App description: Junk Jack is a 2D sandbox game where you can explore, build your home and survive in random procedurally generated worlds full of monsters, treasures and hidden secrets!

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What the press says:

"A Wonderful Free-Roam Game with an Irresistible Pixel Aesthetic"
-Iphonealley.com, 4.5/5

"It has charm in spades. While it isn't the first 2D sandbox building game out there, it is a particularly attractive one, sporting crisp pixel art and gorgeous lighting effects. "
"
-Toucharcade, 4/5

"Junk Jack is a hands-down, no questions asked must-own for any and all iOS users who love sandbox crafting games."
-148apps, 4.5/5

"Junk Jack isn't Minecraft, nor does it feel like it needs to be as its 2D world provides the same level of novel exploration fun while presenting challenges of its own to overcome; a tightly balanced free form experience that's only going to get better with time."
-Appspy, 5/5

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Join our forum (http://forum.pixbits.com) and help us to improve our game, and share your creations!

Features:

* retro style pixel art!
* beautiful sound tracks from Bright Primate
* intuitive controls: swipe to move and tap to interact with everything!
* dynamic day/night cycle
* never get lost with customizable signs
* advanced farming system with more than 30 different plant types
* 135+ recipes for cookable foods!
* tint cloth blocks with 15 color dyes
* underground biomes with unique graphic style and monsters.
* placeable and throwable explosives that can destroy buildings, landscapes and monsters!
* critters and enemies to fight (more than 60 different mobs!)
* a fully featured lighting system together with many different sources of light and global lighting
* 3 slots for infinite worlds that you can generate and explore, every world is different from any other!
* procedural generation which creates beautiful worlds with plants, caves, different biomes all around the world
* a double layered world which allows to customize background and foreground of your creations
* many ores and shiny gems to help your adventure
* many hidden containers full of treasures
* more than 1000 treasures!
* more than 600 crafts!
* more than 380 block types
* many elements to decorate your houses (like sofas, tables, wardrobes, paintings, statues and many others)
* an in-game discoverable book to teach you how to play and the recipes available
* shelfs to place items around just to make your buildings shine
* minimap (with a really zoomed out feature to allow you to share your creations)
* runs fine on older gen hardware

We would like to thank Notch! He developed our bigger indie brother Minecraft, without which this game would not exist.

If you need help, please contact us!

New England Gamer's comments:




Having trouble starting?

Check out the Beginner's Guide:
http://forum.pixbits.com/viewtopic.php?f=6&t=448
12-18-2011, 01:55 PM
Quote:
Originally Posted by 1nonya1 View Post
Great game right up until it crashed on my iPhone 4s and deleted everything in my inventory.

So periodically saving it AND backing it up does nothing.

Deleted from device. 1-star review left in iTunes.

Not wasting my time with this buggy game.
That's because you didn't push the "Restore Items" button. User error!

GC: Scarlock

oO(x_x)0o
,..|>o<|..,
12-18-2011, 01:56 PM
Quote:
Originally Posted by 1nonya1 View Post
You want helpful feedback? Then keep an eye on your iTunes feedback.

Problem is, when you hit PAUSE it auto-saves.
Hitting restore does work...it restores what was immediately saved when you hit PAUSE.
Including a deleted inventory.

No worries here though, since it's been deleted from my iPhone I won't be running into it again.
I want what you're smoking.

GC: Scarlock

oO(x_x)0o
,..|>o<|..,

12-18-2011, 09:17 PM
Joined: Feb 2009
Location: Singapore
Posts: 1,760
The backup function isn't intuitive, and does seem to be poorly integrated to the UI. The backup button is on the pause (save isn't backup, like some people would think), restore world is on the main load world screen, the restore items is in the options. It's rather all-over-the-place. It's just not very straightforward -- it's clear that the guy complaining couldn't figure out how it works at all.
12-18-2011, 09:59 PM
Joined: Jul 2011
Location: The red Skittle
Posts: 5,082
Quote:
Originally Posted by Ravenblack View Post
The backup function isn't intuitive, and does seem to be poorly integrated to the UI. The backup button is on the pause (save isn't backup, like some people would think), restore world is on the main load world screen, the restore items is in the options. It's rather all-over-the-place. It's just not very straightforward -- it's clear that the guy complaining couldn't figure out how it works at all.
It may not be intuitive, but it makes sense - it's not like you need to (or should be able to) restore a world from within the world. You probably won't need to restore the inventory from the main menu either.

I was thinking the same thing until I realised... There's nowhere else I'd put them if this was my own game.



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12-18-2011, 10:24 PM
Backing up should probably be in the tutorial somewhere since it differs from saving, which is something most people might not realize unless they've read the thread here or Pixbits' official forums. But rather than having the back-up functions separated between the world menu and the options, there could be a back-up button in the world menu that takes you to a screen where you can separately back up your items then each of the three worlds. I'm not sure how that would work out UI-wise, however.

That aside, does anyone know whether we lose the holiday present drops and biome on the next update? Pardon for asking a second time, but I think my post regarding this was buried a few pages back. >>;

Last edited by AlteaineDranix; 12-19-2011 at 12:28 AM.
12-18-2011, 10:37 PM
Joined: Feb 2009
Location: Singapore
Posts: 1,760
Quote:
Originally Posted by Echoseven View Post
It may not be intuitive, but it makes sense - it's not like you need to (or should be able to) restore a world from within the world. You probably won't need to restore the inventory from the main menu either.

I was thinking the same thing until I realised... There's nowhere else I'd put them if this was my own game.
You don't need to restore the inventory from the main menu but it would certainly make it more obvious that it exists. You got people voicing they don't know how it works, and it seems like some people don't seem to know it exists until they read this thread. So it is hardly ideal, isn't it?

Not really asking you to accept the feedback, the feedback is the for the dev. It is entirely up to him if he wants to do something about it.

Last edited by Ravenblack; 12-18-2011 at 10:39 PM.
12-18-2011, 10:54 PM
Why are more and more updates coming out for this game without the core crashing issue being solved/addressed first and foremost?

It was a pain seeing all the negative reviews on the AppStore complaining about the same problem... why isn't the dev able to solve this and/or put it on priority above all else?

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12-18-2011, 11:15 PM
Quote:
Originally Posted by KiddToKmart View Post
Why are more and more updates coming out for this game without the core crashing issue being solved/addressed first and foremost?

... why isn't the dev able to solve this and/or put it on priority above all else?
Lol, that's probably one of the biggest concerns of everyone that buys games on the iOS.

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12-18-2011, 11:23 PM
This is really strange- I cannot craft any doors, but I can craft everything else! Please help!
12-18-2011, 11:32 PM
Joined: Oct 2010
Location: Australia
Posts: 260
Quote:
Originally Posted by electroman12 View Post
This is really strange- I cannot craft any doors, but I can craft everything else! Please help!
I think the craft blueprint for doors has been changed, so if you're using the old blueprint from memory - that would be why. I'm not sure what the new one is, sorry.

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