Prevail - Open universe game - by Johnny Two Shoes - DEV BLOG (Plunderland creators)

10-19-2011, 07:57 PM
#11
Joined: Oct 2010
Location: Everywhere and Nowhere
Posts: 7,686
Love the art style as well. I'm a big fan of retro-futuristic designs.

MADE THE FRONT PAGE ON TA!
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Originally Posted by melvin2898 View Post
True Words Spoken By The Great Crex.
10-19-2011, 07:59 PM
#12
Quote:
Originally Posted by Simon Potticary View Post
This looks über-kool. I need it now!

As was the case with the fabulous Plunderland, I presume this will be universal (or at least have an 'HD' iPad edition too)?

Is there a window for release as yet?
Thanks a lot!

Yes it is a truly universal app, in every sense. We believe its the most rewarding route for people, nothing better than being able to play wherever/however you like.

As for release date, we are aiming for this year. Will announce a date/window as we get more confident of a deadline.

Thanks for the support everyone

10-19-2011, 08:08 PM
#13
Quote:
Originally Posted by crex View Post
Love the art style as well. I'm a big fan of retro-futuristic designs.
Hey Crex, I remember you asked a question or two at the end of the last topic.

"I would like to know how you came up with the idea to make a game like this and how long the game will be"

The first question will take me a long time to answer, but I will get round to it.

For now - The game will be bigger than Plunderland, we are aiming for a first content release then updates to prolong the campaign. its designed from the ground up for this. I dont know numbers yet, but it will be up to the player a lot, room for experimentation and choice.

Ill show and explain some situations later but for now know - every thing you do on every planet is remembered forever. One example of a pay off from this - pick up a truck with a grabber spaceship and dump it on your favourite racing planet effectively creating a "garage planet" (obviously you wiped out the native species first) Longevity should be there
10-19-2011, 09:45 PM
#14
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Originally Posted by joshsslade View Post
Yes it will have more content than Plunderland, we learnt a lot from that game. One of the biggest things is it was really hard to make updates to Plunderland and eventually we hit technical limits.

With this game we have built the engine with easy updates and new content in mind, we have tools to create new species,planets, spaceships etc and an in engine editor so we can fine tune and add new content much easier.

We are aiming to release before the end of the year, sooner the better. We will be more specific as soon as we feel confident about a date.
Things like this are always great to hear!

I loved Plunderland, so if these things are all true (which I think they are) this game will be amazing.

More than likely an instabuy for me.

Game Center: GoofyJmaster My Twitter; Weekly Game Impressions! Thread; Game Guide 2011
Playing Frederic Resurrection of Music, Jazz: Trump's Journey, Russian Dancing Men, & Cytus
10-21-2011, 02:58 PM
#15
UPDATE - Space battles

Hello again guys,

Im currently working on Space battles, so working on AI, physics and controls for the fights that you will be experiencing in space craft at various points in the game.

Please keep in mind the graphics on this part are especially under developed, it will be much much nicer in the final game. Thought you might like to see anyway.

Feel free to ask questions.

10-21-2011, 03:23 PM
#16
Joined: Aug 2009
Location: Ithaca, NY
Posts: 1,899
Sounds awesome! So will you be able to travel wherever you want (ie planet to planet) whenever you want? Kinda like in Spore where you can advance your species and then build a space ship to fly around and conquer other planets. And does the AI grow and adapt as you play?

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10-21-2011, 03:32 PM
#17
Quote:
Originally Posted by jumpman475 View Post
Sounds awesome! So will you be able to travel wherever you want (ie planet to planet) whenever you want? Kinda like in Spore where you can advance your species and then build a space ship to fly around and conquer other planets. And does the AI grow and adapt as you play?
Thank you!

Yeah freedom opens up as you acquire more technology and contacts etc but basically, if you can find a way to go somewhere, you are free to do so. You can get in a spaceship and fly to any other planet or galaxy without any load screens, all seamless and realtime

There isnt evolution simulation but its more to do with the factions and groups who have built up and evolved to different states all interacting and your journey through the universe to find your lost people.

Also, the game play is a lot more visceral and dynamic - like Plunderland our other iphone game if youve tried it.

Last edited by joshsslade; 10-21-2011 at 03:36 PM.
10-21-2011, 03:59 PM
#18
Joined: Aug 2009
Location: Ithaca, NY
Posts: 1,899
Quote:
Originally Posted by joshsslade View Post
Thank you!

Yeah freedom opens up as you acquire more technology and contacts etc but basically, if you can find a way to go somewhere, you are free to do so. You can get in a spaceship and fly to any other planet or galaxy without any load screens, all seamless and realtime

There isnt evolution simulation but its more to do with the factions and groups who have built up and evolved to different states all interacting and your journey through the universe to find your lost people.

Also, the game play is a lot more visceral and dynamic - like Plunderland our other iphone game if youve tried it.
Awesome. I'm glad everything is realtime and without loading screens. I really hate loading screens that pop up when you go from area to area.

And yes, Plunderland is one of my favorite games to date I really liked the gameplay/controls of Plunderland, so if Prevail feels anything like that then we've got another winner.

Follow me on Twitter: @jumpman475
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10-21-2011, 04:10 PM
#19
Quote:
Originally Posted by jumpman475 View Post
Awesome. I'm glad everything is realtime and without loading screens. I really hate loading screens that pop up when you go from area to area.

And yes, Plunderland is one of my favorite games to date I really liked the gameplay/controls of Plunderland, so if Prevail feels anything like that then we've got another winner.
Glad to hear that, thanks a lot. I hope so! Its starting to feel great as it all comes together, its been a big project!
10-21-2011, 04:50 PM
#20
Wow the more I read about this game the better it sounds. Most defiantly the most anticipated game of the year for me.