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  #21  
Old 10-21-2011, 06:08 PM
nicodemus82 nicodemus82 is offline
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Wow! just been reading your last few posts and this just seems to sound better and better
really like the fact that there won't be loading screens and such. that can really take you out of the experience in a game like this.
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  #22  
Old 10-21-2011, 06:35 PM
joshsslade joshsslade is offline
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Default More detailed explanation of gameplay

Thanks guys! Great to know youre looking forward to it

We try create a seamless and immersive experience so you can really appreciate the art and feel the atmosphere, like a living animation. At least thats the lofty goal haha, hopefully it feels somewhat different.

Last edited by joshsslade; 10-22-2011 at 06:11 AM..
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  #23  
Old 10-22-2011, 05:29 PM
joshsslade joshsslade is offline
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Default Spaceship Dog Fights

Spaceship Dog fighting AI has come on a long way, they have really good controls, can fly along side, catch up take over and do various attack sweeps on the player. Will do another days work on it then get the graphics up to par and show a video I think. Its added a whole new layer to the gameplay, looking forward to see what people think.
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  #24  
Old 10-22-2011, 06:05 PM
jumpman475 jumpman475 is offline
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Quote:
Originally Posted by joshsslade View Post
Spaceship Dog fighting AI has come on a long way, they have really good controls, can fly along side, catch up take over and do various attack sweeps on the player. Will do another days work on it then get the graphics up to par and show a video I think. Its added a whole new layer to the gameplay, looking forward to see what people think.
That's awesome. I'm glad you guys managed to bust out the enemy AI.

Personally, I think the AI is the hardest part to code. (I'm stuck there in a game I'm making for fun).

But it sounds like you have it set up great. Can't wait for the vid.
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  #25  
Old 10-22-2011, 07:43 PM
joshsslade joshsslade is offline
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Default AI discussion

Quote:
Originally Posted by jumpman475 View Post
That's awesome. I'm glad you guys managed to bust out the enemy AI.

Personally, I think the AI is the hardest part to code. (I'm stuck there in a game I'm making for fun).

But it sounds like you have it set up great. Can't wait for the vid.
Thanks dude!

Its pretty darn hard, but i find a lot of the same principles from physics and behaviour transfer across. I sketch to create techniques, think of it visually and translate it to logic, maybe Ill post some stuff up on a blog when the games done. Show some techniques.

Hope you like the video
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  #26  
Old 10-22-2011, 08:25 PM
jumpman475 jumpman475 is offline
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A blog would be great! Keep up the good work
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  #27  
Old 10-22-2011, 09:48 PM
syntory syntory is offline
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Will there be a galaxy map for fast travel?
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  #28  
Old 10-22-2011, 09:54 PM
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JoshCM JoshCM is offline
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plunderland was awesome, this looks way better.
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  #29  
Old 10-22-2011, 10:08 PM
jumpman475 jumpman475 is offline
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Originally Posted by syntory View Post
Will there be a galaxy map for fast travel?
Yeah, that would be nice to have. I'll probably end up flying around to each place anyway. Just to explore
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  #30  
Old 10-23-2011, 05:23 PM
joshsslade joshsslade is offline
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Default Screenshot

Thanks again guys, for the kinds words.

Prevail

Here is an in game screenshot of an exploding ship on the new City Planet.

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