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  #1501  
Old 03-21-2012, 09:22 PM
nicodemus82 nicodemus82 is offline
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iPhone 4, iOS 5.x
 
Join Date: Jul 2010
Location: From Wales. Currently living in Canada
Posts: 773
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Hey guys, just passing along some info from the Pixbits team.

Farming system is in the works and coming soon


"We’re not sure if we’ll be able to fit this update in next (1.1) version because we’re still deciding many gameplay issues but we hope to show you more details soon!"

Here's the changelog for the next update to get you all excited

v1.1 (in development)

Universal version
Colored cloths with appropriate materials to dye them
120 new recipes for cookable foods!
New cooking pot craftable addon
New cooking ware craftable addon
Craftable hoe!
Plantable lemon tree
Plantable orange tree
Plantable cherry tree
Plantable banana tree
Plantable pear tree
Plantable cocoa tree
Plantable sugar cane
Plantable strawberry plant
Plantable eggplant plant which requires a wood support
Plantable grapevines which requires a wood support
Plantable tomato which requires a wood support
Plantable canadia (exotic plant)
Plantable melon plant
Plantable watermelon plant
Plantable corn plant
Plantable blueberry plant
Plantable blackberry plant
Plantable onions
Plantable carrots
Plantable pumpkin plant
Plantable wheat
Every plant yelds the relative fruit and sapling/sprout
Palm trees (replantable) that yield coconuts
Tabs for categories in the craftbook
Items on shelves blocks are now visible in minimap
Planted trees will have some variation in height (not all equal anymore)
Cacti graphics has been revamped to a thinner version (more coherent)
Now bamboo plants drop sprouts that can be used to replant them
Mob Spawner has been improved to parametrically handle groups of different mobs with same spawning flags
Mob Spawner can now handle the likehood of mobs to spawn on same biome (this allows fine tuning of which mobs are more likely to spawn)
Decoration blocks removed by hammer will be pushed outside the block, if space is available
Footsteps on half blocks are now correct and related to the half block and not to the real one
Below attached blocks don't get destroyed recursively from a bridge
Slain achievements should now be properly unlocked by correct creature type
Optimized world structure in memory, now it uses ~30% less RAM for the world

Last edited by nicodemus82; 03-28-2012 at 09:26 PM..
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  #1502  
Old 03-21-2012, 09:25 PM
Rafnel Rafnel is offline
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iPod Touch (4th Gen), iOS 5.x
 
Join Date: Feb 2012
Posts: 92
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Quote:
Originally Posted by nicodemus82 View Post
Hey guys, just passing along some info from the Pixbits team.

Farming system is in the works and coming soon


"We’re not sure if we’ll be able to fit this update in next (1.1) version because we’re still deciding many gameplay issues but we hope to show you more details soon!"

Here's the changelog for the next update to get you all excited

v1.1 (in development)

Universal version
Colored cloths with appropriate materials to dye them
120 new recipes for cookable foods!
New cooking pot craftable addon
New cooking ware craftable addon
Craftable hoe!
Plantable lemon tree
Plantable orange tree
Plantable cherry tree
Plantable banana tree
Plantable pear tree
Plantable cocoa tree
Plantable sugar cane
Plantable strawberry plant
Plantable eggplant plant which requires a wood support
Plantable grapevines which requires a wood support
Plantable tomato which requires a wood support
Plantable canadia (exotic plant)
Plantable melon plant
Plantable watermelon plant
Plantable corn plant
Plantable blueberry plant
Plantable blackberry plant
Plantable onions
Plantable carrots
Plantable pumpkin plant
Plantable wheat
Every plant yelds the relative fruit and sapling/sprout
Palm trees (replantable) that yield coconuts
Tabs for categories in the craftbook
Items on shelves blocks are now visible in minimap
Planted trees will have some variation in height (not all equal anymore)
Cacti graphics has been revamped to a thinner version (more coherent)
Now bamboo plants drop sprouts that can be used to replant them
Mob Spawner has been improved to parametrically handle groups of different mobs with same spawning flags
Mob Spawner can now handle the likehood of mobs to spawn on same biome (this allows fine tuning of which mobs are more likely to spawn)
Decoration blocks removed by hammer will be pushed outside the block, if space is available
Footsteps on half blocks are now correct and related to the half block and not to the real one
Below attached blocks don't get destroyed recursively from a bridge
Slain achievements should now be properly unlocked by correct creature type
Optimized world structure in memory, now it uses ~30% less RAM for the world
Yay! Thanks
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  #1503  
Old 03-21-2012, 10:09 PM
nesio718 nesio718 is offline
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iPad (3rd Gen), iOS 5.x
 
