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#141
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Modded my game to have twice as much fun.
Even though it takes out some fun, it's more fun to run around and shout at everyone and they can't kill you. Last edited by Foozelz; 01-29-2012 at 12:09 AM.. |
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#142
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On a more serious note though, that sounds incredibly boring lol! |
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#143
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#144
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the house was creepy - but not scary. But then again I grew up on games like the System Shock and Thief series.
----- On a separate note: I still wish Bethesda would allow me to play a non-lethal character - I should be able to knock people out. |
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#145
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I guess it was creepy. Finding the guy to be a statue was a little anti-climactic though, lol. Wacking the priest over and over was pretty lame too. I thought some kind of soul-sucking was going to happen.
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#146
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when I first found the house I figured there would be rooms to nowhere, bleeding walls, etc.
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#147
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#148
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![]() It is creepy - it's just not scary. After the initial seconds of weirdness when you enter the house you realize that you are not in harms way and it takes away the tension. I also found the representation (statue) of Molag Bal was excellent - very fitting for the ES universe. However I just wish the quest and level design were more imaginative. They could have set it up to be a longer quest through the house with bleeding walls, etc. as I said before - but sometimes that is expecting a little much from Bethesda when the rest of the game is so large and excellent. |
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#149
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Just saved for the 100th time in Skyrim. Level 16 High Elf mage atm with 27 hours in the game. Doing the last mission of Thieves' Guild right now. Which side-quest should I do next (which is the most fun/interesting)?
Edit: Doing College of Winterhold since I'm a mage and all. Shouldn't take as long as the Thieves' Guild I'd think. Last edited by backtothis; 02-02-2012 at 07:24 PM.. |
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#150
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I loved the Dark Brotherhood quests. Dark Brotherhood had a very good story line that ties with thieves guild for an epic sensation. |
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