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The Likelihood Of "Portal" On iPad 2

10-22-2011, 04:57 PM
Joined: Feb 2010
Location: New York City
Posts: 38
Send a message via Yahoo to CaryMG
The Likelihood Of "Portal" On iPad 2

To say that "Portal" can't be done on iPad 2 is utter, utter N-O-N-S-E-N-S-E !!*
Why ?*
Because one of "Portal" 's *virtues is it's graphics approach: a clean, crisp, sleek aesthetic is used throughout💩
to get across the sterile enviornment of a bleeding edge tech research facility that is the Aperture Science lab.

Add to that: "Portal" is a 2007 game: four years ago -- a geological era in the intertainment continuum.
Surely the*PowerVR SGX 543MP2 -- the GPU in iPad 2 -- "can handle" 2007 SOTA graphics ....

So, then, why isn't "Portal" on iPad 2?
I can answer that in two words ....
WORD1: Gabe.
WORD2: Newell.
The boss of vALVE, the makers of "Portal", has a bug in his -- um .... bonnet about iPad.
It seems the iPad's beneath him, as he only recently condescended to allow "Portal" to grace💩
the Macintosh, XBOX 360 & PlayStation 3.
An iPad version?
Perish the thought!

So what say you?
Will Gabe finally relent & let "Portal" *appear on the hottest, fastest growing gaming platform out there -- iPad.
Or, will we be forced -- as is the case before vALVE's official Macintosh release -- to persue "alternative avenues" to get Chell-On-The-Go?

Incidentally, there's a "Portal" clone in the App Store > Wormholes -- FREE

Last edited by CaryMG; 10-22-2011 at 05:13 PM.
10-23-2011, 09:46 AM
Joined: Feb 2010
Location: New York City
Posts: 38
Send a message via Yahoo to CaryMG
Nobody has any thoughts on this?


10-23-2011, 10:08 AM
I'd love to see Portal on iPad, but I don't see it happening.
I've tried the Wormholes clone. It has potential, but only has something like 5 levels.
10-24-2011, 09:57 AM
Joined: Feb 2010
Location: New York City
Posts: 38
Send a message via Yahoo to CaryMG

The guy responds to email quickly.

He says this is coming ....
* More Levels
* A GLaDOS-esque AI
* Music
* Better Rendered ASHPD
10-24-2011, 05:08 PM
Joined: Jul 2011
Posts: 292
Valve isn't just a developer. They're also a software retailer. Valve uses it's software to promote their Steam software retail platform. Steam cannot exist on iOS, so this makes Valve very reluctant to develop for it.

Home consoles generate enough software revenue for Valve to overcome this reluctance and sell software even though they'll never see Steam revenues on console (though they did manage to use PSN to at least promote Steam on PC to PS3 users).

iOS is a platform for new developers who need the support of an easy, low-cost distribution platform, not for established developers who are trying to sell such distribution.
10-25-2011, 01:12 AM
Joined: Oct 2011
Posts: 2
It is a great idea I love to see this game on ipad it will be very interesting and Iím waiting for that day.
10-25-2011, 01:34 AM
Joined: Mar 2009
Posts: 824

these posts never cease to amaze me.
10-25-2011, 02:44 AM
Joined: Oct 2010
Location: Australia
Posts: 320
Portal has been on consoles (360 and PS3) since it came out (with the orange box), the console versions of Portal 2 were released alongside the PC version (before, actually, with many retailers breaking street date).

As for Portal not being on Mac, I assume that was largely down to the fact Valve retails many other developers games on steam and most of them did not support mac, only once they had a reasonable amount of games to offer was it worthwhile releasing Steamworks on Mac.

I'm sure iPad 2 could handle the graphics side of Portal (possibly slightly lower poly models and lower res textures), but there is no way it could emulate the controls needed with the same precision and speed. Levels would need to be VERY basic, wouldn't be the same experience at all.

GabeN is a cool guy, he's not out to ruin anyone's fun.

Last edited by spleen; 10-25-2011 at 02:49 AM.