Join Date: Jun 2010
Location: Sunny South FL!!
Posts: 916
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Universal!!! You guys optimizing for the new iPad?
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  #1504  
Old 03-26-2012, 04:33 PM
nicodemus82 nicodemus82 is offline
Senior Member
iPhone 4, iOS 5.x
 
Join Date: Jul 2010
Location: From Wales. Currently living in Canada
Posts: 773
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Another sneak peak at the upcoming farming system



And some of the recipes you'll be able to cook.


Last edited by nicodemus82; 03-28-2012 at 09:33 PM..
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  #1505  
Old 03-26-2012, 05:30 PM
Joshnsuch Joshnsuch is offline
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iPhone 4S, iOS 5.x
 
Join Date: Sep 2009
Location: Louisville
Posts: 834
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The update love for this game is insane.
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  #1506  
Old 03-26-2012, 06:24 PM
drelbs drelbs is offline
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Join Date: Jun 2009
Posts: 9,604
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Wowsers!
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  #1507  
Old 03-26-2012, 06:32 PM
Ravenblack Ravenblack is offline
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iPad (3rd Gen), iOS 6.x
 
Join Date: Feb 2009
Location: Singapore
Posts: 1,658
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Wow great stuff!
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  #1508  
Old 03-27-2012, 09:05 AM
Gamigo78 Gamigo78 is offline
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iPhone 3GS, OS 4.x
 
Join Date: May 2011
Posts: 117
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Quote:
Originally Posted by Joshnsuch View Post
The update love for this game is insane.
Yes, indeed! The developers are spending almost all of their time to improve this game. Everyone should buy this and all the IAPs too.
I think it will be much more popular when the next update that contains the universal iPad version will be available
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  #1509  
Old 03-27-2012, 05:56 PM
nicodemus82 nicodemus82 is offline
Senior Member
iPhone 4, iOS 5.x
 
Join Date: Jul 2010
Location: From Wales. Currently living in Canada
Posts: 773
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More stuff added to the ever growing changelog

Custom craft grid backgrounds according to nearby addons
Depth testing algorithm has been optimized, now it saves up to 30-40% of drawn sprites (especially on new generated maps)
Tweaked older foods health bonus
Changed roasted meat crafts
Changed crafts for old foods
Christmas tree statue can be found again with other christmas themed items from snow themed blocks (small chance like with 1.0.5)
Decoration blocks (eg. curtains, half blocks) can now be properly placed on sand (and on other blocks which didn't allow them)
Maximum stack count is now 65535, any item over this amount will be lost during merging (but no crashes anymore)
Item on shelves will retain uses count and data values (craftnotes, for example, won't lose their number)
Gold Hammer now correctly has a range of 3 blocks (instead of 2)
Dark stone/Obsidian veins can now be destroyed with TNT (and not with tools anymore)
It's possible to obtain a bucket of milk from cows while tapping them with an empty bucket in hand
It's now possible to break allowed blocks on top layer with every item selected in quickslot
Now thrown items will be launched from player position instead that from the block in which he is
Now game interface won't halt if you have in-app purchases disabled and you click on shop


And just for fun

Frodo Baggins came to visit the land of Junk Jack



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  #1510  
Old 03-27-2012, 07:54 PM
TheClaff TheClaff is offline
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Join Date: Dec 2008
Location: Bethesda, Maryland
Posts: 399
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Any chance the game will save your world to iCloud with the updat since its going universal.? And support retina?
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