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Where to buy.

05-04-2009, 01:07 AM
#1
Joined: May 2009
Posts: 2
Where to buy.

Hi everyone!
I am new in development and I want to buy UNITY for iPhone games development.

Is it right that I must pay twice? One time for UNITY and also for iPhone Advanced..

Also I found these item on e-bay: http://cgi.ebay.com/ws/eBayISAPI.dll...m=280341612738

Is it real to buy?
05-04-2009, 10:48 AM
#2
The ebay item looks shady at best. The seller has 0 feedback.

05-04-2009, 10:59 AM
#3
Joined: Dec 2008
Posts: 4,176
Buy unity from the real unity website
05-04-2009, 12:39 PM
#4
Joined: May 2009
Posts: 2
Quote:
Originally Posted by yourofl10 View Post
Buy unity from the real unity website
yes, but it is 1499$ + 1499$ to expensive for me
05-04-2009, 02:07 PM
#5
Joined: Apr 2009
Posts: 385
Quote:
Originally Posted by 3dLUXMAN View Post
yes, but it is 1499$ + 1499$ to expensive for me
Trust me, when it comes to these things, it is better to pay the full price, than to buy a very expensive box full of rocks from eBay.

Plays: Zaxxon Escape, Plague Inc., Phoenix HD, Block Fortress, Knights of Pen and Paper.
Using: 64 GB iPod Touch 5G
05-04-2009, 02:27 PM
#6
Quote:
Originally Posted by 3dLUXMAN View Post
yes, but it is 1499$ + 1499$ to expensive for me
As I said on the Unity site, reselling Unity licenses is not allowed, so the eBay auction is bogus to begin with. Just buy Unity + iPhone Basic for $600. You can upgrade to Pro later when you get some income from your game.

--Eric

Realmaze3D on the App Store
Realmaze3Free: 3 free mazes (a taste of Realmaze3D)
05-04-2009, 03:11 PM
#7
Joined: Jan 2009
Location: App Tech Studios, USA
Posts: 1,363
Quote:
Originally Posted by Eric5h5 View Post
As I said on the Unity site, reselling Unity licenses is not allowed, so the eBay auction is bogus to begin with. Just buy Unity + iPhone Basic for $600. You can upgrade to Pro later when you get some income from your game.

--Eric
Just wondering, did you use Unity for RealMaze? Does it make it a lot easier to develope? Do you recommend to me (Still learning iPhone programming)? Thanks!
05-04-2009, 04:17 PM
#8
Quote:
Originally Posted by WellSpentYouth View Post
Just wondering, did you use Unity for RealMaze?
Yep.

Quote:
Does it make it a lot easier to develope?
Well, I wouldn't be doing iPhone games if it weren't for Unity. Not that you get out of having to program or anything (Realmaze3D is 5000 lines and growing), but you get to concentrate on the "fun" parts and not the tedious framework parts. Also I find the type of coding in Unity much easier to deal with than Objective-C, although I'm sure some of that is just lack of familiarity.

Quote:
Do you recommend to me (Still learning iPhone programming)
Sure, but you can always download the demo and check it out for yourself.

--Eric

Realmaze3D on the App Store
Realmaze3Free: 3 free mazes (a taste of Realmaze3D)
05-04-2009, 07:05 PM
#9
Joined: Jan 2009
Location: App Tech Studios, USA
Posts: 1,363
Quote:
Originally Posted by Eric5h5 View Post
Yep.



Well, I wouldn't be doing iPhone games if it weren't for Unity. Not that you get out of having to program or anything (Realmaze3D is 5000 lines and growing), but you get to concentrate on the "fun" parts and not the tedious framework parts. Also I find the type of coding in Unity much easier to deal with than Objective-C, although I'm sure some of that is just lack of familiarity.



Sure, but you can always download the demo and check it out for yourself.

--Eric
Only 5000 lines of code? Stick Escape is 7890!!!!! Ok, thanks for the info, I'll download the demo and see if I can make sense of it. Thanks!
05-04-2009, 10:46 PM
#10
Quote:
Originally Posted by WellSpentYouth View Post
Only 5000 lines of code? Stick Escape is 7890!!!!!
Keep in mind that the Unity engine itself is doing quite a bit of work, so if I call something like "audio.Play()" then that's just one line for me, but there's probably a bunch of code actually running.

--Eric

Realmaze3D on the App Store
Realmaze3Free: 3 free mazes (a taste of Realmaze3D)