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iPad: Battleloot Adventure HD by Digital Tales

11-09-2011, 11:38 AM
#1
Joined: May 2011
Posts: 118
Battleloot Adventure HD (update: submitted, gameplay video added)

Digital Tales announces the upcoming release of "Battleloot Adventure", for iPhone, iPod Touch and iPad (HD ver.) on February 2012.

Follow us on FB Battleloot Adventure page



In Battleloot Adventure, players lead a mercenary crew, came to the Kameloot shire looking for wealth, fame and more wealth!

The Kingdom Sovereign declared new and exaggerated taxes. And that whoever will fetch one "Grand Gossip Notoriety Prize" will benefit from taxes relief and be spared a few withdrawals from the Royal collectors . Since then, rivalry between the four Kameloot cities has heigh...ten dramatically.

This waging competition has gathered plenty of mercenaries and ugly mugs, all looking for a well remunerated job. Moreover, weird incidents happening throughout the region are putting all cities credibility at a test. In fact, Guilds look pretty busy trying to collect gold in the most different and... unorthodox ways.
Soldiers, alchemists, witches and assassins... All ready to cheat on their partners for just a fistful of gold. Which side will you be?




Gather your crew recruiting the strangest of talents, and swear allegiance to the city banner that represents you the most… As long as you can make something out of it!
Solve all the troubles caused by the four Guilds, and face rival mercenary gangs looking for the same gold and fame as you. Fight against magic beings, brigands and some very quarrelsome sheep as you journey through Kameloot different areas, each with different quests to undertake.
  • Lead up to three mercenaries at the same time with intuitive and fast-paced touch controls.
  • Perform some amusing special attacks and work your best strategies to overcome all feats you will be facing.
  • Strengthen your crew members with new equipments and special items, unlock new characters and have fun exploring all different combinations of their skills and magic.
  • Unlock achievements thanks to Game Center support, and climb on-line rankings to become the richest and most famous Kameloot mercenary, adding to your city fame.

Battleloot Adventure is an original cartoon inspired mix between RPG and Strategy, with such easy to learn mechanics it's fun and accessible even for an Hairy Mountain Troll (creature not included).

Helm on and roll out... Your tale is about to begin.

Follow us on FB Battleloot Adventure page


Last edited by DTales; 03-15-2012 at 09:23 AM.
11-09-2011, 02:26 PM
#2
liking the art. will be watching this thread!

11-10-2011, 04:33 PM
#3
Joined: Mar 2010
Posts: 24
Wow!

This looks amazing. I'm very much looking forward to this for my (recently purchased) iPad. Keep up the hard work Digital Tales!
11-15-2011, 04:10 AM
#4
Joined: May 2011
Posts: 118
First of all, we'd like to thank you for your support! We're glad that our first screenshots were so warmly received.

We wanted Battleloot Adventure to play differently, with a unique mixing a turn-based system and reactive, fast-paced mechanics.
In time, we will release different "How to" entries, both here and on our Facebook page, detailing the game different features from basic attacks to special skills. We see this as a great chance to collect feedbacks, and make it the best for our title.

We hope you'll keep following us, sharing opinions and suggestions until the day we'll start Beta phase!

Follow us on FB Battleloot Adventure page

::



HOW TO PLAY #1


While designing Battleloot Adventure, we wanted players to make strategic choices and always achieve what they had in mind. We believe the goal is to battle against monsters, not touch controls themselves.
This means you wont find yourself furiously tapping everywhere on-screen, and your fingers won't risk to slide a little further or pick the wrong target during one messy brawl.

The game uses a turn-based system, so players have all the time they need to plan their attack and manage their resources.
Each turn, they will be asked to choose a character to use or attack with, carefully picking targets to exploit enemies' weaknesses as well. That's because monsters aren't all the same, and may prove tougher or weaker depending on what weapons are used against them.

Players will soon learn about different types and how to make the most out of each attack. Or if they just rush forward randomly tapping on sheep and orcs alike, they will soon find themselves eating dust.

Follow us on FB Battleloot Adventure page

Last edited by DTales; 11-15-2011 at 04:27 AM.
11-15-2011, 04:17 AM
#5
Joined: May 2011
Posts: 118


HOW TO PLAY #2

All Battleloot characters share the same resource, called "Energy".
That's what allows them to perform unique, useful feats that can make a difference between an enjoyable victory and an embarassing defeat. Energy recovers quite slowly and it's important that players learn how to manage it, to avoid looking at their exausted characters right as angry boars are charging at them.

There are different special actions that can be performed using Energy : among those, "Assists" and "Blocks". Both are reactive skills that must be triggered under certain conditions.

- "Assists" happen when your lead character is attacking. By tapping another adventurer and consuming some Energy, he / she will quickly jump into battle, adding hits to the total, as well as more damages. Assists are activated real-time, so you have to be quick and combo your characters together before your main attack is over!
- "Blocks" happen when you're under attack. By tapping any character with enough Energy available, he /she will take a defensive position that will greatly reduce damages. Mind that this will happen real-time, so if you're too slow to Block you'll probably lose most of its benefits.

For Battleloot Adventure, our goal is to mix turn-based strategy with a few fast paced actions, creating something to appeal to the tastes of both RPGs and casual games enthusiasts.


Follow us on FB Battleloot Adventure page

Last edited by DTales; 11-15-2011 at 04:28 AM.
11-15-2011, 07:48 AM
#6
Joined: Sep 2011
Location: England
Posts: 255
subscribed to the thread - looks really promising!
11-15-2011, 10:41 AM
#7
Joined: Nov 2011
Posts: 12
The game art looks amazing! And I like this kind of gameplay since Battleheart!

A few questions:
Do items change the appearance of your mercenaries?

Will there be skill-trees for every character to costumize them, the way you like to play the game?

Are the levels with fixed backgrounds like in Battleheart or do you actually move through the levels and they change from time to time?
11-16-2011, 04:56 AM
#8
Joined: May 2011
Posts: 118
Quote:
Do items change the appearance of your mercenaries?
Yes, equipment bought in the Armory will visually change characters' appearance. This includes weapons as well as armors and helms.

We're preparing different "tiers" of equipment so the more expensive stuff you get, the more awesome you'll look.


Quote:
Will there be skill-trees for every character to costumize them, the way you like to play the game?
When designing Battleloot Adventure, we wanted to keep things fun and accessible.
There will indeed be "upgrade trees" for each character, so players will choose what to improve and how to customize their team. Depending on their battle tactics and playstyle, players may favor certain traits over others.

It will still be possible to purchase every single upgrade, but your party may have to gather an embarassing amount of gold coins to do so.


Quote:
Are the levels with fixed backgrounds like in Battleheart or do you actually move through the levels and they change from time to time?
There will be fixed backgrounds, but they will vary between enemy waves. Each Kameloot zone will have its own battlefields and sometimes fights will start at sunset and end at night.

Also, battlefields will affect characters' performances, each time favoring or penalizing certain mercenary types. Think about a muddy swamp making it quite difficult to all heavily armored adventurers.
11-17-2011, 05:00 AM
#9
Joined: Sep 2011
Location: England
Posts: 255
Quote:
Originally Posted by DTales View Post



There will be fixed backgrounds, but they will vary between enemy waves. Each Kameloot zone will have its own battlefields and sometimes fights will start at sunset and end at night.

Also, battlefields will affect characters' performances, each time favoring or penalizing certain mercenary types. Think about a muddy swamp making it quite difficult to all heavily armored adventurers.
A missed opportunity imo. Don't get me wrong - your game looks fantastic - but it would be even better if it was more like a RPG - i.e. you move round a level.