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  #21  
Old 10-31-2011, 03:02 PM
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LordGek LordGek is online now
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Quote:
Originally Posted by vklymenko View Post
Hi from the game's developer!

thanks for your comments, it will be awesome if you'll "port" them to appstore : )

as for some startup issues - we built the game before iOS 5 came out, so I have now another build compiled with using latest iPhone SDK, so we need few people to test it:

@soldat7 - will you have few minutes to try a new build?
to others - we need someone with ipad and iOS 5.0 who has crash on startup and someone with iphone device with iOS 5.0 who has the same. Please PM me, I'll write here when the positions will be filled. Thanks again.
While it is playing fine on my iPad, it won't even startup on my iPod Touch 4G...not sure if this is something strange with me (iOS 5.0 non-jailbroken but filled with hundreds of games) or just a straight RAM issue (how did Apple think a retina display with half the RAM of the iPhone 4 was supposed to work?).
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  #22  
Old 10-31-2011, 03:21 PM
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LordGek LordGek is online now
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I've been away from the game since soon after the original's release. I thought it was a neat idea, doing something akin to Dungeon Solitaire but giving it a distinctively Cthulhu spin, but was a bit turned off by the frequent crashes and seemingly unfocused design (what was the point of the little Asylum mini-board game?).

Now that I come back I see the game has really grown into something clever. The graphics look great on my iPad and I think I much better understand the mechanics (if an investigator or monster can is rated higher in both stats than his opponents the battle is instantly resolved in the statistically higher one's favor but if there isn't such a clear win a roll-off occurs). What I like about this above Dungeon Solitaire is that there are none of those annoying game long stand-offs and how each investigator can be equipped with several different enhancements (weapon, ally, curse, etc.).

This new expansion is also too clever. Pair a resource with the right other card in play and you'll create a brand new card (although this new card is evidently only good for the current game)! I guess my only question is how often does one go through the deck multiple times in a single game?
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  #23  
Old 10-31-2011, 06:40 PM
ojtitus ojtitus is offline
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Quote:
Originally Posted by LordGek View Post
I've been away from the game since soon after the original's release. I thought it was a neat idea, doing something akin to Dungeon Solitaire but giving it a distinctively Cthulhu spin, but was a bit turned off by the frequent crashes and seemingly unfocused design (what was the point of the little Asylum mini-board game?).

Now that I come back I see the game has really grown into something clever. The graphics look great on my iPad and I think I much better understand the mechanics (if an investigator or monster can is rated higher in both stats than his opponents the battle is instantly resolved in the statistically higher one's favor but if there isn't such a clear win a roll-off occurs). What I like about this above Dungeon Solitaire is that there are none of those annoying game long stand-offs and how each investigator can be equipped with several different enhancements (weapon, ally, curse, etc.).

This new expansion is also too clever. Pair a resource with the right other card in play and you'll create a brand new card (although this new card is evidently only good for the current game)! I guess my only question is how often does one go through the deck multiple times in a single game?
You only draw through the deck once then it's game over if you can make it all the way through the deck..

Last edited by ojtitus; 10-31-2011 at 06:43 PM..
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  #24  
Old 11-01-2011, 02:51 AM
Jools75 Jools75 is offline
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Finally a more refined, polished and stable version. I loved this game since early days as you can see on previous posts in the old Necronomicon thread here...

By the way, finally had my day to become first (at least until now, lol...) in the Gamecenter ranking... Just made it few seconds ago!

@Dustin and his team: keep up the good job guys, I'll always continue to support all of your HPL-themed apps! :-)

Last edited by Jools75; 11-01-2011 at 04:24 AM..
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  #25  
Old 11-02-2011, 09:05 PM
Dustin Neff Dustin Neff is offline
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Default Necronomicon Redux Update

Thanks All for your comments, suggestions, generosity, and help over the past few days.

I just wanted to note that a minor update should post to the App Store in the next 24 hours, there were some start-up issues with iDevices running the new 5.0 OS, but that's been fixed now.

Anything else comes up you can reach me here, and we'll look into it: support@rive-fantasy.com.
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  #26  
Old 11-02-2011, 10:18 PM
Misguided Misguided is offline
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To echo the others, please add screen rotation to the todo list, Dustin.
Thanks or the new version!
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  #27  
Old 11-03-2011, 12:33 AM
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LordGek LordGek is online now
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Having just recently praised the game, now I need to bring it down a peg or two.

Being able to freely shuffle through one's discards seems far too powerful! While it might once in a Blue Moon force something undesirable like a portal opening as you work your way back through the pile, it means practically every encountered resource will meet its appropriate party and no cool items will ever go completely to waste. As it stands I'm usually able to build up at least one super character with great base stats (can insta-kill a lot) and some great combat mods while I simply feed him all baddies I then encounter the rest of the game. In Dungeon Solitaire it never seems as easy to get that far ahead of the curve. I also now have to admit Dungeon Solitaire's tendency to stalemates in battle mean even if I do have a suped up character there will soon enough come a beasty he can't instantly kill which then leaves my hero blocked for the rest of the game (well or until some arrow cards shift our positions around a bit).
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  #28  
Old 11-03-2011, 01:37 AM
jonnycache jonnycache is offline
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Agreed. I've been holding off saying anything because I like the idea of the game but in practice there seems to be very little skill to the game once you understand the mechanics properly.

One thing in particular that I find odd is that you are essentially unable get a good (150k+) score if you win the game anywhere but right at the end of the deck leading to a silly juggling act of trying to ensure you've always got spare investigator slot. Actually winning the game is easy but getting a good score seems entirely down to the luck of the draw.

Also having one spell casting enabler and multiple spells just seems less than optimum.

I do love the basic idea and for a buck it's great.
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  #29  
Old 11-03-2011, 08:30 AM
projectmoonlightcafe projectmoonlightcafe is offline
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Does anyone know where I can find a proper tutorial or gameplay video? I read through the one in the game but still didn't really know how to play...for example, if I place a modifier card on the board across from a monster, there's nothing I can do to get rid of it.
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  #30  
Old 11-03-2011, 08:38 AM
vklymenko vklymenko is offline
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Quote:
Originally Posted by projectmoonlightcafe View Post
Does anyone know where I can find a proper tutorial or gameplay video? I read through the one in the game but still didn't really know how to play...for example, if I place a modifier card on the board across from a monster, there's nothing I can do to get rid of it.
maybe this will helps

Youtube link | Pop Up


there are 10 classes/types of cards,
most important are heroes and monsters, with using them you're filling slots/places. Any placed card can't be taken off. It can be destroyed or removed with using other cards.
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