Originally Posted by kukulcan
Low res shadow maps and no antialiasing, the earlier shot was probably not in engine. Will probably be improved.
You're right kukulchan!
- those screenshots are quite old, they are in fact taken before summer. We wanted to give something for that article. At the moment, when we develop Oceanhorn on PC, we have soft cast shadows and lightning for characters, environment and objects - something that these shots lack. Lots of cool stuff is going in every week. You will find final game looking more like the bullshot than these shots.