting the barrel. Then hit forward+Go with all your might (just touching will actually be enough, but I was really pressing it in). Let go of the gas only when you are airborne out of the crevice. (This is important so that you dont spin out of control when you eventually land). When you do get airborne, keep pressing forward. And finally when your front wheel is getting in line with the coin, Tilt back and kiss the coin with the FRONT WHEEL. You need to tilt back at the absolute correct moment. But once you get it, it's very easy to repeat. I required several tries after that coin, because of the damned planks not falling the way I wanted them to to get the next coin, or bungling while reaching the rocket after that, or after getting the rocket.
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  #826  
Old 12-07-2011, 12:13 AM
Quantum Apocalypse Quantum Apocalypse is offline
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Just a question, is the front wheel drive enough to, say, get up the first jump on King's Castle after the back wheel falls off? It shouldn't be that powerful, because then King's Castle would probably become a medium or hard level, not extreme
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  #827  
Old 12-07-2011, 11:51 AM
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qwiboo qwiboo is offline
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Originally Posted by Quantum Apocalypse View Post
Just a question, is the front wheel drive enough to, say, get up the first jump on King's Castle after the back wheel falls off? It shouldn't be that powerful, because then King's Castle would probably become a medium or hard level, not extreme
Not at all It's not there all the time, it kicks in only in few specific situations where you're almost somewhere and need that tiny little push not to fall down

I almost regret telling you about it now, maybe you would not even notice. Well, better watch my mouth next time
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  #828  
Old 12-08-2011, 12:49 AM
Quantum Apocalypse Quantum Apocalypse is offline
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Quote:
Originally Posted by qwiboo View Post
Not at all It's not there all the time, it kicks in only in few specific situations where you're almost somewhere and need that tiny little push not to fall down

I almost regret telling you about it now, maybe you would not even notice. Well, better watch my mouth next time
Hmm, that sounds fine. Anyway, I think a lot of people like to hear what is in updates and what is to come.
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  #829  
Old 12-08-2011, 02:10 AM
spidey spidey is offline
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Quote:
Originally Posted by qwiboo View Post
Not at all It's not there all the time, it kicks in only in few specific situations where you're almost somewhere and need that tiny little push not to fall down

I almost regret telling you about it now, maybe you would not even notice. Well, better watch my mouth next time
A spoken word, and a posted post, can not be taken back. Especially if the post is in all bold.

But it sounds like a great update. I hope I can get the 3rd JB4 star before it though.

I was wondering about pros and cons of letting users decide 3-star goals for user created levels. Is that ever a possibility?
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  #830  
Old 12-08-2011, 02:13 AM
eflix eflix is offline
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new tracks

AY7I (ay7i) (Cityrun)
hard difficulty, multiple lines with increasing difficulty, shortcuts, hidden catapult mega shortcut and more!

AZRT (Walk in the park)
medium difficulty, polished deco, branches, leaves and framed windows

Game Center name: EFLIX
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