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#31
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Nice game, i'm always on the lookout for 5 minute type games, and this one fits quite nicely.
i love the visuals, but it seems a little zoomed out on the smaller screen. it would look great on the ipad, so another request for a universal version. Additional weapons and gameplay modes would be cool too.
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#32
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I'm about to finish retina support for iPhone 4 and up. With that as a basis I can start working on an iPad version (since that would require highres artwork as well), glad to hear your enjoying the game!
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#33
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WOOHOO, that's awesome news!
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#34
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Some new WIP highres screenshots
![]() ![]() Cheers! Last edited by rikschennink; 05-15-2012 at 11:43 AM.. |
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#35
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WOWZERS!!! Now a kind of big question... Are you planning on making it Universal, or making a separate HD build? I'm guessing sales aren't too great, so I'm not going to be surprised by a separate build.
Either way, I'm so freakin excited we're gonna be able to play this in native res on the iPad! thanks for the sneak peek pix! |
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#36
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Quote:
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#37
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There's so many games to choose from in the app store a game really has to stand out somehow to get that attention
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#38
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Yeah, but like most games, you don't know if it gads what it takes to stand out until you play it... And damnit does it. It's the most addictive and challenging (not to mention the best looking) missile launching title I've ever played.
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#39
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Quote:
better than battle group?
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#40
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That's a tough one. I think Battle Group is one of the best missle command-type games I've played.
If this is better, then I'll definately have to put this on my wish list. |
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