Originally Posted by Grubjelly
You're absolutely right about the upcoming changes in vehicle handling likely to be a disappointment. Given that Qwiboo wrote that he himself cannot get through "any of the extreme levels," it makes sense that he might appreciate the slight reduction in difficulty, but for us proven players it cuts to the core of what consititutes abusive iOS game administration. Any tweaks this late of the nature just described by Qwiboo merit time-out from Apple Gamecenter, if not from Toucharcade forums.
I will take qwiboo's word for it that the mechanisms are only "slightly" changed. I would just not like it for the third star of JB4 to be any easier for me than for people who have already achieved it. I am hoping that they address the randomness on corners (bike does tend to behave a little arbitrarily on the edges) rather than a code like (=IF(bike on ledge with rear end in air=True,Then Move Forward)) I have never been too leaderboard obsessive. But if someone is into it, even though he feels it's unfair that others will achieve his level of score due to easiness thrown in midway, truth is, whatever the level of difficulty, it's going to be common for everyone. So if someone is on say rank 500, and sees people going ahead of him because of easier gameplay, he can always try and better his scores with the same easier gameplay.
And I didn't know Qwiboo hasn't got through the extreme levels yet. I seriously wonder what sort of people did they beta test this with. I cannot imagine that they managed to get hold of a bunch of people who actually got through extreme and hard levels and suggested what the finish times, coin positions etc. should be. I am really curious how the devs managed to nail the 3-star goals to such absolute perfection, where it was super-difficult, but never totally impossible.