Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

Reply
 
Thread Tools Display Modes
  #11  
Old 10-20-2011, 12:09 AM
Echoseven Echoseven is offline
Moderator
iPhone 4, iOS 5.x
 
Join Date: Jul 2011
Location: The red Skittle
Posts: 4,945
Default

Hah, no. I don't see there being enough stuff to document. (or a need for it...)
But if another good game comes along then yeah, sure. ^^


Back on topic: No screen flipping. =/

Edit: Ugh, I feel like I'm wrestling with the controls the entire time.

Last edited by Echoseven; 10-20-2011 at 12:13 AM..
Reply With Quote
  #12  
Old 10-20-2011, 12:31 AM
gunxsword gunxsword is offline
Senior Member
iPhone 4
 
Join Date: Dec 2010
Location: Sydney
Posts: 2,556
Default

Yeah no joke, no flip screen sucks as I constantly block the speaker (hm... forced earphone experience?) and the touch anywhere movement joystick is inaccurate.

I'm giving this game a 2 out of 5 for the poor controls alone. I've been hit by enemies too many times because the joystick refused to recognize a duck command or forced me to face the wrong direction. Jumping in midair is a pain because for some reason it doesn't between the activation and apex of your jump.

Everyone please avoid this until a more permanent or functional joystick becomes available.
Reply With Quote
  #13  
Old 10-20-2011, 12:33 AM
BazookaTime's Avatar
BazookaTime BazookaTime is offline
👮 Spam Police 🚓
iPad 2, iOS 6.x
 
Join Date: Sep 2009
Location: Colorado
Posts: 4,960
Default

I actually really like this and I am not finding the controls to be that difficult. I think they should be improved as the joystick can be a little tricky when ducking but I am pretty pleased with this.
Reply With Quote
  #14  
Old 10-20-2011, 12:34 AM
Echoseven Echoseven is offline
Moderator
iPhone 4, iOS 5.x
 
Join Date: Jul 2011
Location: The red Skittle
Posts: 4,945
Default

Yeah, the controls are a big detriment. The problem with the joystick is that if you move down to duck, and then move it left or right even slightly it will make you stand up... Usually into the path of whatever you ducked to avoid.

It is VERY pretty (on the iPhone) but the iPad screenshots look blurry... has anyone checked on the iPad?

And it crashed when I selected "restart" after I died doing exactly what I've described above.
Reply With Quote
  #15  
Old 10-20-2011, 12:36 AM
BazookaTime's Avatar
BazookaTime BazookaTime is offline
👮 Spam Police 🚓
iPad 2, iOS 6.x
 
Join Date: Sep 2009
Location: Colorado
Posts: 4,960
Default

Quote:
Originally Posted by Echoseven View Post
Yeah, the controls are a big detriment. The problem with the joystick is that if you move down to duck, and then move it left or right even slightly it will make you stand up... Usually into the path of whatever you ducked to avoid.

It is VERY pretty (on the iPhone) but the iPad screenshots look blurry... has anyone checked on the iPad?
I am playing on an iPad, it looks okay nothing stunning though. I am not really finding the graphics to be blurry, they just have a retro look to them.
Reply With Quote
  #16  
Old 10-20-2011, 12:39 AM
gunxsword gunxsword is offline
Senior Member
iPhone 4
 
Join Date: Dec 2010
Location: Sydney
Posts: 2,556
Default

On IAP:
The game utilizes 'fuses' that act as temporary powerups for the character - defense, speed, melee + ranged attack etc. These fuses will 'burn out' after a set amount of usage and the player will lose the effect.

Premium currency is used to purchase temporary and permanent fuses. These come at:
200 - a dollar (first tier)
500 - two dollars (2nd tier)
1000 - 3rd tier
2000 - 4th tier iTune price points.

The IAP offers packs of 3 ephemeral fuses. 50 credits for stat related fuses and 100 for rebirth and offensive fuses. Permanent variant of all are available for 200 and 300 respectively.

Personally, I'm perfectly comfortable with this pricing structure. Bumped the 2/5 rating to 3/5... I know I'll be hated for this...

Last edited by gunxsword; 10-20-2011 at 04:28 AM..
Reply With Quote
  #17  
Old 10-20-2011, 12:44 AM
gunxsword gunxsword is offline
Senior Member
iPhone 4
 
Join Date: Dec 2010
Location: Sydney
Posts: 2,556
Default

Coding issue with game - foot soldiers do not take damage from standing sword attack when your character sprite overlaps with theirs, but crouching sword attack registers. Need I remind you how hard it is to crouch?

Is it just me that's not hearing any music? I hate the freaking incessant helicopter noise.
Reply With Quote
  #18  
Old 10-20-2011, 12:58 AM
metalcasket's Avatar
metalcasket metalcasket is offline
Moderator
iPad (4th Gen), iOS 7.x
 
Join Date: May 2010
Location: Deepest Circle, Hell
Posts: 5,729
Default

This entire thread just screams "AVOID THIS...for now. Maybe."

That would be the best option right now, yeah?
Reply With Quote
  #19  
Old 10-20-2011, 12:59 AM
gunxsword gunxsword is offline
Senior Member
iPhone 4
 
Join Date: Dec 2010
Location: Sydney
Posts: 2,556
Default

Quote:
Originally Posted by metalcasket View Post
This entire thread just screams "AVOID THIS...for now. Maybe."

That would be the best option right now, yeah?
My bad.

It should more be like: "Potentially great game with severe flaws. Play at your own risk".
Reply With Quote
  #20  
Old 10-20-2011, 01:28 AM
Echoseven Echoseven is offline
Moderator
iPhone 4, iOS 5.x
 
Join Date: Jul 2011
Location: The red Skittle
Posts: 4,945
Default

It's such a shame... I'm playing through the controls and I see the makings of a great game here. If they were any good, I'd be all over this. As is is though, wait for an update... I'll Email the devs (or BBB) and see what they say.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent