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Prevail - Open universe game - by Johnny Two Shoes - DEV BLOG (Plunderland creators)

10-21-2011, 06:08 PM
#21
Joined: Jul 2010
Location: From Wales. Currently living in Canada
Posts: 1,017
Wow! just been reading your last few posts and this just seems to sound better and better
really like the fact that there won't be loading screens and such. that can really take you out of the experience in a game like this.

Member of the Beta Tester Alliance
Twitter http://twitter.com/#!/Nicodemus82
10-21-2011, 06:35 PM
#22
More detailed explanation of gameplay

Thanks guys! Great to know youre looking forward to it

We try create a seamless and immersive experience so you can really appreciate the art and feel the atmosphere, like a living animation. At least thats the lofty goal haha, hopefully it feels somewhat different.

Last edited by joshsslade; 10-22-2011 at 06:11 AM.

10-22-2011, 05:29 PM
#23
Spaceship Dog Fights

Spaceship Dog fighting AI has come on a long way, they have really good controls, can fly along side, catch up take over and do various attack sweeps on the player. Will do another days work on it then get the graphics up to par and show a video I think. Its added a whole new layer to the gameplay, looking forward to see what people think.
10-22-2011, 06:05 PM
#24
Joined: Aug 2009
Location: Ithaca, NY
Posts: 1,899
Quote:
Originally Posted by joshsslade View Post
Spaceship Dog fighting AI has come on a long way, they have really good controls, can fly along side, catch up take over and do various attack sweeps on the player. Will do another days work on it then get the graphics up to par and show a video I think. Its added a whole new layer to the gameplay, looking forward to see what people think.
That's awesome. I'm glad you guys managed to bust out the enemy AI.

Personally, I think the AI is the hardest part to code. (I'm stuck there in a game I'm making for fun).

But it sounds like you have it set up great. Can't wait for the vid.

Follow me on Twitter: @jumpman475
Member of the BETA TESTER ALLIANCE
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10-22-2011, 07:43 PM
#25
AI discussion

Quote:
Originally Posted by jumpman475 View Post
That's awesome. I'm glad you guys managed to bust out the enemy AI.

Personally, I think the AI is the hardest part to code. (I'm stuck there in a game I'm making for fun).

But it sounds like you have it set up great. Can't wait for the vid.
Thanks dude!

Its pretty darn hard, but i find a lot of the same principles from physics and behaviour transfer across. I sketch to create techniques, think of it visually and translate it to logic, maybe Ill post some stuff up on a blog when the games done. Show some techniques.

Hope you like the video
10-22-2011, 08:25 PM
#26
Joined: Aug 2009
Location: Ithaca, NY
Posts: 1,899
A blog would be great! Keep up the good work

Follow me on Twitter: @jumpman475
Member of the BETA TESTER ALLIANCE
Need a Writer? I'm your man. Send me a PM.
10-22-2011, 09:48 PM
#27
Will there be a galaxy map for fast travel?
10-22-2011, 09:54 PM
#28
plunderland was awesome, this looks way better.
10-22-2011, 10:08 PM
#29
Joined: Aug 2009
Location: Ithaca, NY
Posts: 1,899
Quote:
Originally Posted by syntory View Post
Will there be a galaxy map for fast travel?
Yeah, that would be nice to have. I'll probably end up flying around to each place anyway. Just to explore

Follow me on Twitter: @jumpman475
Member of the BETA TESTER ALLIANCE
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10-23-2011, 05:23 PM
#30
Screenshot

Thanks again guys, for the kinds words.

Prevail

Here is an in game screenshot of an exploding ship on the new City Planet.