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SHMUP fans! What do YOU like?

11-03-2011, 02:47 PM
#1
Joined: Jul 2011
Location: Birmingham AL
Posts: 11
SHMUP fans! What do YOU like?

What features do you like to see, play or experience in a good shoot 'em up game?
11-03-2011, 03:01 PM
#2
Joined: Nov 2010
Posts: 912
1. Fluid responsive controls
2. Lots of bullets/projectiles on the screen at any one time.
3. Enemies that don't cheat!
4. Some semblance of a plot/story[ Yes! this is important! Just look at the Cave games and... Touhou. This will create both appealing characters and a world which will in turn give the game character and substance ]

Last edited by violentv; 11-03-2011 at 03:41 PM.

11-03-2011, 04:38 PM
#3
Joined: Oct 2011
Posts: 27
Deathsmiles straight up but other are cool like wonton51
11-03-2011, 05:59 PM
#4
Joined: Apr 2011
Location: Northern California
Posts: 550
1. Smooth, responsive 1:1 relative touch controls.
2. Bullet-hell, although not required. That means lots of bullets with some in fancy patterns, and a visible hitbox that is smaller than the actual ship.
3. High-intensity music.
4. Appealing graphics.
5. Good, fair scoring system that encourages competition.
6. Anything else Dodonpachi.

Waiting for: Chaos Rings II, Phoenix Wright 123
I will always love: Kairosoft and CAVE Co. Ltd., Capcom, Godzilab, Simogo
Feel free to add me on Gamecenter; I'm Kirbychewy!
Dodonpachi is no longer my favorite iOS game.
11-03-2011, 06:07 PM
#5
Joined: Oct 2011
Location: Swansea, UK
Posts: 195
Quote:
Originally Posted by plasmakirby3 View Post
1. Smooth, responsive 1:1 relative touch controls.
2. Bullet-hell, although not required. That means lots of bullets with some in fancy patterns, and a visible hitbox that is smaller than the actual ship.
3. High-intensity music.
4. Appealing graphics.
5. Good, fair scoring system that encourages competition.
6. Anything else Dodonpachi.
hit the nail right on the head

Gamecenter/openfeint: kearnel81
currently playing - weird worlds, GPA, chu chu rocket, if2, bards tale, defenders of Arcadia, six guns
11-03-2011, 10:18 PM
#6
Joined: Oct 2010
Posts: 268
I would only consider myself a newbie "SHMUP" fan as I only have a few (and they're all on iOS) but what I have found that I really like about the Cave titles I have is that great music, good sound effects, and memorable voices are essential to my enjoyment. Even though I can't understand Japanese, just hearing the laughter of the boss at the end of stage 3 or 4 in Espgaluda II just sounds cool, along with the other bosses in the game.

Due to the bullets taking up so much screen real estate I guess that's why it is fairly important to me to be hearing quality (and creative) music and sound effects while playing.

Interesting bullet patterns along with cyclical difficulties are enjoyable to me as well. Maybe I'm not that "hardcore" at these games but I do enjoy in Espgaluda II how the boss battles start with relatively light bullet patterns that progressively get more and more dense until I'm at the point that I'm positive I'm going to die, throw on awakening mode, and right afterwards I've finally reached a certain point in the boss's health meter where all the bullets now go away, I rack up points, and then the bullet intensities start over a little easier then building up again.

Wow - that sounds lame when I write it that way but I'm sure anyone who enjoys SHUMPs even a little bit gets an idea of what I'm talking about... and I don't even consider myself a "true fan" (yet - I'm starting to get there though).
11-04-2011, 12:55 AM
#7
Joined: Jan 2011
Posts: 1,929
Quote:
Originally Posted by plasmakirby3 View Post
1. Smooth, responsive 1:1 relative touch controls.
2. Bullet-hell, although not required. That means lots of bullets with some in fancy patterns, and a visible hitbox that is smaller than the actual ship.
3. High-intensity music.
4. Appealing graphics.
5. Good, fair scoring system that encourages competition.
6. Anything else Dodonpachi.
What kirby said too! =D

Yeah, I'm not a hardcore shmup/bullet hell fan..but I do enjoy them.

I guess to break it down, for me, I have separate preference for shmup vs "bullet hell".

For bullet hell games, its more important to me to have nice bullet patterns to weave around, and to have different mechanics such as grazing and such. This can make for a more involved scoring system. The only Cave bullet hell game I have is Deathsmiles, but I like Danmaku the most.

For shmups, its fun to have a variety of enemies of different strengths (seems like in bullet hell games, most enemies die so quickly..lol..). Because bullets in shmups I've tried seems to have random pattern, I prefer to have ways to get out of that situation if needed (ie: limited bombs). One of my favorite is actually Vetica, which has nice variety of enemies & weapons.

Shmup Fan? Join our group - Bullet Hell Fanatics
Looking for Cave game recommendations? Check out starting ~half way down this link: Your favorite Shmup from Cave? Which is your favorite Game from Cave?
11-04-2011, 11:12 AM
#8
Joined: Jul 2011
Location: Birmingham AL
Posts: 11
Andiron, Tops2 - I know what you mean. It's like a love-hate relationship with the bullet hell games unless you are really hardcore into them.

I'm thinking of making another shooter game (check out Blaster Ship! for iOS) and trying to get a feel of what people like.

Hey folks, let me know also what you DON'T like or annoys you about SHMUPs/Bullet Hell games too. Thanks.
11-04-2011, 01:10 PM
#9
Joined: May 2010
Location: Reno, NV
Posts: 98
Quote:
Originally Posted by AlienSync View Post
Hey folks, let me know also what you DON'T like or annoys you about SHMUPs/Bullet Hell games too. Thanks.
What annoys me is the word "SHMUP." It makes me want to punch a kitten.
11-04-2011, 02:45 PM
#10
Joined: Jan 2011
Posts: 1,929
Lol.. I used to call it shoot them up..until on the forums I saw everyone call it Shump.

In terms of what I don't like are the obsticle dodging in shumps (platforms, asteroids, etc...). I know some of the obsticle avoiding stages could be included to break up the rhythm, but I don't like those personally. I hate games where if you get hit once/or die, you have to restart the whole stage.

For shmups, I'm fine with the hitbox being the whole ship. For bullet hell, I prefer the "tiny dot" thats the hit box.

You get get some of the members in the bullet hell/shmup group for reponses.

Shmup Fan? Join our group - Bullet Hell Fanatics
Looking for Cave game recommendations? Check out starting ~half way down this link: Your favorite Shmup from Cave? Which is your favorite Game from Cave?