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#21
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Wow! just been reading your last few posts and this just seems to sound better and better
really like the fact that there won't be loading screens and such. that can really take you out of the experience in a game like this. |
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#22
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Thanks guys! Great to know youre looking forward to it
We try create a seamless and immersive experience so you can really appreciate the art and feel the atmosphere, like a living animation. At least thats the lofty goal haha, hopefully it feels somewhat different. Last edited by joshsslade; 10-22-2011 at 06:11 AM.. |
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#23
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Spaceship Dog fighting AI has come on a long way, they have really good controls, can fly along side, catch up take over and do various attack sweeps on the player. Will do another days work on it then get the graphics up to par and show a video I think. Its added a whole new layer to the gameplay, looking forward to see what people think.
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#24
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Quote:
Personally, I think the AI is the hardest part to code. (I'm stuck there in a game I'm making for fun). But it sounds like you have it set up great. Can't wait for the vid.
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#25
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Quote:
Its pretty darn hard, but i find a lot of the same principles from physics and behaviour transfer across. I sketch to create techniques, think of it visually and translate it to logic, maybe Ill post some stuff up on a blog when the games done. Show some techniques. Hope you like the video |
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#26
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A blog would be great! Keep up the good work
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#27
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Will there be a galaxy map for fast travel?
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#28
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plunderland was awesome, this looks way better.
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#29
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Yeah, that would be nice to have. I'll probably end up flying around to each place anyway. Just to explore
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#30
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Thanks again guys, for the kinds words.
Prevail Here is an in game screenshot of an exploding ship on the new City Planet. |
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