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BombSquad

10-24-2011, 12:42 AM
#1
Joined: Oct 2011
Location: San Francisco
Posts: 5
BombSquad

Hi All!
My game 'BombSquad' has just gone live at a launch sale price of $4.99. I've been working on it in my free time for years and I'd love to hear what people think. PM me if you'd like a promo-code for testing it out.

It shines most in competitive multiplayer modes, but here's an example of its 'Onslaught' co-op mode with one player:





Enjoy!
-eric
10-24-2011, 01:19 AM
#2
Joined: Aug 2010
Location: The last time zone for iOS game releases :(
Posts: 1,967
Bombastic Fun

I was able to obtain a code and after playing the game for several minutes, fell in love. The game is continuously fun with solid graphics, sound, and most of all gameplay. The ability to use the xbox or PS3 controllers is a huge plus and makes the game much easier to play. For all that are looking for a fun and exciting game, look no further, Bomb Squad Rocks!

10-24-2011, 02:05 AM
#3
Joined: Dec 2009
Posts: 1,068
Looks hilarious!

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10-25-2011, 12:39 PM
#4
Joined: Oct 2011
Location: San Francisco
Posts: 5
Halloween Sale

Quick heads-up that I'm dropping BombSquad's price to $1.99 as a halloween sale.. Enjoy!
10-25-2011, 06:04 PM
#5
I wanna MAC.....
11-05-2011, 04:01 PM
#6
Joined: Jan 2009
Location: Italy
Posts: 1,452
it's on 0.99$ sale... I bought the game and it's definitely great!
To be honest, I thought that besides local it also had internet multiplayer. This would really make the game a must-have.
11-05-2011, 06:08 PM
#7
Joined: Oct 2011
Location: San Francisco
Posts: 5
Midway through development I had to make one of those tough decisions about whether to spend my time getting internet multiplayer working or trying to make local multiplayer as accessible as possible (wiimote, iPhone, ps3 support, etc). I wound up going with the latter, but hopefully I can revisit the internet option at some point...
11-06-2011, 01:39 PM
#8
from another Developer the art and gameplay is top notch.

What engine did you make BombSquad in efroemling? Unity or roll your own?

- Matt
11-06-2011, 06:48 PM
#9
Joined: Oct 2011
Location: San Francisco
Posts: 5
Thanks!;
I rolled my own engine for BombSquad; partly because because I started it as a hobby a long time ago and Unity wasn't available at the time. If I were starting over today I'd definitely take a close look at Unity or other engines..
-Eric
11-15-2011, 08:17 PM
#10
Quote:
Originally Posted by efroemling View Post
Midway through development I had to make one of those tough decisions about whether to spend my time getting internet multiplayer working or trying to make local multiplayer as accessible as possible (wiimote, iPhone, ps3 support, etc). I wound up going with the latter, but hopefully I can revisit the internet option at some point...
BombSquad is great! Just played it with my family and it was a blast. Although I'd love to see Internet multiplayer, you made the right call with accessibility for local multiplayer. We were able to hook up several wii-motes and a gamepad, which was very nice.

Keep up the great work!