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#821
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You gonna love it The tweak is so subtle that normal players won't even notice, and for you power-players it means more enjoyable ride and better times.
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#822
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You're absolutely right about the upcoming changes in vehicle handling likely to be a disappointment. Given that Qwiboo wrote that he himself cannot get through "any of the extreme levels," it makes sense that he might appreciate the slight reduction in difficulty, but for us proven players it cuts to the core of what consititutes abusive iOS game administration. Any tweaks this late of the nature just described by Qwiboo merit time-out from Apple Gamecenter, if not from Toucharcade forums. |
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#823
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#824
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And I didn't know Qwiboo hasn't got through the extreme levels yet. I seriously wonder what sort of people did they beta test this with. I cannot imagine that they managed to get hold of a bunch of people who actually got through extreme and hard levels and suggested what the finish times, coin positions etc. should be. I am really curious how the devs managed to nail the 3-star goals to such absolute perfection, where it was super-difficult, but never totally impossible. |
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#825
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Trick is to go as deep as you can in that crevice without hitting the barrel. Then hit forward+Go with all your might (just touching will actually be enough, but I was really pressing it in). Let go of the gas only when you are airborne out of the crevice. (This is important so that you dont spin out of control when you eventually land). When you do get airborne, keep pressing forward. And finally when your front wheel is getting in line with the coin, Tilt back and kiss the coin with the FRONT WHEEL. You need to tilt back at the absolute correct moment. But once you get it, it's very easy to repeat. I required several tries after that coin, because of the damned planks not falling the way I wanted them to to get the next coin, or bungling while reaching the rocket after that, or after getting the rocket. |
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#826
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Just a question, is the front wheel drive enough to, say, get up the first jump on King's Castle after the back wheel falls off? It shouldn't be that powerful, because then King's Castle would probably become a medium or hard level, not extreme
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#827
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It's not there all the time, it kicks in only in few specific situations where you're almost somewhere and need that tiny little push not to fall down ![]() I almost regret telling you about it now, maybe you would not even notice. Well, better watch my mouth next time
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#828
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#829
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![]() But it sounds like a great update. I hope I can get the 3rd JB4 star before it though. I was wondering about pros and cons of letting users decide 3-star goals for user created levels. Is that ever a possibility? |
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#830
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new tracks
AY7I (ay7i) (Cityrun) hard difficulty, multiple lines with increasing difficulty, shortcuts, hidden catapult mega shortcut and more! AZRT (Walk in the park) medium difficulty, polished deco, branches, leaves and framed windows Game Center name: EFLIX |
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