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  #1701  
Old 01-12-2013, 02:55 AM
Gamigo78 Gamigo78 is offline
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Junk Jack is a completely different game than the Blockheads. In the Blockheads you can conteol up to three different characters, while Junk Jack has one character. Junk Jack has much more content at this point. So if I were you, I would buy Junk Jack. It is definitely worth it.
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  #1702  
Old 01-12-2013, 02:59 AM
Maxmc Maxmc is offline
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Thanks for the fast replies guys! One more question, likely the deciding factor for my purchase. I'm a big fan of avatar customization and I really enjoyed creating and coloring my blockheads outfits. Is there anything similar to that in this game?
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  #1703  
Old 01-12-2013, 10:39 AM
Mr. Charley Mr. Charley is offline
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How many Game Center achievements does this game have?
And is there icloud syncing?

Thanks in advance
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  #1704  
Old 01-12-2013, 11:19 AM
mr ed209 mr ed209 is offline
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If Junk Jack employed the vastly superior control method that Blockheads uses I'd have no trouble coming back to JJ long term. But it's annoying as all hell in comparison, playing like a broken platformer. It's such an unsuitable method for touchscreens.

Otherwise this game beats the merry hell out of blockheads and it's hateful IAP structure!
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  #1705  
Old 01-12-2013, 11:20 AM
mr ed209 mr ed209 is offline
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Quote:
Originally Posted by Gamigo78 View Post
Junk Jack is a completely different game than the Blockheads. In the Blockheads you can conteol up to three different characters, while Junk Jack has one character. Junk Jack has much more content at this point. So if I were you, I would buy Junk Jack. It is definitely worth it.
Actually they're virtually identical, except for the fact that The Blockheads has better control, barely any content in comparison, and horrible IAPs. But otherwise they are both building and digging games, very similar indeed.

(There's a lot of variety above ground in blockheads, but barely any be,ow ground; there's also practically zero loot below ground, and nowhere near as much stuff to make, not even close. The control in Blockheads is vastly superior, but that's about it really, it's quite a lonely and poor value experience compared to what you get in JJ for the basic price. The IAPs in Blockheads make you wait long, long time for things to craft unless you start buying crystals, which will rout eventually and then you may need to spend more, and more. In JJ it's instant and it's built into the price of the app, and lasts forever!)

Last edited by mr ed209; 01-12-2013 at 11:26 AM..
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  #1706  
Old 01-12-2013, 11:22 AM
mr ed209 mr ed209 is offline
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Quote:
Originally Posted by Fallen_Grace View Post
Howdy folks,I was reading the reviews on Junk Jack again,and was wondering if all the updates since release eased some of my worries and "problems" highlighted in said reviews..namely the steep difficulty curve (do I have to memorize every recipe or fall back on browsing the internet every time to know how and what to do?) and controls (is there too much tapping?).

Thanks in advance

Memorise recipes? There's been a recipe book for as long as I ca remember! Although you can now buy every recipe for it as an optional IAP, but e book stores the ones you already found.
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  #1707  
Old 01-12-2013, 11:22 AM
Fallen_Grace Fallen_Grace is offline
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I have no doubts about the quality of the game,my doubts before buying are,as per my previous post,the control scheme and the learning curve
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  #1708  
Old 01-12-2013, 11:29 AM
mr ed209 mr ed209 is offline
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Quote:
Originally Posted by Fallen_Grace View Post
I have no doubts about the quality of the game,my doubts before buying are,as per my previous post,the control scheme and the learning curve
I don't really understand concerns about the learning 'curve' - there isn't one as such, it's a sandbox so you can make it as complex or simple as you like. You make your own way through the world digging and crafting and building. You can experiment with crafting using random items if you like but the easiest way is to either find recipe pages underground (which are saved permanently to your recipe book) or just buy ALL the recipes outright as an IAP, which you absolutely don't need to do if you don't want to.

The only hesitation I have in recommending it 100% over blockheads is the controls. You swipe left, right, up or down to move, and tap enemies to hit them. Compared to Blockheads it's antiquated and frustrating as you have to manually navigate EVERYTHING. In blockheads you tap to go somewhere or tap to place blocks, and queue up actions, it's easy and there's automatic path finding which works well.
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  #1709  
Old 01-12-2013, 11:43 AM
mr ed209 mr ed209 is offline
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Quote:
Originally Posted by bramblett05 View Post
Junk jack's learning curve is tough while blockheads is simpler. But deepworld is coming to iPod touch and there's growtopia both really look promising and growtopia has better control than junk jack
Growtopia employs the same IAP rubbish that Blockheads does, though. Doesn't it? As in, your gameplay will be constantly impeded until you cough up endless streams of cash?

I might be wrong, after blockheads annoyed the heck out of me I took one look at growtopia and thought "not twice in one week thanks" but if it's not like that let me know!
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  #1710  
Old 01-12-2013, 11:44 AM
mr ed209 mr ed209 is offline
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Quote:
Originally Posted by bramblett05 View Post
Junk jack's learning curve is tough while blockheads is simpler. But deepworld is coming to iPod touch and there's growtopia both really look promising and growtopia has better control than junk jack
Still not understanding what's so tough about Junk Jack's 'learning curve' - it's exactly the same as every other game in this genre that refreshingly refuses to hold your hand for the first hour.
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