Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > Upcoming iPhone and iPad Games

Reply
 
Thread Tools Display Modes
  #11  
Old 10-19-2011, 07:57 PM
crex's Avatar
crex crex is offline
Doctor of Game of the Week-ology
iPad (4th Gen), iOS 7.x
 
Join Date: Oct 2010
Location: Everywhere and Nowhere
Posts: 7,686
Default

Love the art style as well. I'm a big fan of retro-futuristic designs.
Reply With Quote
  #12  
Old 10-19-2011, 07:59 PM
joshsslade joshsslade is offline
Senior Member
iPhone 4S, iOS 5.x
 
Join Date: Apr 2010
Location: London
Posts: 303
Default

Quote:
Originally Posted by Simon Potticary View Post
This looks über-kool. I need it now!

As was the case with the fabulous Plunderland, I presume this will be universal (or at least have an 'HD' iPad edition too)?

Is there a window for release as yet?
Thanks a lot!

Yes it is a truly universal app, in every sense. We believe its the most rewarding route for people, nothing better than being able to play wherever/however you like.

As for release date, we are aiming for this year. Will announce a date/window as we get more confident of a deadline.

Thanks for the support everyone
Reply With Quote
  #13  
Old 10-19-2011, 08:08 PM
joshsslade joshsslade is offline
Senior Member
iPhone 4S, iOS 5.x
 
Join Date: Apr 2010
Location: London
Posts: 303
Default

Quote:
Originally Posted by crex View Post
Love the art style as well. I'm a big fan of retro-futuristic designs.
Hey Crex, I remember you asked a question or two at the end of the last topic.

"I would like to know how you came up with the idea to make a game like this and how long the game will be"

The first question will take me a long time to answer, but I will get round to it.

For now - The game will be bigger than Plunderland, we are aiming for a first content release then updates to prolong the campaign. its designed from the ground up for this. I dont know numbers yet, but it will be up to the player a lot, room for experimentation and choice.

Ill show and explain some situations later but for now know - every thing you do on every planet is remembered forever. One example of a pay off from this - pick up a truck with a grabber spaceship and dump it on your favourite racing planet effectively creating a "garage planet" (obviously you wiped out the native species first) Longevity should be there
Reply With Quote
  #14  
Old 10-19-2011, 09:45 PM
GoofyJmaster. GoofyJmaster. is offline
Senior Member
iPod Touch (4th Gen), iOS 5.x
 
Join Date: Oct 2011
Location: Ohio, USA
Posts: 2,869
Default

Quote:
Originally Posted by joshsslade View Post
Yes it will have more content than Plunderland, we learnt a lot from that game. One of the biggest things is it was really hard to make updates to Plunderland and eventually we hit technical limits.

With this game we have built the engine with easy updates and new content in mind, we have tools to create new species,planets, spaceships etc and an in engine editor so we can fine tune and add new content much easier.

We are aiming to release before the end of the year, sooner the better. We will be more specific as soon as we feel confident about a date.
Things like this are always great to hear!

I loved Plunderland, so if these things are all true (which I think they are) this game will be amazing.

More than likely an instabuy for me.
Reply With Quote
  #15  
Old 10-21-2011, 02:58 PM
joshsslade joshsslade is offline
Senior Member
iPhone 4S, iOS 5.x
 
Join Date: Apr 2010
Location: London
Posts: 303
Default UPDATE - Space battles

Hello again guys,

Im currently working on Space battles, so working on AI, physics and controls for the fights that you will be experiencing in space craft at various points in the game.

Please keep in mind the graphics on this part are especially under developed, it will be much much nicer in the final game. Thought you might like to see anyway.

Feel free to ask questions.

Reply With Quote
  #16  
Old 10-21-2011, 03:23 PM
jumpman475 jumpman475 is offline
Senior Member
iPhone 4, iOS 5.x
 
Join Date: Aug 2009
Location: Ithaca, NY
Posts: 1,899
Default

Sounds awesome! So will you be able to travel wherever you want (ie planet to planet) whenever you want? Kinda like in Spore where you can advance your species and then build a space ship to fly around and conquer other planets. And does the AI grow and adapt as you play?
Reply With Quote
  #17  
Old 10-21-2011, 03:32 PM
joshsslade joshsslade is offline
Senior Member
iPhone 4S, iOS 5.x
 
Join Date: Apr 2010
Location: London
Posts: 303
Default

Quote:
Originally Posted by jumpman475 View Post
Sounds awesome! So will you be able to travel wherever you want (ie planet to planet) whenever you want? Kinda like in Spore where you can advance your species and then build a space ship to fly around and conquer other planets. And does the AI grow and adapt as you play?
Thank you!

Yeah freedom opens up as you acquire more technology and contacts etc but basically, if you can find a way to go somewhere, you are free to do so. You can get in a spaceship and fly to any other planet or galaxy without any load screens, all seamless and realtime

There isnt evolution simulation but its more to do with the factions and groups who have built up and evolved to different states all interacting and your journey through the universe to find your lost people.

Also, the game play is a lot more visceral and dynamic - like Plunderland our other iphone game if youve tried it.

Last edited by joshsslade; 10-21-2011 at 03:36 PM..
Reply With Quote
  #18  
Old 10-21-2011, 03:59 PM
jumpman475 jumpman475 is offline
Senior Member
iPhone 4, iOS 5.x
 
Join Date: Aug 2009
Location: Ithaca, NY
Posts: 1,899
Default

Quote:
Originally Posted by joshsslade View Post
Thank you!

Yeah freedom opens up as you acquire more technology and contacts etc but basically, if you can find a way to go somewhere, you are free to do so. You can get in a spaceship and fly to any other planet or galaxy without any load screens, all seamless and realtime

There isnt evolution simulation but its more to do with the factions and groups who have built up and evolved to different states all interacting and your journey through the universe to find your lost people.

Also, the game play is a lot more visceral and dynamic - like Plunderland our other iphone game if youve tried it.
Awesome. I'm glad everything is realtime and without loading screens. I really hate loading screens that pop up when you go from area to area.

And yes, Plunderland is one of my favorite games to date I really liked the gameplay/controls of Plunderland, so if Prevail feels anything like that then we've got another winner.
Reply With Quote
  #19  
Old 10-21-2011, 04:10 PM
joshsslade joshsslade is offline
Senior Member
iPhone 4S, iOS 5.x
 
Join Date: Apr 2010
Location: London
Posts: 303
Default

Quote:
Originally Posted by jumpman475 View Post
Awesome. I'm glad everything is realtime and without loading screens. I really hate loading screens that pop up when you go from area to area.

And yes, Plunderland is one of my favorite games to date I really liked the gameplay/controls of Plunderland, so if Prevail feels anything like that then we've got another winner.
Glad to hear that, thanks a lot. I hope so! Its starting to feel great as it all comes together, its been a big project!
Reply With Quote
  #20  
Old 10-21-2011, 04:50 PM
Bertman Bertman is offline
Senior Member
iPod Touch (4th Gen), OS 4.x
 
Join Date: Sep 2011
Posts: 308
Default

Wow the more I read about this game the better it sounds. Most defiantly the most anticipated game of the year for me.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright ©2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent